We have designed a very simple QSB addon for the Corona 4GB which allows you to directly connect to USB for fast dumping of the Corona v2 4GB NAND.
J-Runner is also being updated to be fully compatible so tools such as win hex will not be required.
Production is moving fast – more details and pictures will be announced shortly along with the price which we will make sure is very cheap.
This has been a pet project for a while now and we've finally got it working on all Xbox 360 slim models (Phat is being done next)
The Xecuter Sonus 360 essentially allows you to program a different startup sound to your Xbox 360 !
This is a really fun tool and you will love it. We'll post more details when we are ready to ship (production has already started)
Mass.Effect.3.EBOOT.PATCH.105.USA.PS3-N0DRM
Sniper.Elite.V2.EBOOT.PATCH.101.EUR.PS3-N0DRM
Soul.Calibur.V.EBOOT.PATCH.103.USA.PS3-N0DRM
Street.Fighter.X.Tekken.EBOOT.PATCH.106.JPN.PS3-N0DRM
Street.Fighter.X.Tekken.EBOOT.PATCH.106.EUR.PS3-N0DRM
The.Elder.Scrolls.V.Skyrim.EBOOT.PATCH.106.USA.PS3-N0DRM
- Suivre (Follow) / Ne plus suivre (Infollow).
- Tweeter, ajouter des contenus aux favoris , retweeter et répondre.
- Parcourir vos tweets favoris.
- Voir les utilisateurs vous suivant et ceux que vous suivez.
- Voir les tweets où votre nom/pseudo est mentionné.
- Rechercher des tweets ou des utilisateurs.
- Possibilité de sauvegarder plusieurs profils.
- Sélection du type de clavier à utiliser (QWERTY/AZERTY).
- Parcourir les contenus en fonction des dates.
- PKG file support (both release and debug PKGs are supported, data stored as a PKG file will not be editable; an icon will overlay both avatar and background image in order to differentiate the entry from standard game folders, and the tooltip will display additional info about the file; note that PKG files, like ISO images, do not follow the ‘folder depth’ configuration, just have them stored at the root of a directory and they will be loaded as a regular game folder);
- Improved SFO parser;
- Fixed issue that prevented some ISO files from loading;
- Fixed minor tooltip issues.
A new Nand reader/writer had to be developed to interface to the 4GB Corona motherboard due to the new phison chip and the differences in the communication protocol.
Installation difficulty is about the same as the old Nand SPI reader (even though the pads are slightly closer together, installers will have the choice to use a quick solder board or directly solder wires to the motherboard).
One small note regarding nand dumps : V2 nand dumps don't have ECC bytes (this is by design, since they are stripped by the phison controller which also takes care of blocks remapping and a bunch of other stuff), so scripts that expect them to be present might need to be modified (either that or they need to be added after the nand has been dumped).
The final nand reader software will automatically add/remove ECC bytes to the nand image as to try to preserve compatibility with existing software as much as possible.
Usage: genGP3.exe GAME_FOLDER [output.gp3]
Example: genGP3.exe x:\GAMES\FUNNY_GAME\PS3_GAME
or
Drag and drop your game PS3_GAME folder to genGP3.exe
Use command prompt or drag & drop a PS3 game folder to genGP3.exe
It will create a .gp3 XML project file for PS3 Generator Tools
Use Generator tools to create a MasterDisc or BDEMU image (iso/emu)
Gathering data for [BLES01661 - Sleeping Dogs]...
Project data size: 7.2 GB
Please wait...
Done!
Project written to: H:\GAMES\BLES01661-[Sleeping Dogs]\BLES01661.gp3
02.00 - Support for PS3_EXTRA (new format), support for Extra Content (Themes, Packages and Videos in PS3_EXTRA)
Now it is possible to create scripts which otherwise would take over 30 mins to create when PS3_EXTRA folder is present with up to 1000 content folders for themes, videos and packages. 02.00 adds support for games like "Journey - Collector's Edition"
Before we begin, some notes regarding the 16D5S drives and why we made the choices that we made :
First of all, the SPI eeprom is locked just like in the old drives and the WP pad is connected to GND, thus making it impossible to erase/rewrite.
Why the old Geremia/kamikaze style method is not feasible in the 16D5S drives :
The area were the WP wire can be cut is less than 1mm in length and the WP bonding wire runs parallel to the DO bonding wire with around 0.1mm of separation between them.
Cutting the WP wire without damaging the DO wire is doable when the chip is decapped and under a good microscope but we can't see any way where someone can do this without some serious lab instruments.
For this reasons we have developed a replacement PCB, similar to our previous Freedom replacement PCB but with some additional hardware needed to cope with the enhanced crypto requirements in the 16D5S firmware.
