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[Multi] RetroArch 1.9.9 disponible


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Posté 05 September 2021 - 16:02

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tralala

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L'équipe LibRetro est de retour avec une nouvelle version de RetroArch qui passe maintenant en v1.9.9. Là le paquet a été mis sur les optimisations, sur le HDR pour Direct3D 11 et Direct3D 12, le support d'AMD FSR, et même l'adaptation sur Nintendo 3DS. 
 
 
 
 
Cette dernière version apporte une grande nouveauté, la possibilité de bénéficier de l'écran du bas en mode interactif et tactile pour la première fois. Impressionnant. 
 
 
 

Changelog 1.9.9

 

 
3DS: Add bottom touchscreen menu
3DS/SAVESTATES: Save and load save states to and from RAM
AUDIO/MIXER: Ensure than menu sounds are re-enabled when calling CMD_EVENT_AUDIO_REINIT
AUDIO/RESAMPLER/MIXER: Fix menu sounds (audio mixing) when using the 'sinc' resampler with quality lower than 'normal'
AUDIO/CONVERSION/ARM NEON: Add intrinsic NEON versions for float_to_s16/s16_to_float - should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.
AUDIO/RESAMPLER/ARM NEON: Add intrinsic NEON version for lanczos sinc function - should lead to optimized codepaths for AArch64/ARMv7 architectures without being dependent on ASM codepaths.
CHEEVOS: Upgrade to rcheevos 10.2
CHEATS: Add enhanced search functionality to the 'Cheats' menu
CHEATS/RUNAHEAD: Fix cheats when using second instance runahead
CONFIG: Add option to (force-)write current core options to disk (Quick Menu)
CORE INFO CACHE: Remove core path from core info cache. Should make core info caches portable now (for example: you can move RetroArch to a separate dir and they would still work).
D3D11: Use Shader Model 5.0 for frontend shaders if D3D11 Feature level is at least 11.0 or higher. Should fix some new shaders that require SM 5.0 (like AMD FSR)
D3D11: Add HDR support (disabled for UWP for now)
D3D12: Add HDR support (disabled for UWP for now)
EMSCRIPTEN: Fixed web player bug with filesystem and runtime
INPUT/OVERLAY: Fix overlay input when analog to digital mapping is enabled
INPUT/UDEV: Look for "ID_INPUT_KEY", not "ID_INPUT_KEYBOARD"
INPUT/WINRAW: Fix crash when overlay is enabled
MAC/METAL: Add Discord RPC support
MENU: Allow 'Custom Aspect Ratio (X Position)/(Y Position)/(Width)/(Height)' to be entered manually via keyboard
MENU: Allow 'Vertical Refresh Rate' to be entered manually via keyboard
MENU/SHADERS: Highlight currently selected value in Shader Parameter drop-down lists
STABILITY: Safer way of avoiding the race condition in audio_driver_sample/audio_driver_sample_batch - we can check audio-suspended to see if we're doing a fs/windowed toggle - enhances stability when fullscreen toggling/tearing down context
STABILITY: When audio driver write callback function fails, don't turn audio off completely - look if audio_driver_output_samples_conv_buf is non-NULL first before we attempt to write audio - enhances stability when fullscreen toggling/tearing down context
STABILITY: Input robustness for cores that use internal threading (full teardown/setup), no audio should be processed at this point in time
VIDEO: Screen resolution list sanitizing
VULKAN: Fix some Vulkan validation layer errors
UWP: Updated icons courtesy of Danp142
UWP/XBOX: Disable CPU model check on Xbox as it doesn't work and can even crash
UWP/VFS/XBOX: Code cleanup and simplification of UWP VFS driver

 

 

 
Téléchargement : RetroArch 1.9.9
 

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Posté 06 September 2021 - 21:13

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lemmej

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