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Aurora 0.7b dispo


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Posté 14 mai 2018 - 14:09

#1
stunty999

stunty999

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Bonjour à tous!

La team Phoenix vient enfin de dévoiler la version 0.7b d'Aurora après de long mois de teasing

Au menu, beaucoup de correctifs évidemment mais également de nombreuses nouveautés, dont NOVA :)

Je vous invite à aller y jeter un oeil directement sur leur site: http://phoenix.xboxunity.net/#/news

 

Cette nouvelle version est disponible via un package "clean" pour une nouvelle installation ou bien accessible directemement depuis l'updater intégré à Aurora 0.6b

 

A noter que pour l'instant, l'interface n'est dispo qu'en anglais, allemand, turc et néerlandais.

 

pour les plus curieux, le changelog:

 

 

 

  • (Added) libmicrohttpd 0.9.52 library to SVN
  • (Updated) Libmicrohttpd to support System Sockets on Xbox360
  • (Updated) Nova to be loadable by Aurora
  • (Updated) Aurora to load Nova.xex (FSPlugin Rebrand).
  • (Removed) All references to Freestyle Plugin
  • (Updated) Nova LOG message for incorrect Aurora version
  • (Updated) Nova and libmicro for system threaded httpD
  • (Updated) WebUI to utilize JSON WebTokens instead of Basic authorization
  • (Updated) Error files to utilize Nova Branding.
  • (Deleted) Error files 304 and 503. Are not used.
  • (Updated) Error handling for all GET requests
  • (Updated) Error handling for all POST requests
  • (Added) Error files for 400, 424, 429 and 501
  • (Added) postAuthenticate JSON template to the WebUI folder
  • (Added) HTTP Error Code 409 to the html error templates
  • (Updated) POST Handlers for all HTTP API Calls
  • (Added) DELETE Handlers for HTTP API Calls
  • (Added) Token transfer system exports to be used in Launchers
  • (Added) New NOVA (FSP Rebrand) Support into Aurora with updated exports
  • (Added) Nova HTTP Server Security Key synchronization
  • (Added) DvdTrayState and DvdMediaType enums to enums.lua
  • (Added) 'Disc' filter to the list of available content filters
  • (Added) DiscTitle flag to available ContentFlags in enums.lua
  • (Added) DVD Lua Library to scripting engine enabling opening and closing of tray, getting current tray state and media info. DVD Lua library has been grouped into the FileSystem permission set.
  • (Added) Disc support to QuickBrowser dialog
  • (Added) DVD content handling system in Content Manager to allow more advanced handling of disc titles inserted into the DVD Drive.
  • (Updated) The storage manager CDROM device to use a hardcoded serial string instead of calculating it every boot.
  • (Fixed) A HTTP Download error message that occurs when trying to rename the .dl file
  • (Updated) Database schema to version 3 and added a new DvdCache table for holding cached DVD titles
  • (Added) DvdCase case artwork for DVD titles. The case is red.
  • (Updated) QuickBrowse to reflect disc games in the QuickBrowser with a icons.
  • (Updated) Utility Scripts to utilize a 'mininumAuroraVersion' variable to allow future scripts to dictate which version of Aurora they need to properly run (due to missing or new API usage).
  • (Added) New QuickView Icon for 'Disc' game type (both predefined and additional options)
  • (Fixed) Bug where gamelist would change focus upon adding or updating content in a specific scenarios
  • (Updated) The communication protocol for disc game insertion / removal and how it communicates with XUI.
  • (Fixed) Bug in ScnGizmoUI that creates undefined behavior if the ClassOverride was not properly provided by Script author
  • (Fixed) Bug where changing profile state would not properly dismiss the GameOptions->background scene
  • (Added) Avatar Rendering support including custom XuiControl called XuiAvatarPresenter (will required custom XML Extensions)
  • (Added) Icons and Placeholder artwork for XuiAvatarPresenter
  • (Fixed) 16 thread related memory leaks!
  • (Added) DVD Profile Scene code.
  • (Changed) Aurora_Main button controls from XuiNavButton to XuiButton to fix minor navigation issues.
  • (Fixed) Issue related to navigating backwards from Game Details scene
