[PS2] Open PS2 Loader v1.1.0 disponible

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Playstation 3 / 4
[PS2] Open PS2 Loader v1.1.0 disponible
Open PS2 Loader vient d'être mis à jour, pour rappel il s'agit d'une application qui permet de lire des backups de jeux PS2 à partir du disque dur interne, d’un périphérique de stockage USB (clé USB, disque dur externe) ou bien d’un dossier partagé sur le réseau via le protocole SMB sur PS2 mais aussi sur PS3.
 
 
 
 
 
 
Changelog OPL v1.1.0 :
- gcc 11 toolchain est utilisé à la fois pour EE et IOP
- Serveur NBD pour le transfert de fichiers sur le réseau
- Nouveau pilote de stockage de masse USB
- Support (expérimental) i.LINK/IEEE1394/FireWire
- Support (expérimental) de MX4SIO
- Les utilisateurs du disque dur interne peuvent maintenant changer de partition pour stocker les paramètres.
- Les utilisateurs de l'OSD du disque dur peuvent utiliser OPL avec OPL Launcher.
- Paramètres de l'interface graphique réorganisés et renommés
 

 
Commits
1f2f266: OPL v1.1.0-Beta (Maximus32)
d76115b: add basic apps menu (KrahJohlito) #349
d636b95: Update lang_Portuguese_BR.lng (David BrazSan) #352
a81487b: IGS and PADEMU enabled by default (Maximus32) #354
89bfd7e: Revert "Inline assembler compatibility with new toolchain" (Maximus32) #354
c489f6c: Force .S file register names to EABI64 (Maximus32) #354
allow variable length GameMode #354 (Maximus32)
d009275: Add sbCreatePath to create a path to a game (Maximus32) #354
9937e33: Use types defined in sys/types.h (Maximus32) #354
_strtoul returns u64 (gcc10 fix) #354 (Maximus32)
df85c45: Fix GSM parameters passed to ee_core (gcc10 fix) (Maximus32) #354
b7d4f85: Fix filesize, use stat from dirent struct (Maximus32) #354
c0c359e: Increase IGR stack from 3KiB to 4KiB (Maximus32) #354
4697b00: Prevent latest version from being called 'latest' (Maximus32) #354
892d0c6: Update lang_Filipino.lng (Colton Silva) #361
4df00aa: Fix elf loading / app support (Maximus32) #362
2eabe8b: Make IOP assembly compatible with new toolchain (Maximus32) #364
c71e916: Remove option to check if usb games are fragmented and force the check (KrahJohlito) #378
4e31160: Update lang_Filipino.lng (Colton Silva) #377
Allow booting exit elf from usb #378 (KrahJohlito)
12d9875: Update lang_Portuguese_BR.lng (David BrazSan) #381
0377289: Updated translations (#390) (Jolek) #390
b153dca: Update lang_Filipino.lng (Colton Silva) #391
57948cd: Add proper freetype2 include folder (Francisco Javier Trujillo Mata) #394
cb8c2a3: translate info page strings at init not draw (KrahJohlito) #393
18835bf: textures.c: clean up PNG reading (KrahJohlito) #393
8ee449e: Create lang_Cebuano.lng (Colton Silva) #400
8e89f2b: change icon.sys flag (israpps) #416
replace USB and add iLink support #417 (Maximus32)
a NBD soon compliant server for hard drive #415 (Bignaux Ronan)
update some gfx for BDM #422 (KrahJohlito)
6988467: update readme (KrahJohlito) #422
add a seperate entry for BDM and update english template #422 (KrahJohlito)
c549d9a: Update lang_Portuguese_BR.lng (David BrazSan) #424
f243270: Remove psx-scene link from README.md (it has been dead for a long while) (uyjulian)
e7756f8: interface/ethsupport: avoid strict aliasing warning (uyjulian) #433
cde9b0a: Avoid char index warning by casting to int (uyjulian) #433
4b9b6a4: interface/guigame: avoid string overflow and string overlap warnings (uyjulian) #433
83eea25: Avoid bitwise negate on boolean variable warning (uyjulian) #433
fixed signedness warnings #433 (uyjulian)
bd8f602: smap-ingame: make gp register usage optional (uyjulian) #433
define nbd_buffer in only one file #433 (uyjulian)
