Features:Officially supported ports for the Nintendo 3DS, Wii, and PlayStation VitaI/O viewerBooting of multiboot imagesCustomization of GIF recordingLibretro: Cheat code supportSupport for GLSL shadersROM information viewSupport for VBA-style cheat codesSavestates now store creation timestampsKey autofireLibretro: Allow blocking opposing directional inputOpenEmu core for OS XLibretro: Settings for using BIOS and skipping introLibretro: Customizable idle loop removalImplemented cycle counting for sprite renderingCleaner, unified settings windowAdded a setting for pausing when the emulator is not in focusCustomizable paths for save games, save states, screenshots and patchesController hotpluggingAbility to store save games and active cheats within savestatesBugfixes:ARM7: Fix sign of unaligned LDRSHARM7: Fix decoding of some ARM ALU instructions with shiftersDebugger: Fix watchpoints in gdbGBA: Fix warnings when creating and loading savestatesGBA: Fix Iridion II savetypeGBA BIOS: Fix misaligned CpuSetGBA Cheats: Fix cheats setting the Action Replay versionGBA Hardware: Fix GPIO on big endianGBA Memory: Fix DMA register writing behaviorGBA Memory: Fix DMAs triggering two cycles earlyLibretro: Fix aspect ratioQt: Fix some potential crashes with the gamepad mappingQt: Fix keys being mapped incorrectly when loading configuration fileUtil: Fix PowerPC PNG read/write pixel orderUtil: Fix excessive memory allocation when decoding a PNGVFS: Fix VFileReadline and remove _vfdReadlineMisc:All: Improved PowerPC supportAll: Fix some undefined behavior warningsARM7: Combine shifter-immediate and shifter-register functions to reduce binary sizeDebugger: Convert breakpoints and watchpoints from linked-lists to vectorsGBA: Implement bad I/O register loadingGBA: Allow jumping to OAM and palette RAMGBA BIOS: Finish implementing RegisterRamResetGBA Config: Add “override” layer for better one-time configurationGBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPINGGBA Memory: Use a dynamically sized mask for ROM memoryGBA Memory: Implement several unimplemented memory access types
mdr tu ne savai pas que le gateway prenai le dsx teste et tu vera bien
ou aloes je cofond avec le 3dz a jai le doute maintenent
au pire test
Visiblement peu mieux faire sur 3ds :x , pas d'autre solution avec un gateway ?
quelqu'un peut convertir en .3ds svp
merci encore