
Bref, trève de bavardages, voilà ce qu'apporte la version 1.8.0b :
# Cemu detailed changelog for 1.8.0# Patreon release date: 2017-05-23# Public release date: 2017-05-30# New in 1.8.0b:general: Fixed a bug in calculation of fullscreen window sizeGX2: Fixed crash caused by out-of-bounds vertex attribute locations# New in 1.8.0:general: Added memory scanner (search and filter for values)general: If Cemu is maximized to fullscreen, it will remain on the same monitor rather than defaulting to the primary monitorRPL: Optimized loading of RPLsGX2: Cemu now uses separable shadersVertex, geometry and pixel shaders are split into separate and independent programs rather than bundling them into setsThis change breaks compatibility with pre-1.8.0 shader caches and graphic packs (if they contain shaders)GX2: Added support for using the same texture multiple times with different sampler parameters during a single drawcallGX2: Graphic pack texture rules will automatically scale gl_FragCoordGX2: Implemented shader instructions RECIPSQRT_FF and RECIP_FFGX2: GPU7 shader decompiler will output slightly more optimized GLSL codeGX2: Better detection for invalidation of data in Streamout cacheGX2: Optimized frequently used GX2 APIGX2: Optimized texture decodingGX2: Added command line option '-nsight' to allow debugging via NVIDIA Nsight


 
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			 peace.
 peace.
					
					 
				
				
				 
				
				
				