This PCB will replace the original drive PCB and work on any unmodded Xbox360 (including the 4GB V2 coronas and those with dashboard 15572+ ).
The firmware is finished and stable and has all the features you would expect :
stealth, XGD3, all titles work (basically everything iXtreme 3.0 has) plus some additional features that we are testing and considering for inclusion in the final release.
Add new default web video engine: FFMpeg Web Video
Add support for new web protocols: mmsh:// and mmst://
Sort files alphanumerically by default e.g. Episode 2 before Episode 10
Auto encoding detection of non UTF-8 external subtitles for Russian, Greek, Hebrew, Chinese, Korean and Japanese languages (leave "Subtitles codepage" option blank)
Improved handling of UTF-8 external subtitles
Localized #--TRANSCODE--# folder name
PMS.conf: Added transcode_folder_name option to allow #--TRANSCODE--# folder name to be customized (issue GC963)
Make example PMS.conf behave more like built-in defaults
Restore maximum buffer size to 600 MB (was 400 MB)
Prevented image distortion on some DLNA clients with "Keep AC-3 track" option enabled
Don't show entries for disabled engines in #--TRANSCODE--# folder
Allow Traces tab panel to auto-scroll (thanks, LordQuackstar!)
Revert changes to SMP-N100.conf that conflict with Sony Blu-ray players and break MKV support (thanks, mrw1986)
Replaced ImageMagick with Thumbnailator for thumbnail generation
Fix FFmpeg engine's handling of unsupported custom options (thanks, ajamess)
Fixed FFmpeg command line arguments used by tsMuxeR video
Added new renderer: Yamaha RX-A1010 (thanks, merelin)
Language updates: Updated Dutch translation (thanks, leroy), Updated Bulgarian translation (thanks, JORDITO), Fix DNLA 2114 errors when scanning non-readable subfolders with "hide empty folders" enabled
Renderers: Deprecate misnamed TranscodeVideo profile MPEGAC3: use MPEGPSAC3 instead, Document and clean up TranscodeVideo and TranscodeAudio profiles, Linux tarball: fix "cannot find tsMuxeR" error
MEncoder: disable AC-3 remux if audio track has delay, disable DTS and LPCM remuxing if tsMuxeR engine is unavailable
- Release
- Employee
- Beta Green
- Beta Yellow
- Preview Release
- Preview Employee
- Preview Beta Green
- Preview Beta Yellow
Still alive
Hey, as you might have noticed, I resumed my work on nulldc-360 and libxenon not long ago.
I'm currently working on 3 things: compatibility/sound/speed.
6 months ago I was badly stuck on 2 bugs, one texture endianess problem, and one random crash/infinite loop in the dynarec.
First thing I did was to look at that texture bug, in a few days I found the exact case where it happened and fixed it for good.
Then I fixed the dynarec one, it was quite an awful one: I forgot to save/restore the SH4 condition flag on dreamcast interruptions, so it was randomly corrupted as the emulated console handled its IRQs!
I fixed a few more bugs until it was clear I needed proper sound emulation for more games to boot.
Adding sound was relatively straightforward, of course there were the usual endianess related bugs, but I guess I'm getting used to it ^^
The Dreamcast sound chip (AICA) is a complex design, it has an ARM processor core, a 64 channel sound generator, and a DSP.
I don't emulate the DSP for now, many games don't really need it.
Main problem with sound is the induced emulator slowness, though thanks to the 360 multicore cpu, I was able to make it almost free.
Updating peripherals in the dynarec works that way: each code block knows how many SH4 cpu cycles it emulates, and each time a fixed number of cycles (448) is reached, it calls a procedure that updates those peripherals.
To multithread sound, and by the way, other peripherals, I run parts of that update on a separate core.
It runs concurently with the dynarec, and, basically, every 448 SH4 cycles both get sychronized. so as long as peripherals emulation takes less time than SH4 emulation, the dynarec doesn't have to wait for them!
So that makes them almost free to emulate, almost because they still stress the 360 L2 cache and memory controller a little.
