Specter vient de dévoiler une nouvelle version 0.5 d'OpenOrbis-PS4-Toolchain, et encore une fois il y de nombreux changements d'effectués par le développeur dans cette sixième release.
Pour rappel, la Toolchain est un ensemble d'outils qui permet aux développeurs de construire des fichiers ELFs sans avoir à utiliser le SDK officiel de Sony, ainsi seuls des outils libres de droit sont nécessaires pour réaliser un homebrew. La façon de les lancer reste la même à savoir passer par l'exploit kernel.
Cette version apporte de nombreuses évolutions, avec notamment 7858% de boost de performance dans create-eboot, mais aussi des optimisations pour le C++ et des changements sur Mira.
A noter que sleirsgoevy participe activement à ce projet, tout comme ChendoChap ou encore kiwidog.
Changelog v0.5 :- The toolchain now includes stub/empty libc and libSceFios2 modules to avoid breaking non-homebrew games and applications!Note: This change works in conjunction with Mira, meaning you'll want to update the version of Mira you're loading as well.Additional note: these modules can be found in /bin/data/modules/libc.prx and /bin/data/modules/libSceFios2.prx, and should be placed in sce_module/ in your homebrew's package file.- SDL2 headers as well as a mini game sample have now been added (thanks znullptr for the original SDL port)!- C++ threading (std::thread) support has been added!- C++ locking / synchronization support has been added!- Fixed a performance issue in create-eboot, giving it a 7858% performance boost (measured with the SDL sample)!- Visual studio project templates now support and link with C++ by default.- Added various macros and function definitions to libkernel, libScePad, libSceUserService, and libSceVideoOut, as well as documentation for these additions.- Added right.prx by IDC to all samples (thanks IDC for right.prx).- Slightly adjusted sample pkg gp4 files to use the same eboot.bin created by build scripts instead of unnecessarily using a copy.- Fixed jagged text rendering in /samples/_common/graphics.cpp due to not factoring in the freetype greyscale bitmap alpha properly.- Buffering is now disabled on stdout automatically due to it not handling buffering well.- Updated pthread header to use PS4/BSD-specific values.- Samples now have DWARF / debug symbols included by default (thanks sleirsgoevy).- Reworked the threading sample to use std::thread and std::mutex now that C++ threading is supported.- Reworked the networking sample to a TCP server instead of a TCP client.- Fixed an issue where a really silly FreeBSD change broke any networking functions that need to use the sockaddr struct such as bind.- Fixed an issue where GP4 project files were using non-portable windows-style path separators (thanks sleirsgoevy).- Fixed an issue where the non-sce sleep() function didn't work due to a MUSL-related issues (thanks LM, ChendoChap).- Fixed an issue where SPRX visual studio projects contained a typo in an include statement and an incorrect set of libraries for the build script.- Fixed the cmath c++ header, which included using statements for functions that are macros on FreeBSD targets (thanks kiwidog).- Fixed an issue where the sockaddr_in structure was incorrect due to a discrepancy between Linux and FreeBSD (thanks kiwidog).- Fixed an issue where AF_INET6 was erroneously set to 10 due to a discrepancy between Linux and FreeBSD (thanks sleirsgoevy).
Téléchargement : OpenOrbis-PS4-Toolchain 0.5