[PS5] ps5-y2jb-autoloader v0.8 en préversion avec le support P2JB jusqu'au firmware 12.70
[Switch] uLaunch v1.2.4 se met à jour avec le support d'Atmosphère 1.11.1 et du firmware 22.1.0
[PS5] Y2JB 1.6 se met à jour avec le support des firmwares 12.60+ (et 13.40)
[PS5] Elf-Arsenal+ v1.6.15 disponible* Added support for downloadable packages/files in the Web column
* Fixed some minor issues (rename/delete) when using "Game Settings" menu (after using L1/R1 to switch games)
* Reworked some core functions and improved mM's performance even more
* Added back "Install Package Files Method" to Settings for 4.30 firmwares
* Removed pulsing of the currently selected entry (works better with some fonts)
* "Game Settings" menu now loads faster
* If the background game-verification didn't complete and you had to wait for "Verifying..." it will now happen only once per game. The result of the verification is now remembered
***
I rewrote and optimized a lot of functions in this version and you will notice the difference.
Cobra users will be pleased to hear that the Cobra USB CFW 4.30+ is currently being BETA tested. We are pleased to confirm that the PS1, PS2, PSP and all other Cobra USB features have already been integrated into our CFW.
Thanks to all Cobra users for their patience and support.
* Please note that PS2 games on non backwards compatible machines is no longer supported, since this functionality was removed in 4.30 OFW. *
//rev42:
- changed default options:
* disable checking for new version automatically
* enable sd-card debug logging
- added option for choosing whether bootmii boot2 is installed (adds "Load BootMii (Boot2)" in Exit-Prompt
- black-listed v65280 of IOS254 (if that version is installed there's no "Load BootMii (IOS)" anymore in Exit-Prompt
- ensure 'Launch Priiloader' is only shown if Priiloader is really installed (in some cases it could appear even if Priiloader hasn't been installed)
- fixed a bug that caused black-screen when returning into HBF from app loaded with <ahb_access/>
- build separate vWii-version using FIX94s NAND-Loader (still using modified Waninkoko NAND-Loader on real Wii)
- build using libruntimeiospatch 1.3
- vWii version does disable functions not applicable on vWii
- installer now falls back to IOS236 if there's no HW_AHBPROT access
- updated HBF0 (forwarder for standalone version) with FIX94 forwarder 12.7 (both Wii/vWii) and FIX94 NAND-Loader (vWii only)
- Update-System for standalone-versions now available
- Settings can now be saved when using HBF0 channel aswell
- "Restart HBF" does now distinguish between HBF0 and THBF
- about-dialog now shows the HBF flavour (Wii/vWii, forwarder/fullchannel)
- "Return to" from homebrews into HBF0 works again
- Changement du nom et de l'icône de l'IPF (Install Package Files) [app_home/PS3_GAME] pour afficher "Toolbox". Donc désormais, nous n'avons pas dupliqué les entrées de l'IPF sur le XMB.
- Ajout du module de lecture vidéo avec Cinavia patché pour permettre la désactivation de la protection Cinavia sur les contenus présents sur le HDD ( Crédits à la team Rebug pour le module )
- Ajout des nouveaux patchs qui permettent le retour de l'"Install Package Files" d'origine et de l'"Install All Packages". Crédits à Szalay et "hidden Man".
- Mise à jour vers la dernière version de l'"Install Package files" de Dean (Toolbox dans la v2.05) disponible sur [app_home]. Il ne nécessite plus de l'espace libre supplémentaire sur le disque dur et ne demande plus de redémarrer la console.
- Tous les précédentes fonctions de la version 2.03 ont été conservées.
Un tuto d'installation est disponible à cette adresse
Installs both Normal Forwarder and Plugin hidden return to loader on Wii and vWii.
Updated to 1.1 to fix the plugin return to loader in Wii Mode, also writes a "chan_install.log" to your sd card root for debug purpose.
