
# Cemu detailed changelog for 1.15.4# Patreon release date: 2019-03-30# Public release date: 2019-04-06general: GamePad view now works with OSScreen API (used by some homebrew)debugger: Various stability improvements and bug fixesH264: Added full h264.rpl module implementation (#25)CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30)GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mappingGX2: Fixed a bug in texture copy operations with non-zero mip levels (#19)GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9)GX2: Minor optimizationsnlibcurl: Several crash bugs fixedinput: Added support for hot plugging configured controllers while a game is runningnn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdatednn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31)nn_boss: Fixed incorrect http headers in web requestsnn_boss: Fixed a bug in task.StopScheduling()nsysnet: Improved robustnessNote:(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/