Le développeur ExZap continue d'amuser la planète Nintendo Wii U au travers de la disponibilité d'une nouvelle version de son émulateur Cemu qui passe désormais en version v1.11.
Uniquement disponible à ceux qui contribuent au programme Patreon du logiciel, Cemu est le seul émulateur capable de faire tourner les jeux commerciaux Wii U de façon optimale.

Il évolue une nouvelle fois en simplifiant l'installation des mises à jour et des DLC des jeux, et une prise en charge pour le jeu en réseau. Désormais il est possible de jouer en réseau local jusqu'à 8 joueurs sur Super Smash Bros, et nous apprenons également que Monster Hunter 3 Ultimate est supporté.
# Cemu detailed changelog for 1.11.0# Patreon release date: 2017-10-24# Public release date: 2017-10-31general: Added support for native online play for games that use NEX (requires otp, seeprom, account data and certificates dumped from a Wii U)general: Updated game profilesgeneral: Added "streamoutBufferCacheSize" game profile optiongeneral: Added "extendedTextureReadback" option (fixes Pikmin 3 and possibly other games, credits and thanks @ epigramx for the finding)general: Added "threadQuantum" game profile option to control amount of virtual PPC cycles executed per thread time slicegeneral: Updates and dlcs can be now installed (but not downloaded) more conveniently via Cemu's UI. File -> Install game update or DLC -> select the meta.xml in the meta folder of the updategeneral: Added logging option for socket APIPPC/Interpreter: Fixed a bug in PSQ_L* instruction that caused the second value to be extended with the incorrect sign bitPPC/Interpreter: Minor optimizations in PSQ_L* instructionsPPC/Interpreter: Added instruction PS_CMPU0PPC/JIT: Move instructions that affect CR closer to conditional jumps so we can cache CR in x64 flags register (optimization for loops and branch heavy functions)coreinit: Rewritten ExpHeap, MBlock MEMList, SpinLock codecoreinit: Rewrote MEMInitBlockHeap, MEMCreateFrmHeapEx, MEMCreateUnitHeapEx to match the new internal memory structurescoreinit: Added API MEMDestroyUnitHeap, MEMDestroyBlockHeap, IOS_Ioctlv, OSUninterruptibleSpinLock_Acquire,OSUninterruptibleSpinLock_Release, OSUninterruptibleSpinLock_TryAcquire, OSUninterruptibleSpinLock_TryAcquireWithTimeout,IM_GetParameter, IMGetAPDPeriodinput: Deadzone is normalized correctly now and should be the same for xinput and directinput devicesinput: Fixed calibrating for certain directinput devicesinput: Fixed a bug that caused controllers not to appear in the device list after click the refresh buttonnn_save: New save library implementationUsing the correct save path: /mlc01/usr/save/... (instead of /mlc01/emulatorSave/..)Cemu will automatically migrate old saves to the new location (if user confirms a message box)Create meta files that identify a save (iconTex.tga, meta.xml, saveinfo.xml)The new implementation also covers more nn_save APInn_acp: Added API ACPUpdateSaveTimeStamp, ACPCheckApplicationDeviceEmulation, GetUtcOffset, GetUtcOffsetExnn_boss: Added support for reading BOSS storage (mlc/usr/boss/)nn_sysnet: Added API mw_socket, shutdown, inet_pton, recvfrom_ex, sendto, sendto_multiIosu: Implemented crypto and account moduleszLib: Added API deflateInit2_, deflateBound, deflate, deflateEndGX2: Added support for data-merging of BC3 and BC4 textures with matching integer formatsGX2: If supported, use AVX2 to decode 16bit indicesGX2: Optimized tiling aperatureGX2: Fixed a bug where the pixel shader decompiler would ignore the current state of geometry shader outputs and instead use the outputs of the vertex stageGX2: Various smaller optimizationsAX: Fixed crash caused by buffer overflow when the samplerate ratio of a voice was very lowAX: Fixed a crash bug in biquad filterAX: Added API AXGetAuxCallback
Comme nous pouvons le voir la version grand public v1.11 sera disponible le 31 Octobre 2017, en attendant il vous faut contribuer au Patreon si vous souhaitez profiter de cette version.