c7c7886: Avoid multiple definitions of the export table (uyjulian) #433
aa7f93f: Avoid unused variable (uyjulian) #433
c15aafa: Ignore some warnings from newer GCC (uyjulian) #433
use libgcc for some support functions #433 (uyjulian)
65d2571: Avoid strict aliasing warning by using memcpy to copy data (uyjulian) #433
fixed signedness warnings #433 (uyjulian)
expand filename argument for SMB from 80 characters to 88 characters #433 (uyjulian)
6326106: Move flags reliant on GCC version after Rules.make include (uyjulian) #433
daa430d: IOP modules: cleaned imports list (AKuHAK) #434
9c85f36: Merge branch 'ps2homebrew:master' into clean_modules (AKuHAK) #434
bf188db: Modified some source control files (AKuHAK) #436
ba66e70: Code cleanup (AKuHAK) #436
6639cbf: Module makefiles synced with mainstream SDK (AKuHAK) #439
13658ac: Use packed attribute in structs in cdvd_config.h (uyjulian) #441
Add option to use partitions other than +OPL #423 (KrahJohlito)
26256f0: Fixed debug builds (AKuHAK) #442
6f673c2: Replace constants in imgdrv by searching instead of hardcoded offsets (uyjulian) #443
d537457: Only search on first invocation of ResetIopSpecial (uyjulian) #443
a779691: Direct link for latest release (AKuHAK)
1b2e94b: More verbose output for clang action (AKuHAK)
Make loading block device modules other than USB optional #444 (KrahJohlito)
5f924f8: Initial splitting of source for cdvdman and cdvdfsv (uyjulian) #445
e2b5b61: Change definitions to use the ps2sdk definitions where possible (uyjulian) #445
72c0cb0: Change smsutils functions to use definitions to the original symbol (uyjulian) #445
b4469b2: Fix casting unaligned access warning (uyjulian) #445
f5fb514: Remove unneeded lines (uyjulian) #445
b73847d: Change SCMD/NCMD enumerations to use the same ones in libcdvd in ps2sdk (uyjulian) #445
ab0c973: Change sector size '11' bitshifts to '2048' multiply/divide (uyjulian) #445
abd6a6b: Optimize strncmp with a constant string to strcmp (uyjulian) #449
96aa126: Move memcpy/memset redefinition to smsutils.h (uyjulian) #450
62052d1: Fixed assembly code indentation (AKuHAK) #451
a3703bf: Tab characters replaced with spaces (AKuHAK) #452
6b4b0ba: OPL Builds Backup (Matías Israelson) #458
Move some settings to 'Controller Settings' #459 (KrahJohlito)
5202986: add global pademu to controller settings (KrahJohlito) #459
0a08a70: Use standard POSIX functions for memory card handling (uyjulian) #461
rework BDM GUI device selection #467 (KrahJohlito)
add MX4SIO support #467 (Maximus32)
add GUI option for MX4SIO #467 (KrahJohlito)
c081059: Added MEGA badge into readme (AKuHAK) #471
fd15fe6: Update lang_Portuguese_BR.lng (David BrazSan) #470
71aea6c: Collapsible sections and minor changes (Matías Israelson) #471
cd376b0: Added Discord badge (AKuHAK) #471
a8c2125: Merge branch 'master' into settings (KrahJohlito) #459
d7201e5: Use libjpg addons for loading png files (Francisco Javier Trujillo Mata) #475
2f1dbe4: Update lang_Portuguese_BR.lng (David BrazSan) #470
4544141: hdd.c null terminate strings copied with strncpy() (KrahJohlito) #474
44c36c6: opl.c fix loop conditions (KrahJohlito) #477
allow BDM devices to be ejected and inserted #479 (Maximus32)
use packed bin for run/sim targets #480 (Maximus32)
4d24d8f: Add LOG("Leaving OPL GUI, starting eecore...\n"); (Maximus32) #480
improve debugging output #480 (Maximus32)
fcd5402: Cleanup typos (Maximus32) #480
6491924: Improve texture loading (Maximus32) #478
5c8543f: Parse launch args to auto boot games from HDDOSD (KrahJohlito) #481
2b2a87f: Increase buffer size of usb util game name (KrahJohlito) #484
bfeffbd: Migrate templates from markdown to github forms (AKuHAK) #483