  • (Added) Support to configure the QuickView trigger buttons dynamically, instead of being hardcoded to LB and RB.
  • (Added) More DVDProfile Panel functionality
  • (Added) AvatarProfile thumbnail settings
  • (Updated) DiscState code and ProfileDVD UI Handling methods
  • (Updated) Aurora_Main to hide the profile panel when leaving the main scene
  • (Added) Ability to hide ProfileDVDPanel if the setting is set to FALSE
  • (Added) Added Hold-to-Launch and Hold-to-Options buttons in DVD Panel
  • (Added) Support for VideoDVDs and downloading Metadata/Artwork from internet
  • (Fixed) Launching Code from Main Scene
  • (Fixed) Issue where DVD ContentScan would not pick up a 2nd xbox game after one has been added to the database already
  • (Updated) XuiBrushControl to be more generic in function naming
  • (Updated) XUI layout of SaveGames scene for save game manager
  • (Updated) ContentWorker to have a dedicated DVD path queue to allow DVD paths to have higher priority than normal content
  • (Added) More logging to the Content Scan process to help with testing
  • (Removed) An old content loop in the ContentCallback class that was slowing down the adding process. (old code)
  • (Updated) DVDMonitor to spawn a fake trigger thread AFTER the ContentManager is loaded
  • (Added) Borders to ProfilePicture and DiscIcon visuals
  • (Updated) Saved Game Manager
  • (Updated) DVD Monitor class for first trigger
  • (Added) XamProfileOpen and XamProfileClose to xkelib
  • (Updated) The LuaInterface methods to be more generic to work within internal code as well
  • (Added) Alternate Constructors for Keyboard, Msgbox, and Passcode Task Actions
  • (Updated) SavedGameUpdater class to better handle error states
  • (Updated) ProfileState Data to correctly retrieve AchievementsEarned and not TitlesPlayed
  • (Updated) Saved Game Manager to correctly move saves when the DELETE permission is not enabled
  • (Fixed) Issue where Nova/FSP plugin settings wouldn't apply unless the plugin was reloaded.
  • (Added) DiscIndictator to the main screen (supports games with up to 5 discs )
  • (Added) DiscIndicator code to Main Scene
  • (Removed) DVD Button and Module List stuff from SystemTools scene (obsolete)
  • (Added) Support for scripts to use an alternate XL scene size in the LuaGizmo library. Used by calling hGizmo:SetXLScene(true); prior to hGizmo:InvokeUI(...);
  • (Updated) LuaLibrary code to separate 0.6API from future API versions
  • (Added) Http.GetEx and Http.PostEx methods to the LuaHttp library to allow optional download progress callbacks
  • (Added) TemperatureGraph class with skeleton framework
  • (Updated) DVDProfile Panel with final artwork, layout and localizations
  • (Updated) XuiAvatarPresenter to use LINEAR texture filtering instead of POINT to soften edges
  • (Updated) DVDPanel to correctly respond to updated GAMEICONS
  • (Added) Support for downloading CD Audio Covers and Metadata from Microsoft
  • (Removed) Unnecessary debug messages from constructors and destructors of IStateData
  • (Updated) Debug messages to utilize WARNING tag instead of ERROR when not a critical issue
  • (Fixed) Content Manager / SQL database writing error for DVD Titles
  • (Added) TitleSpecific Settings XUI scene for TitleSpecific Settings in Game Options
  • (Removed) Unused code and comments from ScnApplication class used during testing
  • (Changed) Moved CoverFlow down 25px because of Disc/Profile panel (#798)
  • (Updated) Quickview to utilize the XuiAnimEvent control to fix the glitch that occurs when tabbing too fast through quick views
  • (Updated) QuickView scene to remove hardcoded 5-tabs and instead made configurable via TabCount field (min: 3, max: 9), allowing skin creators to show more than 3 quickviews on screen at a time with out graphic glitches.
  • (Replace) XuiAnimEvent with XuiTabEvent to properly trigger the update function
  • (Updated) Aurora_QuickView for organization
  • (Fixed) Issue where QUICKVIEW icon would not save if copying and using a Built In Icon.
  • (Fixed) XUI Navigation issue in the ScnQuickViewConfigUI.
  • (Updated) The way Compressed Skins are processed to allow them to be deleted within the Skin Manager
