# Cemu detailed changelog for 1.11.1# Patreon release date: 2017-11-20# Public release date: 2017-11-27general: Improved online support, as a consequence Cemu now requires all ccert and scert files to be dumpedgeneral: Input window should open fastergeneral: Improved error description when file copy operations fail (save migration and update/DLC installer)general: Cemu will generate meta folder for saves if not already present (necessary to identify saves)general: Updated application and window icongeneral: Updated game profilesPPC/JIT: New global linear-scan register allocatorPrevious register allocator would only look at blocks of uninterrupted instructions,while the new RA can allocate registers across branches and loops,resulting in code with far less memory read/writes.If you know x64/ppc asm and want to see an example, check this link:PPC/JIT: Use BMI2 SHRX/SHLX for PPC SRW/SLW (if supported)PPC/JIT: Detect and replace common ADDIC+SUBFE pattern with x64 optimized codecoreinit: Added missing MEMCreateUnitHeapEx, MEMDestroyUnitHeap exportscoreinit: Fixed bugs in memory heap implementationscoreinit: Added API MEMGetNthListObject, MEMGetPrevListObject, MEMPrependList, MCP_GetSystemVersion, MCP_TitleListByDeviceax: Small tweaks and optimizations to audio handlingnn_ac: Added API GetConnectResult, GetLastErrorCode, GetStatusnn_ac: Fixed the return values of IsApplicationConnected, GetConnectStatus, GetAssignedAddress, GetAssignedSubnetnn_act: Implemented API AcquireIndependentServiceTokennn_acp: Implemented API ACPGetSaveDataTitleIdList, ACPGetTitleSaveMetaXml, ACPGetTitleSaveDirExnn_erreula: Implemented preliminary support for nn_erreula librarynlibcurl: Implemented a large chunk of Cafe OS nlibcurl functionsGX2: Fixed a bug that caused a mismatch between geometry and pixel shader attribute locationGX2: Fixed a rare bug that caused textures to be dropped from the texture cache after a period of time despite being still in usensysnet: Added API NSSLCreateContext, NSSLSetClientPKI, NSSLAddServerPKI, NSSLAddServerPKIGroups, NSSLDestroyContext
c'est de l'emulation donc ca arrive quelque fois je me rappelle de dolphin meme avec un core i7 16 go de ram et la derniere carte graphique sur certains jeux ca ramait faut etre patien ca va arriveravec une telle config ca devrait passer tranquille ... c'est pas normal effectivement avec une GTX1080 que tu n'arrives pas à jouer correctement.
Zelda est jouable sur un i5 4670k oc 4.2 et gtx1080 ? Si oui, quelqu'un peut-il me passer ses réglages parce que la dernière fois que j'ai essayée c’était pas gégé :/