
 
# CEMU detailed changelog for 1.6.1# Patreon release date: 2016-10-08general: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog.NFP: Added initial NFC supportScanning NFC tags works by loading a file via the menuGX2: New universal cache implementation for attribute, uniform and index dataAdditionally, there is now a cache accuracy option to control the level of accuracy vs performance. Can be changed while a game is already running.The previously added cache control options where removed as they have become obsoleteGX2: Further improved and optimized handling of textures with overlapping memory regionsGX2: Optimized detection of changes to texture dataGX2: Adjusted the idle loop of the GPU7 command processor thread to respond quicker to new dataGX2: Fixed a crash that could occur if GL shaders failed to compileGX2: Moved handling of alpha test into shader code (rather than relying on OpenGL's deprecated hw alpha test)GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded


 
	 
					 
			
			 
				
				
				
 
				
				
				
 
				
				
				
 
				
				
				 
				
				
				 
					
					 
				
				
				 
			
			
 
				
				
				 (riche ?) payent pour l'avoir de suite  à la sortie d'une nouvelle release et les autres radins (Pauvre ?) attente une semaine.
  (riche ?) payent pour l'avoir de suite  à la sortie d'une nouvelle release et les autres radins (Pauvre ?) attente une semaine. 

 
				
				
				 
				
				
				 
				
				
				 
 
					
					









