# Cemu detailed changelog for 1.22.12
# Patreon release date: 2021-04-30
# Public release date: 2021-05-07
Vulkan: Async shader and pipeline compilation is now multi-threaded
This speeds up background compilation and shortens the duration of missing visuals
mmu: Emulate the scratch memory region at the end of the address space (0xFFFFFFE0 - 0xFFFFFFFF)
Fixes a crash that would occur during some loading screens in Fatal Frame 5 (#347)
input: Fixed an issue where WGI (Windows.Gaming.Input) would sometimes cause Cemu to not close properly
input: Generally improved robustness of WGI
input: Improved performance when using GC controller API (#513)
gfxPacks: Added a new option to rules.txt:
default=true
If specified, the graphic pack will be enabled by default
This is intended to be used for workaround packs when there are no side-effects
logging: There is now a logging option to toggle log output for coreinit logging (OSReport, OSConsoleWrite and similar)
Note:
(#xx) refers to resolved bug tracker issues. See
http://bugs.cemu.info/projects/cemu/http://cemu.info/changelog.html