

Liste des développements futurs:
implement enough PPU support to be able to call it useful (in particular, sprites come to mind)
(re)implement saving
optimize some shit (DMA is horribly inefficient, for one)
fix the framebuffer related issues I mentioned above
implement sound, whenever we figure out how to make the 3DS play sound (and when I can get around implementing the SPC700 without causing major slowdowns)
Pour plus d'informations:
Topic officiel: http://gbatemp.net/t...3ds-wip.369900/
GitHub: https://github.com/S...utter/blargSnes (pas de binaire, source à compiler)













