Le développeur ExZap et son équipe continue de faire vivre la scène Nintendo Wii U et c'est tout à leur honneur car il faut bien se l'avouer, elle a presque totalement disparue au profit de la Nintendo Switch. C'est la suite logique, cependant il arrive que certaines scènes vivent un peu plus comme c'est le cas sur PlayStation 3.
Deux semaines après la 1.15.8, voilà donc la 1.15.9c qui confirme encore la suprématie de l'émulateur en la matière, c'est réellement le meilleur émulateur Wii U disponible.
Le changement global :
- Améliorations de l'interface utilisateur
- Améliorations de compatibilité
- Corrections de bugs et de plantages
Le changelog détaillé :
# Cemu detailed changelog for 1.15.9c# Patreon release date: 2019-06-14# Public release date: 2019-06-21# New in 1.15.9c:GX2: Fixed a leak in streamout cacheCPU: Better emulation of XER OV/SO bitsVC DS boots a little further now# New in 1.15.9b:GX2: Fixed a bug in streamout cache# New in 1.15.9:general: The game list can now be sorted by name, game time and last played (#86)general: Added favorites to the game list that always are at the top of the list (#86)Games can be marked as favorite via the right click menugeneral: Updated look of software keyboard and shader compilation screengeneral: Graphic pack tree view will group sub categories together (#85)Previously individual packs and sub categories would be mixed together based on alphabetically ordergeneral: Minor UI tweakscoreinit: Fixed a bug where __ghsLock() would not acquire the processor lockFixes random crashes in Just Dance 2018 and possibly other gamescoreinit: Added support for negative alignment to MEMAllocFromBlockHeapEx()DS Virtual Console games no longer crash on bootGX2: Better handling for streamout append operationsFixes polygon distortions in Xenoblade ChroniclesGX2: If uniform data maps to streamout cache, then limit uniform size to match available dataGX2: Handle negative inputs for GPU7 shader log2() functionThis change is mainly to avoid vendor-specific bugs due to undefined behaviorFixes Nvidia specific graphic bugs in Art Academy and possibly other gamesAX: Implemented AXGetMultiVoiceReformatBufferSize()With this Axiom Verge no longer crashes on boot. It's not known if other games use this APIvpad: Simulate VPAD internal sample rate for games that spam VPADRead() in a loopImproves performance in Art Academy gamesH264: Added support for frames that are split into multiple NAL slicesRequired for the intro video in Dont Starve: Giant EditionH264: Properly handle H264DECEnd() when the decoder session was already ended (#71)This fixes a crash in Duck Tales: RemasteredNote:(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
Téléchargement : Cemu 1.15.9c