# Cemu detailed changelog for 1.11.4# Patreon release date: 2018-01-30# Public release date: 2018-02-06# New in 1.11.4b:coreinit: Fixed codegen API (OSGetCodegenVirtAddrRange) to be compatible with new RPL loaderrpl: Added support for reloc types 0xFB (REL16 high) and 0xFD (REL16 low)misc: Minor tweaks in nfp.GetNfpStatemisc: Added API nn_acp.ACPIsOverAgeEx, coreinit.MEMCalcHeapSizeForUnitHeap, avm.AVMIsHDCPAvailable, avm.AVMIsHDCPOn# New in 1.11.4:general: Cemu will now load shareddata system fonts from mlc01/sys/title/0005001b/10042400/content/ if availablegeneral: Slightly reduced overall memory usagerpl: Rewrote RPL loader from scratch for better accuracyNew memory base for modules is 0x02000000coreinit: Fixed implementation of MCP_FullDeviceList to include disconnected devicesinput: Fixed GamePad rumble not working for XInputnn_nim: Partially implemented NIM API and added IOSU nim modulenn_boss: Fixed memory corruption during BOSS file downloadnn_fp: Added API GetMyPrincipalId, GetMyAccountId, GetMyScreenName, GetMyMii, CheckSettingStatusAsync, UpdatePreferenceAsync, InitializeAdmin, IsInitializedAdminnn_fp: Added IOSU FPD moduledrmapp: Added API NupChkIsFinished()GX2: Added -nolegacy command line parameter to disable all Intel GPU workaroundsGX2: Updated bilinear and bicubic filter to avoid issues on Intel GPUsGX2: Fixed rare infinite loop caused by drawcalls that referenced the same texture data more than once with incompatible formatsGX2: Added support for 2D_ARRAY textures in GetTextureResInfo shader instructionGX2: Fixed _GX2AllocFromDefaultHeap incorrectly using MEMAllocFromDefaultHeap instead of MEMAllocFromDefaultHeapEx
C'est quand même vachement impressionnant, Zelda est beaucoup plus beau que la version WiiU ou Switch.
Je l'ai jamais essayé personnellement, mais je me demandai commment ça fonctionne avec Xenoblade Cronicles X ? Le GamePad s'affiche à la pression d'une touche ?
Tiens Pokken.Tournament ingame semble émulé correctement (pas de bug graphique)
Zelda tourne nickel en 60 FPS maintenant !
avec une 1050 et 8 giga de ram, j'ai une chance d'avoir du 60 fps ?
Zelda tourne nickel en 60 FPS maintenant !
Tu met quoi comme pack, et tu fais quoi comme réglages stp ? as tu un lien
merci