Voici la liste des changements apportés :
1. Loop unrolls and appropriate global register uses.2. Aggressive inline of innermost loop functions and memory load/store functions.3. Merged structs.4. Generally optimised some 65816c instructions to avoid saving to global variables (if they are not going to be used at all, Snes9x does this a lot!)5. SPC700 catch up only at HBlank, and when reading to/from $214x registers.6. Caching of BRR samples7. Use of the 3DS GPU for hardware acceleration8. Use of the 3DS GPU hardware for some computation related to tile flips / texture coordinates.9. The hardware rendering was derived from the original Snes9X software renderer. Thus, they don't scale very well during very heavy HDMA effects.10. The SNES DSP runs off concurrently and independently on the syscore thread. Even without syncing with the 65816c/SPC700, it produces reasonable sound and music.
1. Sound interpolation / echo (will not be supported)2. Some sound samples sound very wonky (don't know why)3. Hi-res support (will not be supported)4. All the other add-on chips. (not likely to support in the future)5. Mosaics. (will not be supported)6. Turbo buttons (subsequent versions)7. CIA version doesn't not properly support resume of the emulator.