  • (Removed) SetFileCache call from looped function to minimize HDD access calls
  • (Updated) Temperature Graph with final localizations
  • (Added) Settings to toggle between Celsius and Fahrenheit
  • (Added) Skeleton code for ProfileSelector
  • (Fixed) Temperature graph when changing from Celsius to Fahrenheit
  • (Added) RunLuaOnBoot setting as an additional security option.
  • (Updated) LocaleManager to use key-based locale look ups to avoid missing key crashes. Missing keys should show up as -=# BAD STRING #=-.
  • (Updated) GameSubtitles to a ScnPopupUI.
  • (Updated) ScnPopupUI to support listening to ContentUpdated messages
  • (Removed) Game_Options_Subtitles.xui (deprecated)
  • (Removed) Game_Options_Covers.xui (not used)
  • (Added) Alternate Build ContentTable method in the Content Scripts
  • (Updated) ExecuteSubtitleFunction method to use new BuildContentTable method
  • (Fixed) Crash related to quickview Enter_Tab method
  • (Updated) RunLuaOnBoot setting visual
  • (Updated) Changed Detected in security settings per design revisions
  • (Added) Handle "Play" button of media remote for launching Video and Audio discs (#841)
  • (Added) GetPartitionFreeSpace, GetPartitionUsedSpace and GetPartitionSize to the FileSystem LUA library
  • (Added) Title Specific Settings framework in Database, SettingManager, ContentManager and GameContentManager
  • (Added) XUI file and XUI Class framework for Title Specific Settings Front End.
  • (Added) Title Settings to Launch Menu in Game Options (Third Icon to the Left)
  • (Added) Game_Options_TitleSettings scene to allow configuration of title specific settings
  • (Updated) Title Specific Settings implementation with more progress
  • (Fixed) Issue where DVD/Profile panel would popup when cycling through games from within game options.
  • (Removed) link.jqe360.com references located in the SystemLink module comments
  • (Updated) Error message string that contained link.jqe360.com to xboxunity.net
  • (Updated) Title Specific Settings to apply settings on game launch
  • (Fixed) Issue where scanning new games or refreshing games in Aurora 0.6 would cause the link supported flag to always be false.
  • (Added) SkinXMLReader method to get settings in WCHAR format
  • (Added) Custom DeviceSelectorUI to allow finer control over device select options
  • (Updated) SavedGame Options to utilize new DeviceSelectorUI
  • (Added) Added DeviceSelector icons to skin
  • (Updated) ProfileSelectorUI to match latest design
  • (Updated) SavedGameManager to use ProfileSelectorUI instead of only working with signed in profile
  • (Updated) DeviceSelectorUI to respond StorageDevicesChanged messages
  • (Fixed) Issue with the enable button needing to be hit twice to work for TitleSettings
  • (Removed) Left over artwork from Aurora_Main
  • (Updated) TitleUpdate scene to use Aurora DeviceSelector
  • (Updated) PrepareForMultiDiscLaunch to use new priority system for selecting games. (ScanPath > DeviceId > Fixed > Removable > ConnectX)
  • (Fixed) Spelling error in localization for Device and Profile selector title strings
  • (Updated) Script.ShowPopupList() LUA method to support ProfileSelector (Type 5) and DeviceSelector (Type 6)
  • (Updated) Script.ShowPopupList to use user defined title and empty text instead of hardcoded text
  • (Fixed) Issue with NOVA Plugin crashing on RSS Feed display when no feeds were available
  • (Fixed) Issue where content wouldn't launch from FileBrowser - (kernel changed????)
  • (Updated) NOVA HomeTabSignedIn and HomeTabSignedOut to reflect Aurora instead of FSD
  • (Fixed) Crash when UPNP Search Handle fails to create. May be related to having SMB dll active....
  • (Fixed) Issue causing FileManager to skip empty folders when performing a PASTE operation
  • (Updated) Device Selector Icons to new format (still too large)
  • (Fixed) Flag check in DDSImage class to prevent some DDS images from registering for conversation properly
  • (Disabled) Support for 0x7 and 0x6 texture formats for XBE game icons to fix crashing
  • (Updated) Device Selector Icons with smaller images (improves framerate)