d29f9a6: IGR poweroff bug fixed (#486) (Alexander López-Parrado) #486
4a447c3: Update lang_Portuguese_BR.lng (David BrazSan) #489
5b6108d: revert 2b2a87f (KrahJohlito)
a7c1b77: Ignore non-valid entries in USBextreme game list (AKuHAK) #485
1c2c123: Added size calculation for USBExtreme games (AKuHAK) #485
9ebbc37: variable 'varname' is assigned a value that is never used (KrahJohlito) #493
5030ae7: textures.c remove unused struct member (KrahJohlito) #493
da81967: fix resource leak in opl2iso (KrahJohlito) #493
812bf05: codacy badge (KrahJohlito) #493
443b756: Change Debug Colors setting to be clearer for all languages (KrahJohlito) #494
15cdbc7: Clean up English language files (KrahJohlito) #494
f624611: Increase pademu settings space (KrahJohlito) #494
d6818cb: Seperate entry notifications (KrahJohlito) #494
9682c33: Add partition notification (KrahJohlito) #494
bd1a2ad: Change Fake DS3 Workaround setting to be clearer for all languages (KrahJohlito) #494
a9fbc4e: Revert "interface/ethsupport: avoid strict aliasing warning" (AKuHAK) #502
Small refactoring #506 (Bignaux Ronan)
1cba3f9: Update spanish language (ElPatas1)
755d8f7: Fixed USBExtreme issue (AKuHAK) #517
71e887b: Readme update and changelog script improved (AKuHAK) #515
increase MAX_MODULES to 64 #521 (Maximus32)
dbf652f: Updated translations (#520) (Jolek) #520
b7745ee: util.c clean up (KrahJohlito) #522
4f6bd1d: fix polish lang file (KrahJohlito) #522
9c3dc27: gui.c fix comparison to int (KrahJohlito) #522
sync with lwnbd repo #523 (Bignaux Ronan)
e03af9b: fix NBD_OPT_LIST (Bignaux Ronan) #523
blockshift -> blocksize #523 (Bignaux Ronan)
a0e9aa8: better nbd_context handling and debug (Bignaux Ronan) #523
swap out device icon and text as new block device detected #525 (KrahJohlito)
0265d2a: Update spanish translation (ElPatas1)
ae93970: Revert size calculation for USBExtreme (can take more then 5 minutes) (AKuHAK) #531
a41cc2b: menusys.c don't call saveConfig per file (KrahJohlito) #535
24bfe5b: util.c fix checking ret value of mkdir (KrahJohlito) #535
add gdefaultexport config option #530 (Bignaux Ronan)
f32cc59: Translations updated (AKuHAK) #536
b314fa0: README.md: Update NBD info (Bignaux Ronan) #539
5db29c2: OPL v1.1.0 (Maximus32)

 

 

 
 
 
Téléchargement : Open PS2 Loader
 
Dimanche 12 Septembre 2021, 21:08 par tralala
Source : github.com/ps2homebrew/Open-PS2-Loader/releases
12 septembre 2021, 22:19
Approuver ce commentaire (+1)
Content de voir que la PS2 est encore suivie!! Il ne me reste plus qu'à mettre opl à jour sur mon disque dur. J'ai pas encore fini de faire tourner ma bonne ps2 Fat. Merci pour la news l'ancien
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12 septembre 2021, 23:28
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Merci pour l'info ! Est-ce qu'on sait si la compatibilité des jeux va s'améliorer au fil du temps avec MX4SIO / SIO2SD ?

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13 septembre 2021, 20:15
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Merci aux devs. C'est genial ca.

Par contre, en USB, certains jeux rameront.
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13 septembre 2021, 21:06
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Excellent loader, notamment via le réseau.
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14 septembre 2021, 23:43
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Au début de ma ps3 60go retrocompatible avec un swap magic c'était pratique car je pouvais lancer les iso ps2 maintenant plus trop d'interet à part pour certains jeux qui marchaient mieux sur opl que via la lecture classique
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