PS5 RetroArch - Alpha 2
What's new
PPSSPP (PlayStation Portable), hardware-rendered. God of War: Ghost of Sparta and Yu-Gi-Oh! GX Tag Force are tested at 10× internal resolution (4800×2720) with 16× anisotropic filtering. Both run at full speed with correct
colours.
120 Hz output, with a 60 Hz fallback. Cores that run at 60 FPS keep their normal speed at 120 Hz.
Save states and fast-forward work, including in PPSSPP. Loading a PPSSPP save state dropped from about 20 seconds to a fraction of a second, and creating one no longer freezes the game.
Closing content and loading another game works reliably, including closing a PSP game and opening it again.
Smoother gameplay. Logging and shader work no longer stall frames.
The last frame stays on screen while the video driver reinitialises, instead of going black.
Fixed a crash when starting Yu-Gi-Oh! GX Tag Force and other games that check free disk space.
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Dans le sujet : [PS5] PS5 RetroArch Alpha 2 : RetroArch arrive nativement sur PS5 avec...
24 septembre 2026 - 20:03
Dans le sujet : [PS5] ShadowMountPlus 1.7beta2 : montage d'images PS5, interface we...
23 septembre 2026 - 20:41
ShadowMountPlus 1.7beta2 Pre-release
@drakmor drakmor released this 2 days ago
1.7beta2
13a8223
This release focuses on installed PKG backports, safer suspend handling, faster storage operations, and runtime stability.
Installed PKG backports
Added external backport support for installed PS5 PKG games through native NSFS redirects.
Backports are applied from /data/homebrew/backports/<TITLE_ID> immediately before the game process starts.
Regular files use direct redirects, while missing directory trees use NSFS overlays.
Supports up to 256 redirects per package sandbox.
External and package-provided fakelib/fakelib2 directories remain supported.
Storage and web interface
Added a storage destination picker for copy and move operations.
Read/write mounting is no longer offered for unsupported PFSC sources.
Rest Mode and lifecycle safety
Plaintext PPR package games are now detected and stopped before entering Rest Mode.
API changes
The /api/v1/storage response now includes:
destination_count
destinations
Selectable destination paths and their filesystem capacity information
@drakmor drakmor released this 2 days ago
1.7beta2
13a8223
This release focuses on installed PKG backports, safer suspend handling, faster storage operations, and runtime stability.
Installed PKG backports
Added external backport support for installed PS5 PKG games through native NSFS redirects.
Backports are applied from /data/homebrew/backports/<TITLE_ID> immediately before the game process starts.
Regular files use direct redirects, while missing directory trees use NSFS overlays.
Supports up to 256 redirects per package sandbox.
External and package-provided fakelib/fakelib2 directories remain supported.
Storage and web interface
Added a storage destination picker for copy and move operations.
Read/write mounting is no longer offered for unsupported PFSC sources.
Rest Mode and lifecycle safety
Plaintext PPR package games are now detected and stopped before entering Rest Mode.
API changes
The /api/v1/storage response now includes:
destination_count
destinations
Selectable destination paths and their filesystem capacity information
Dans le sujet : [PS5] PS5 FPKG Builder v1.4.4 : le builder exFAT se muscle avec le back...
20 septembre 2026 - 13:18
1.4.4 dispo
Dans le sujet : [PS4] Le hack du firmware 13.52 de la PS4
20 septembre 2026 - 10:24
oui ca va redescendre sur les firmwares inférieurs .
Dans le sujet : [3DS] Red Viper v1.3.4 : Dragon Hopper devient jouable, même avec la 3D...
20 septembre 2026 - 10:21
v1.3.4 :
Un bug graphique dans Virtual Bowling, apparu lors de la dernière mise à jour, a été corrigé.
* Cette version corrige un problème graphique avec Virtual Bowling (#111), introduit dans la v1.3.3.
Un bug graphique dans Virtual Bowling, apparu lors de la dernière mise à jour, a été corrigé.
* Cette version corrige un problème graphique avec Virtual Bowling (#111), introduit dans la v1.3.3.
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