Cemu detailed changelog for 1.18.2c# Patreon release date: 2020-04-24# Public release date: 2020-05-01# New in 1.18.2c:Vulkan: Fixed a bug in the new cache which could lead to Cemu freezing or crashing randomly# New in 1.18.2b:Vulkan: The SPIR-V optimization pass is now always enabled (no longer considered experimental)Vulkan: Added SPIR-V cache to speed up shader loading screen on subsequent runsVulkan: Fixed an issue where the wrong image layout (LAYOUT_UNDEFINED) would be provided for operations on 3D texturesOn strict or optimized drivers this could lead to texture data being thrown away (as far as we know, only Nvidia 445.75+ drivers are affected)# New in 1.18.2:general: When updating graphic packs Cemu will let the user know if previously enabled graphic packs were removed or renamedgeneral: Improved robustness of account.dat parser (invalid files could crash Cemu on launch)general: Updated language filescoreinit: Added API MEMFreeToFrmHeap (#322)Used by Marvel Avengers: Battle for Earth (but other issues still prevent it from running)nn_nfp: Changed behavior of GetNfpRegisterInfo for unregistered AmiibosGames that expect Amiibos with a registered owner no longer should display an empty ErrEula message boxnn_nfp: Implemented API GetErrorCode and NFCGetTagInfoVulkan: Correctly emulate depth clampingThis fixes the overly bright backgrounds in some stages of Super Smash Bros for Wii UVulkan: Added an overlay notification for when a Vulkan graphics pipeline has to be compiledVulkan: Added experimental SPIR-V optimization pass which is applied to all shaders that are compiled during the shader loading screenThis should reduce pipeline compilation stutter if a shader cache is present. It may also reduce GPU load slightlyThe downside is that the shader loading screen is much slower. But we plan to address this in a future Cemu updateBy default this option is disabled. It can be enabled under Debug -> ExperimentalAlso note that this option results in different shaders being generated and consequently triggers new pipeline compilationinput: Remember ip and port for DSU clientNote:(#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/