ShadowMountPlus 1.6beta2 :
ShadowMountPlus 1.6beta2 Dernier
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Dans le sujet : [PS5] ShadowMountPlus 1.6 beta2 est disponible (27.02.26)
27 février 2026 - 10:47
Dans le sujet : [PS5] ShadowMountPlus 1.6 beta2 est disponible (27.02.26)
26 février 2026 - 07:46
v1.6 beta disponible :
https://github.com/d...tPlus/releases/
https://github.com/d...tPlus/releases/
Dans le sujet : [PS4] Vue Initial Files v1.02 de Lapy disponible (edit 26.02.26)
26 février 2026 - 07:45
Dans le sujet : [PS5] PS5 Backport Kitchen passe en v2.3.1 Beta (edit 26.02.26)
26 février 2026 - 07:39
version 2.3.1 :
https://github.com/r...ases/tag/v2.3.1
Release Highlights
Patching Engine Stabilized
Reworked patch workflow to use safe temporary files
Original SELF files are now replaced only after successful signing
Fixed incorrect “Failed” reports for files already compatible with target SDK
Improved skip detection (SDK ≤ target now handled correctly)
Cleaner and more accurate patch result summary
Instant Startup
Update check now runs in the background (fire-and-forget)
No more startup delay caused by network timeouts
Event-driven update notifications with proper UI thread handling
UI Improvements
Clear distinction between Patched, Skipped, and Failed files
More accurate patch statistics
Improved logging clarity and feedback
Files
Normal Publish: Integrated selfutil (Credits: @xSpecialFoodx).
Inbuilt Mode: Migrated selfutil logic to a native application feature. This resolves the vector error encountered by some users in the standard mode.
https://github.com/r...ases/tag/v2.3.1
Release Highlights
Patching Engine Stabilized
Reworked patch workflow to use safe temporary files
Original SELF files are now replaced only after successful signing
Fixed incorrect “Failed” reports for files already compatible with target SDK
Improved skip detection (SDK ≤ target now handled correctly)
Cleaner and more accurate patch result summary
Instant Startup
Update check now runs in the background (fire-and-forget)
No more startup delay caused by network timeouts
Event-driven update notifications with proper UI thread handling
UI Improvements
Clear distinction between Patched, Skipped, and Failed files
More accurate patch statistics
Improved logging clarity and feedback
Files
Normal Publish: Integrated selfutil (Credits: @xSpecialFoodx).
Inbuilt Mode: Migrated selfutil logic to a native application feature. This resolves the vector error encountered by some users in the standard mode.
Dans le sujet : [PS4/PS5] zftpd v1.2.2 est disponible
22 février 2026 - 16:58
1.22 :
Version 1.2.2 brings significant improvements to data transfer robustness and overall network performance. This release heavily focuses on optimizing file I/O and socket behavior—particularly for PS4 and PS5 platforms—ensuring higher stability, safer connections, and more consistent transfer speeds.
Core Changes
Network & Transfer Optimizations
Replaced the old per-session token-bucket rate limiter with socket corking around sendfile/read loops.
Implemented a graceful data-socket close sequence to avoid connection resets (RSTs).
Added fsync flushes and richer failure reporting for RETR, STOR, and APPE commands.
Hardened HTTP CSRF token formatting to prevent buffer overruns.
Platform-Specific (PS4 / PS5 / Consoles)
Increased default buffer and stream sizes for better throughput.
Added data-specific I/O timeouts and linger settings for PS4, PS5, and other platforms.
Disabled transfer rate limiting on PS5 to maximize speeds.
Made file I/O significantly more robust on consoles using F_NOCACHE and posix_fadvise.
PAL (Platform Abstraction Layer) Updates
Introduced new PAL networking primitives (e.g., pal_socket_configure_data, cork/uncork, timeouts, and drain helpers).
Updated pal_network.h and .c for safer, more configurable socket behavior and telemetry.
Build & Maintenance
Fixed minor Makefile issues to ensure build directories are properly created.
Added internal API docs and tweaked build configurations & .gitignore.
Version 1.2.2 brings significant improvements to data transfer robustness and overall network performance. This release heavily focuses on optimizing file I/O and socket behavior—particularly for PS4 and PS5 platforms—ensuring higher stability, safer connections, and more consistent transfer speeds.
Core Changes
Network & Transfer Optimizations
Replaced the old per-session token-bucket rate limiter with socket corking around sendfile/read loops.
Implemented a graceful data-socket close sequence to avoid connection resets (RSTs).
Added fsync flushes and richer failure reporting for RETR, STOR, and APPE commands.
Hardened HTTP CSRF token formatting to prevent buffer overruns.
Platform-Specific (PS4 / PS5 / Consoles)
Increased default buffer and stream sizes for better throughput.
Added data-specific I/O timeouts and linger settings for PS4, PS5, and other platforms.
Disabled transfer rate limiting on PS5 to maximize speeds.
Made file I/O significantly more robust on consoles using F_NOCACHE and posix_fadvise.
PAL (Platform Abstraction Layer) Updates
Introduced new PAL networking primitives (e.g., pal_socket_configure_data, cork/uncork, timeouts, and drain helpers).
Updated pal_network.h and .c for safer, more configurable socket behavior and telemetry.
Build & Maintenance
Fixed minor Makefile issues to ensure build directories are properly created.
Added internal API docs and tweaked build configurations & .gitignore.
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