Télécharger WiiFlow Forwarder Channel Installer v1.1
- REBUG 4.30.1 STANDARD – JAN. 3RD 2013 - FIRST RELEASE – See below for full feature list
- REBUG 4.21.2 REX EDITION – JAN. 3RD 2013 - FIXED – PS2 Classic and PS2 PSN Titles now work - PATCHED – LV1: Undocumented function 114 - PATCHED – LV1: Skip all ACL Checks
- REBUG 3.55.4 REX EDITION – JAN. 3RD 2013 - FIXED – PS2 Classic and PS2 PSN Titles now work - PATCHED – LV1: Skip all ACL Checks
- ’999′ DOWNGRADER – JAN. 3RD 2013 - FIXED – PS2 Classic and PS2 PSN Titles now work - PATCHED – LV1: Skip all ACL Checks
FEATURE – Dual LV2 Kernels CEX/DEX (Swap your EID0/LV2 kernel using Rebug Toolbox in seconds)
FEATURE – ALL Retail functions available in CEX mode (No need to install different firmware)
FEATURE – ALL Debug functions available in DEX mode (No need to install different firmware)
FEATURE – ProDG Connectivity in DEX mode
FEATURE – QA Token compatibility
FEATURE – OtherOS++ support enabled (Use Rebug Toolbox to Boot OtherOS with different LV1 patches)
FEATURE – 4.31 Version Spoof files (PSN/SEN Enabled for REBUG 4.21.1 and higher)
FEATURE – Package Manager (Replacement for the standard ‘Install Package Files’ option)
UPDATED – Rebug Toolbox 02.01.00
PATCHED – LV1: Disable System Integrity Check (Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled)
PATCHED – LV1: Undocumented function 114 (Allow mapping of protected memory)
PATCHED – LV1: Skip all ACL Checks (Needed to allow booting of OtherOS)
PATCHED – LV1: Peek and Poke support (Unused LV1 call 182 and 183)
PATCHED - LV2: Peek and Poke support (LV2 Syscall 6 and 7)
PATCHED - LV2: Peek and Poke support for LV1 (LV2 Syscall 8 and 9)
PATCHED - LV2: LV1 CALL System call (LV2 Syscall 10)
PATCHED - VSH: Allow Unsigned act.dat and *.rif files
PATCHED - VSH: Disable Unlinking/Deleting of act.dat
FUN FEATURE – Fake Save Data Owner (Use Game Saves from ANY Owner)
FUN FEATURE – Lock/Unlock Trophies
FUN FEATURE – Cinavia protection disabled
FEATURE – All 3.55.x REX EDITION Features (Firmware is identical)
FEATURE – Downgrade any firmware version CFW with spkg sig check patched
1: Dans le XMB, rendez-vous dans le menu jeu
2: Sélectionnez Package Manager
3: Puis Install Package Files
4: Sélectionnez PS3 Hard Disk
5: Installez REBUG-TOOLBOX-02.01.00.pkg
INFORMATIONS IMPORTANTES
And here is the 2nd teaser.. The product is very close to launch now. Since the world didnt end theres no money back, though
http://www.youtube.com/watch?v=G1hENNEnf6A&feature=youtu.be
It has come to our attention that nobody seems to have any idea what the past 4 posts have been about. In an attempt to clarify things, we have prepared a handy diagram:
Pay special note to the relative areas of the diagram and the section marked ‘?‘. Hopefully things will be a lot clearer now.
Bonus: we forgot something in the previous post, so here it is : d8b4970a7ed12e1002a0c4bf89bee171740d268b
Instructions:
Go to the SAVEDATA and choose the exploit game you own.
Choose the right region and extract its content to '\PS Vita\PSAVEDATA\XXXXXXXXXXXXXXXX\'
Copy the new savedata to your PSVita with CMA.
About TN Menu 1.0.1:
This menu is developed with OSLib. STILL IN DEVELOPMENT. It may have some bugs. You can use the alternative menus.
Control:
[] to open the configuration menu.
/\ to delete a file.
X to install a homebrew, move backups, or to load a homebrew/game.
Arrows to move.
Prepare homebrews/PS1 game backups:
Create an ZIP archive of the homebrew, saved as: 'FILENAME.ZIP/PSP/GAME/*THE_HOMEBREWS_NAME*/EBOOT.PBP'.
"FILENAME.ZIP" can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
Save the archive in the savedata folder.
Install your ISO/CSO game backups:
Copy backup file to the savedata folder, UPPER CASE LETTER, 8 CHARACTERS LONG (e.g. BACKUP.ISO).
Start TN Menu and press X on the game to move it to 'ms0:/ISO/' (you'll reach ~2000 KB/s).
DATA.TN:
This is a ZIP file which contains images for TN Menu.
PSX running:
You can use a beta popcorn module to run your PS1 game backups: wololo.net/talk • View topic - NEW: Tutorial/Release: Play PS1 Games on eCFW.
Known bugs: not worked sound, freezes with some games.
Source Code:
CEF TN got open sourced by GPLv3. I am tired of programming and give you guys the job continue it. Please respect the license, make it open source.
It also contains 'popcorn' which is a beta module for psx support. Perhaps a master can finish it with sounds.
Bugreports:
If you found a bug, please contact with me via twitter: https://twitter.com/frostegater.
Happy new year!
http://www.youtube.com/watch?feature=player_embedded&v=WSsd0yJi6Oo
sudo add-apt-repository ppa:glennric/dolphin-emu
sudo apt-get update
sudo apt-get install dolphin-emu
- Gamecube BBA support: Gamecube games supporting online mode using Nintendo's BBA (ethernet adapter) can now be played online on Dolphin. This includes Mario Kart: Double Dash 8 players mode support, as well as Phantasy Star Online.
- Gamecube microphone support: The 6 Gamecube games using a microphone (Mario Party 5/6 for example) can now use your system configured microphone to get audio input.