  • (Fixed) Issue with FileManager copying empty folders present in the root of a copy
  • (Added) New User Settings for Wallpaper RGB Color Factor and Time Scale
  • (Added) New Shader variables to support new user specific Wallpaper settings
  • (Fixed) Skin issue where Verify Link was still referencing Freestyle Plugin
  • (Updated) NOVA plugin version to match that of Aurora's
  • (Added) Background Animation Customization Scene
  • (Added) New variables to the WallpaperShader.fx and updated CBkgShader class
  • (Fixed) Issue in ConnectXDrive that wouldn't apply the Remote PC or Share name to the System Path string
  • (Fixed) Typo in ConnectX Drive
  • (Added) Profile Change handling in theme Scene
  • (Updated) Up and Down navigation from the Configure button in Theme tab
  • (Changed) Configure button to 'Customize'
  • (Updated) Background animation shader to something that is periodic over long periods of time (the old shader broke if app runtime was long)
  • (Added) Skeleton code for screensaver function (FUTURE)
  • (Added) XuiHTML libraries - enabling support in Aurora Skins as well as LUA Gizmos
  • (Updated) The way XUIVideo registers to try and fix (need testing)
  • (Fixed) Issue wtih LuaHTML library causing undefined behavior in GetEx and PostEx functions
  • (Moved) main.lua to User/Scripts/Main.lua
  • (Updated) LocaleManager to prevent LanguagePacks from being used that were created with index based strings. Will now fail gracefully.
  • (Added) XBLA Patching and License Patching to the Title Specific Settings configuration scene
  • (Updated) DashLaunch module class to streamline the addition of future options
  • (Added) RSSFeed Support to Aurora
  • (Added) RSSFeed enable button to View Scene
  • (Added) RSSFeedEnabled, RSSFeedSpeed and RSSFeedMaxItems settings to SettingManager
  • (Added) Default RSSFeed for RealModScene - Scene News
  • (Fixed) Issue with stripping HTML code from RSS Feeds
  • (Added) Helper method to support stripping HTML code from wstrings
  • (Added) New LUA functions to the LuaSettings class ( Settings.AddRSSFeed, Settings.DeleteRSSFeed, Settings.UpdateRSSFeed )
  • (Added) Restraint to the MaxItems setting, requiring it to be 1 or larger
  • (Fixed) Bug in RSSFeed Setting object preventing remote modules to add RSS feeds properly
  • (Added) Fade masks to left and right side of RSS Feed Scroller
  • (Fixed) Issue with Settings.DeleteRSSFeed and Settings.UpdateRSSFeed
  • (Added) New LUA methods for retrieving existing RSS Feeds (Settings.GetRSSFeeds and Settings.GetRSSFeedById)
  • (Fixed) Button visuals representing Disabled Blur as #dddddd when it should have been #aaaaaa
  • (Fixed) Button visuals representing NormalSelDisabled as #dddddd when it should have been #444444
  • (Updated) Wallpaper Theme/Shader to be skin / shader specific.
  • (Updated) About Scene to include felida and gavin
  • (Updated) WallpaperShader.fx to clean up and comment code
  • (Remove) XboxInvaders EasterEgg from Aurora (reduce overall file size)
  • (Added) Support for the profile-switched callback in the Profile Panel
  • (Fixed) Bug related to using more than one XuiAvatarRenderer control at a time
  • (Added) Support for under-the-hood Profile Login and Logout directly from Aurora and not using HUD or Signin.xex
  • (Added) Additional methods to the LuaProfile library including Profile.Login and Profile.Logout
  • (Fixed) Issue where RSS Feed wouldn't apply enabled state settings at boot
  • (Updated) NXEART processing to take custom fields like nxecover and nxebanner
  • (Added) Profile Boot options including 'Select at Boot' and 'AutoSignIn'
  • (Added) More information and functionality to the DashLaunch module scene in Settings
  • (Fixed) Issue where Animation Configuration button wouldn't disable when Override Defaults was selected
  • (Added) Updated the Script Lua library to allow script to ask for passcode, and passcode entered be returned. (Script.ShowPasscodeEx)
  • (Fixed) DashLaunch Config App Launching
  • (Fixed) DashLaunch settings not being correct
  • (Fixed) Crash related to profile string conversion
  • (Updated) ProfilePopup to recheck cache on refresh - to capture profiles created in minihud