Anyway, compatibility seems pretty good now, sound works, speed is more or less the same it was before sound emulation, a proper binary release *might* not be that far
ARMORED.CORE.V.EBOOT.PATCH.100.JPN.PS3-N0DRM (11.3 MB)
Atelier.Meruru.The.Apprentice.of.Arland.EBOOT.PATCH.100.EUR.PS3-N0DRM (7.0 MB)
BEYOND.THE.FUTURE.FIX.THE.TIME.ARROWS.EBOOT.PATCH.100.JPN.PS3-N0DRM (893 KB)
Carnival.Island.EBOOT.PATCH.100.USA.PS3-N0DRM (6.1 MB)
Child.of.Eden.EBOOT.PATCH.100.EUR.PS3-N0DRM (7.0 MB)
Dead.Rising.2.Off.The.Records.3.FIXES/BLES01302/BLJM60341/BLUS30763 by ZOMBIEKILLAH
Dragon.Ball.Z.Ultimate.Tenkaichi.EBOOT.PATCH.100.USA.PS3-N0DRM (3.19 MB)
DreamWorks.Super.Star.Kartz.EBOOT.PATCH.100.USA.PS3-N0DRM (2.71 MB)
Gal.Gun.EBOOT.PATCH.100.JPN.PS3-N0DRM (1.7 MB)
Jak.and.Daxter.Collection.EBOOT.PATCH.100.USA.PS3-N0DRM (9.85 MB)
Jikkyou_Powerful_Pro_Yakyuu_2011_Ketteiban_Fix_For_CFW3.55_PS3-NRP (6.21 MB)
Jikkyou_Powerful_Pro_Yakyuu_2011_Ketteiban_Fix_For_CFW3.55_REPACK_READNFO_PS3-NRP (6.50 MB)
Just.Dance.3.EBOOT.PATCH.100.EUR.PS3-N0DRM (2.61 MB)
MASS EFFECT 3: ALL DLC PACK (BLUS30853) by EXEtrimALL & pr0pJOE
Metal.Gear.Solid.HD.Collection.EBOOT.PATCH.100.EUR .PS3-N0DRM (50.8 MB)
Metal.Gear.Solid.HD.Collection.EBOOT.PATCH.100 .USA.PS3-N0DRM (50.8 MB)
Musou_Orochi_2_EBOOT_PATCH_REPACK_JPN_PS3-NRP (4.6 MB)
Need.for.Speed.The.Run.EBOOT.PATCH.100.USA.PS3-N0DRM (11.3 MB)
SBK.Generations.EBOOT.PATCH.100.EUR.PS3-N0DRM (7.87 MB)
#1: Atelier.Meruru.The.Apprentice.of.Arland.EBOOT.PATC H.100.EUR.PS3-N0DRM (6.88mb)
#2: BEYOND.THE.FUTURE.FIX.THE.TIME.ARROWS.EBOOT.PATCH. 100.JPN.PS3-N0DRM (904kb)
#3: Carnival.Island.EBOOT.PATCH.100.USA.PS3-N0DRM (6.09mb)
#4: Child.of.Eden.EBOOT.PATCH.100.EUR.PS3-N0DRM (6.60mb)
#5: DreamWorks.Super.Star.Kartz.EBOOT.PATCH.100.USA.PS 3-N0DRM (2.74mb)
#6: Jak.and.Daxter.Collection.EBOOT.PATCH.100.USA.PS3-N0DRM (9.85mb)
#7: Gal.Gun.EBOOT.PATCH.100.JPN.PS3-N0DRM (1.7mb)
#8: Just.Dance.3.EBOOT.PATCH.100.EUR.PS3-N0DRM (2.61mb)
#9: Metal.Gear.Solid.HD.Collection.EBOOT.PATCH.100.EUR .PS3-N0DRM (51.28mb)
#10: Metal.Gear.Solid.HD.Collection.EBOOT.PATCH.100.USA .PS3-N0DRM (51.76mb)
The.Idol.Master.2.EBOOT.PATCH.100.JPN.PS3-N0DRM
The.Cursed.Crusade.EBOOT.PATCH.100.EUR.PS3-N0DRM
STREET.FIGHTER.X.TEKKEN.EBOOT.PATCH.100.JPN.PS3-N0DRM
Tales.of.Graces.f.EBOOT.PATCH.100.USA.PS3-N0DRM
Order.Up.EBOOT.PATCH.100.USA.PS3-N0DRM
Janes.Advanced.Strike.Fighters.EBOOT.PATCH.102.USA.PS3-N0DRM
FINAL.FANTASY.XIII2.EBOOT.PATCH.100.JPN.PS3-N0DRM
Disgaea.4.EBOOT.PATCH.100.USA.PS3-N0DRM
The.Adventures.of.Tintin.The.Secret.of.the.Unicorn.EBOOT.PATCH.10 0.EUR.PS3-N0DRM
The.Elder.Scrolls.V.Skyrim.EBOOT.PATCH.100.USA.PS3-N0DRM
UNDER.DEFEAT.HD.EBOOT.PATCH.100.JPN.PS3-N0DRM
WARRIORS.OROCHI.3.EBOOT.PATCH.100.EUR.PS3-N0DRM
Touch.Shot.Love.Application.EBOOT.PATCH.100.JPN.PS3-N0DRM