# Cemu detailed changelog for 1.15.5c# Patreon release date: 2019-04-19# Public release date: 2019-04-26# New in 1.15.5c:coreinit: Tweaked MEM2 heap size as some games expect system RPLs to occupy a certain amount of available memory (#48)# New in 1.15.5b:GX2: Fixed bug in framebuffer creation# New in 1.15.5:general: Added option to remember window positionsgeneral: Added filter option to graphic pack windowgeneral: Updated game profilesCPU/JIT: New implementations for FRES and FRSQRTE with much higher accuracy (#3)CPU/JIT: Added implementations for PS_CMPU0 and PS_CMPU1GX2: Use floats instead of integers for viewport to match GPU7 hardware more closelyGX2: Avoid calling glClearTexImage on Nvidia due to extremly bad performance (clearing a 4K texture could take up to 50ms CPU time)GX2: Fixed random crash that could occur with cache accuracy on highGX2: Fixed incorrect viewport size calculation when resized by graphic packsGX2: Reverted GX2ConvertDepthBufferToTextureSurface() change from 1.15.4 since it broke other games (#37)H264: CheckDecunitlength() no longer requires valid PPS/SPS (fixes crash/softlock in Tank! Tank! Tank!)Note:(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/
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