Although GM notes the new system makes tumbles look far more realistic, it's not just a visual change. For example, if a tackle comes in and hits a player's standing leg there's a good chance he'll go down hard, taking him out of the game. But if the player is in mid-strike and gets clipped, he could lose his balance but continue running.
That's the current-gen version then. On the PS2 space, EA says it's focusing on tweaking rather than reinventing the game, although as with PS3 and 360 it's focused on making a more realistic collision system.
The Wii version meanwhile is set to feature multiple control methods, one said to play just like PES on Wii, another where passing is automatic and 'Footii' mode, an 8-aside, arcade-y Mii match.
That's the current-gen version then. On the PS2 space, EA says it's focusing on tweaking rather than reinventing the game, although as with PS3 and 360 it's focused on making a more realistic collision system.
The Wii version meanwhile is set to feature multiple control methods, one said to play just like PES on Wii, another where passing is automatic and 'Footii' mode, an 8-aside, arcade-y Mii match.