Le développeur bubble2k16 nous offre une nouvelle version de Snes9x optimisée principalement pour la OLD 3DS et OLD 2DS. De nombreuses améliorations ont été apportées, notamment après avoir travaillé plus de 4 mois.
La version v0.4 apporte de nombreuses fonctionnalités et corrections, notamment, la possibilité de capturer l'image du jeu, de forcer le FPS du jeu (50FPS -> 60FPS ou inversement et Automatique), nouvelle résolution et j'en passe.

Lire le changelog de bubble2k16 pour en savoir plus sur les nouveautés.
v0.4:
- Experimental cheat feature. Requires you to have the .CHT file
(May corrupt your save game, use at your own risk)
- Added settings to enable turbo buttons (per game)
- Added settings to allow user to amplify volume (per game)
You can amplify between 1.0 - 3.0x with 0.25x steps in between.
(beware of sound clipping that results in terrible sounds)
- Palette hack for Secret of Mana to ensure that the dialog borders are blue
(the bottom status window still behaves oddly due to palette changes)
- Transparency fixes:
o Legend of Zelda's prologue's dark room
o Reported dark tints on several games like Doremi Fantasy, Bomberman, Secret of Mana, Chrono Trigger
o Gradient shading on dialog boxes for Chrono Trigger and Final Fantasy III (battles) appear correct.
- Fixed window clip problems.
- Fixed mode 7 glitches causing mode 7 bugs in Secret of Mana, NHL 94, Magical Quest 3
- Fixed a number of sprite clipping problems
o Megaman 7's Dr Wily's spaceship in the intro now pans in from the left correctly
o Tales of Phantasia's trainee's sprites (after the intro) now clips correct
- Fixed color inconsistency causing some white sprites to be visible on a white background
(eg. in NHL's EA Sports intro screen)
- Added speed hack for games that use the WAI instruction
(esp Donkey Kong Country 1, 2, 3 should see a good speed increase)
- Added hack to avoid hiding sprites even if they exceed the maximum number the real hardware can display.
Apparently, this fixes the missing cursor in Final Fantasy III.
- And other bugs.
EDIT: Forgot to mention, a small number of games actually run slower. Like Axelay... the fixed transparency effects now look correct in the game, but have too much for this port to take.
EDIT 2: I also added hacks to wait for about 10 seconds (up to a max of 60 seconds) before saving SRAM into SD for Final Fantasy Mystic Quest. This reduces the stutters.v0.35:
- Fixed Super Mario Kart grass area texture outside of the track. This fix should work for all cases.
- Some minor performance and UI adjustments
v0.34:
- Mode 7 minor performance improvements and update to draw Super Mario Kart's grass outside of the racing track. Thanks to Discostew for pointing out what's missing.
(Somehow my CIA v0.34 still draws a black area, and I don't know why!)
- Taking of screenshot now only captures the upper screen.
- Option of forcing frame rate to 50 FPS / 60 FPS / or based on the selected ROM's region.
- Additional screen scaling option to 320x240.
- Fixed the crashing problem when selecting options without any ROM running
- Fixed DKC1 piracy problem (seems there was a bug in my version of Snes9x v1.43)
- Improved the logic to save SRAM to SD card about 1-2 seconds after your game was saved in the emulator.
Téléchargement : https://gbatemp.net/...v0-4-zip.60797/


 
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