# CEMU detailed changelog for 1.5.3# Patreon release date: 2016-06-28# Public release date: 2016-07-05CPU: Improved recompiler robustness and accuracyMIC: Added support for microphone API (MICOpen, MICClose, MICGetStatus, MICGetState, MICSetState, MICSetDataConsumed)Input: Added button to Wii U gamepad configuration to simulate 'microphone blow'.AX: CEMU now uses DirectSound for audio outputAX: Completely rewrote audio timing from ground up to reduce playback latency and decrease stutterAX: Added 'Disable audio' debug option which mutes all sound output and reduces the rate at which audio callbacks are made to the game, potentially reducing CPU overheadGX2: Added support for anisotropic filteringGX2: Added support for sRGB color spaceGX2: Fixed a texture cache problem that was introduced with the addition of mip-mapsGX2: Added a special case that handles invalid render states where the resolution of the depthbuffer does not match the size of the active colorbuffer(s)GX2: Made some adjustments to how polygon offset is calculatedGX2: Fixed a crashbug that could occur when certain texture formats where used