- WBFS support: If you dumped your games as WBFS files in order to play your dumps on a real Wii, you can now use the same WBFS files on Dolphin. WBFS includes features such as compression and splitted files (to avoid the FAT32 4GB file size limit).
- Free replacement for the DSP LLE ROMs: DSP LLE normally requires you to dump ROMs from your real Wii. This free replacement, while working only with some Mario and Zelda games, removes this requirement.
- Wiimote support on OS X Mountain Lion: The latest version of Mac OS X brings several Bluetooth changes, breaking - Wiimote support with Dolphin 3.0. Dolphin 3.5 supports real Wiimotes, including MotionPlus addon, on OS X 10.8.
- TAS and recording improvements: Read only mode, better determinism, more checks to avoid using wrong settings or wrong version of a game when playing back a movie, bongo recording support.
- FreeBSD support: Rather theoretical than anything else, but worth a note. OpenGL backend may or may not work for you.
- UI refinements: New wiimote configuration dialog, improvements to the game list sorting, minor changes to simplify usage.
- Wii disc integrity checking: Use Dolphin to check if your dumped Wii game is corrupted.
- Improvements to the custom textures feature: Improved stability, added support for custom mipmaps, removed texture size limit.
- Shader cache optimizations: Reduced stuttering to a point where Red Steel 2 got playable with full FPS.
- A lot of minor emulation fixes: Texture preloading implementation, better FIFO emulation, HLE audio fixes, more accurate DSI/FPU exceptions, ...
3dox – Xbox 360 New Years Day Pre-Release – V0.03
=================================================
Introduction
============
3dox – A 3DO emulator for your Xbox 360. Based on FreeDO/FourDO/3dox Xbox
About a year ago i became interested in porting FreeDO (the 3DO emulator) to the Xbox 360. It turns out that incrediclint had an Xbox 1 port of FreeDO/FourDO port up and running called 3dox. His source code in turn became the core code that I then used for the majority of my work.
incrediclint stopped working on his Xbox 1 port due to the fact that it would not run at a good framerate due to the limitations of Xbox 1 hardware.
The Xbox 360 port initally did not fare much better. Initially it would not run. The FreeDO codebase is not Big Endian friendly. I quickly got it working on big endian and found out that emulation performance was terrible. Averaging 20-25fps.
Generally speaking, the CEL engine code is the main cause for performance issues. I spent quite some time optimizing functions to be more PPC friendly it helped gain 10-15fps or so.
At that point i tried some multi-threading but nothing seemed to help. So i abandoned the project and tossed it in the « not to release pile » due to the fact that the performance was still not great (35-40ps on average)
Fast forward to December 2012 – I decided to take another look at the sourcecode and see if i can speed it up. Long story short, with a clear head and a fresh look at the code. The idea was to thread the DSP and CEL emulation. Some pain along the way but threading was implemented and working nicely- Now emulation is (generally) at 60fps.
So welcome the new year with a new emulator for the Xbox 360. Remember this is a pre-release
Features
========
- Fast 3DO emulation.
- Full graphics/sound support
- NVRam saving.
- Pixel Shader support.
- Big Endian friendly (PS3/Wii/Wii(U) port anyone?)
- Source code released.
Pre-Release Info/Issues
=======================
- 1p controller support only at this time.
- Sound has issues (scratchy/off pitch/generally pretty bad).
- Random pauses and stutters occur.
- Performance issues with some games.
- Savestates are not implemented.
- .ISO extension and .BIN extension are supported only
- The launcher will load games only. There are currently no other options.
- There are graphics issues. Wrong color palette at times. Theres still endian issues to address.
- Game specific timing fixes are not implemented.
- Pixel shaders are working but you cant select one. For now you need go into the shaders folder and rename/copy the shader you want to use and called it ‘default.fx’. I’ve included CRT, HQ4x shaders to use.
Installation Notes
==================
- Place 3DO bios file inside bios folder. File MUST be called bios.rom
- Roms go in the Roms folder. Files must be .ISO or .BIN otherwise they wont work.
- Run 3doLauncher to start.
- Press ‘A’ to launch the rom. While in game – right thumbstick to quit back to launcher.
Controller Mapping
==================
Game Select Screen:
A: Launches the game.
In-Game:
B = A
A = B
B = C
Start = P
Back = X
Left Trigger = Left Button
Right Trigger = Right Button
DPad = DPad
Right Thumb Stick Click = Exit to launcher
Credits and Thanks
==================
Freedo Team: Alexander Troosh, Maxim Grishin, Allen Wright, John Sammons, and Felix Lazarev @ www.freedo.org
FourDO Team : JohnnyDude – quite alot of 3dox is based off his code.
incrediclint for his Xbox 1 3dox sourcecode.
Artik @ Logic-Sunrise for supporting the 360 homebrew scene
Razkar @ homebrew-connection.org for supporting the 360 homebrew scene!
http://www.youtube.com/watch?feature=player_embedded&v=qmx43tplK-E