
# Cemu detailed changelog for 1.15.3b# Patreon release date: 2019-02-28# Public release date: 2019-03-07# New in 1.15.3b:CPU/JIT: Fixed potential instability and crashes caused by recompiler optimizationsdebug: Fixed WUD filesystem dump featuredebug: Frame profiler now displays 9 different stats. From bottom to top:gray -> Idle (waiting for more commands from CPU)pink -> Wait for async (waiting for texture readback, occlusion queries. Explicit or by GX2DrawDone)dark red -> Texture creation, texture upload, texture cache management, sampler settingsdark green -> Attribute/vertex buffer management, attribute data uploadblue -> Shader management, shader compilation, uniform buffer management, uniform data uploadpurple -> Index cache management, index data uploadgreen -> Render target management, FBO creation, texture creationyellow -> OpenGL glDraw callslight gray -> Everything else# New in 1.15.3:general: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref: http://bugs.cemu.info/issues/1)general: Reworked shader cache loading screen to scale better on higher resolutionsgeneral: Changed settings.xml to be more portable (use relative paths where possible)CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)debug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)debug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folderGX2: Added frame profiler (can be toggeled via debug menu)GX2: Optimized texture loaderGX2: Minor optimizations in various GX2 API functionsGX2: Fixed random crash due to out-of-bounds access in texture codeGX2: Fixed crash that could occur when GPU buffer cache accuracy was set to highGX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)coreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout APIpadscore: WPADGetInfoAsync no longer crashes when no callback is providedinput: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver)













