# Cemu detailed changelog for 1.25.0b# Patreon release date: 2021-07-16# Public release date: 2021-07-23New in 1.25.0b:Vulkan: We further optimized pipeline caches to have a smaller file sizeOpenGL/Vulkan: New shader cache format50-70% smaller file size compared to the old formatInternally, it uses our modernized GPU state representation that we also use in the new pipeline cache filesVulkan: Fixed a regression from 1.25.0 which could cause various random graphic bugsNew in 1.25.0:Vulkan: Added a permanent cache for Vulkan pipelinesUnlike the Vulkan-native cache that Cemu used before, this cache does never resetAdditionally the new cache is independent of hardware and drivers and can therefore be transferred between different PCsTechnical info:Pipeline caching works by capturing the state of the Wii U's GPU at the time of pipeline creationDuring the pipeline loading screen Cemu can then play back those captured states to recreate the pipelinesPipelines are directly tied to your shader cache. You need both caches to restore pipelinesPipeline cache location: shaderCache/transferable/<titleId>_vkpipeline.bin (new)Shader cache location: shaderCache/transferable/<titleId>_shaders.bin (new, updated with 1.25.0b)Known issues:The pipeline cache doesn't cover all edge cases yet and a very small fraction of pipelines can't be cachedIt affects less than 0.1% of pipelines but we are looking to bring that number down to zero within the next 1-2 Cemu releasescoreinit: Fixed a recent regression which caused Pokken Tournament to crash or softlock on launchgeneral: Updated language files