  • (Updated) Version information
  • (Fixed) Issue where FileManager would not be dismissed when changing GameDetails was dismissed
  • (Added) Framework code for upcoming DiscInstaller feature
  • (Fixed) Issue where Subtitle Selection PopupList was not able to be localized
  • (Fixed) Issue where disc status wouldn't update if there was no network detected
  • (Fixed) Issue where unrecognized disk, unrecognized audio and unrecognized video would not localize
  • (Fixed) Changes Detected visual in Security Settings appearing in the wrong place.
  • (Removed) DbgPrint for HTTP password and JWTs in Release mode
  • (Fixed) LuaXuiSlider SetStep and SetValue being swapped in functionality
  • (Added) EnableTabbing functionality to XamXuiApp
  • (Updated) FtpTools to start up the FtpServer at boot
  • (Added) Additional ContentExtractor functionality
  • (Added) Authentication requirement to additional API routes
  • (Renamed) HTTPD thread in Nova
  • (Fixed) Some Crashes with String Pointers
  • (Fixed) Crash when unloading Nova
  • (Updated) Timeout Interval to make it feel more responsive
  • (Added) mbedTLS library files
  • (Added) Support for PUT, PATCH, DELETE and OPTIONS request Methods
  • (Updated) HttpEndpoint to remove references to PostVars and changed them to FormData
  • (Added) Base framework for HTTP Cookie support
  • (Added) Basic 'Session' Cookie Support
  • (Renamed) HTTPEndpoint class
  • (Added) Persistent cookie support
  • (Added) Encrypted Cookie Support
  • (Cleaned) Up some memory leaking from CookieJar setting
  • (Added) Support for HTTPS
  • (Updated) memorybuffer.print_buffer method to print to stdout in blocks of 1024 chars.
  • (Removed) Dependency on ATG::XHTTP for the basis of the Aurora HTTP client
  • (Added) mbedTLS library to code base
  • (Added) Custom coded Aurora HTTP/1.1 Client with HTTPS, encrypted or unencrypted cookies, chunked-encoding support
  • (Added) Support for additional request verbs PUT, PATCH, HEAD, DELETE and OPTIONS
  • (Added) Support for different input types including FormData, UrlEncodedFormData, Multipart/Form-data, and raw data
  • (Added) Custom 'X-Content-Md5' header checking to allow server to send a MD5 Hash of download to be verify by client.
  • (Added) TitleUpdate download integrity checking using the X-Content-Md5 feature
  • (Updated) Method that Aurora receives download responses by separating the response from the endpoint- completely
  • (Removed) Remnants of old XHTTP endpoint and management code
  • (Restored) HTTP Priority functionality to the HTTP Manager class
  • (Fixed) HTTP Logging to use the logging class
  • (Updated) RSS Feed to pull in HTTPS url instead of the HTTP url that broke with server changes
  • (Updated) The aurora version macros to only require a single change instead of changing in multiple locations
  • (Added) HTTP Response Code 204 for /achievement and /achievement/player when no achievements are available for the given title
  • (Updated) The MultiDiscEngine code to reset the stored data when the title changes and the title id doesn't match the current title
  • (Fixed) Issue with CPU key not being displayed correctly using the /system HTTP request.
  • (Fixed) Typo in the AudioDisc Metadata URL
  • (Added) White space trimming support to URI parsing so that url can be properly parsed.
  • (Fixed) Issue where 204 NO CONTENT response was failing due to missing dependency
  • (Updated) /multidiscinfo to return 204 when a game has 1 or 0 disks.
  • (Added) GET Request '/smc' to HTTP server to allow user to get specific SMC related information
  • (Added) SITE NOVA command to FTP Server class
  • (Added) SITE NOVA Command to FtpDLL
  • (Fixed) Issue with SITE NOVA command
  • (Fixed) SIZE command not working properly in FtpDll
  • (Added) TitleChange detection to the /update HTTP call
  • (Added) New XUI extension called XuiMarqueePresenter to allow horizontally scrolling text (skinnable XUI component)
  • (Updated) SavedGame List and Achievements List to use Marquee Presenter to scroll extra long text fields when list item has focus
  • (Added) NOVA command with description to the 'HELP SITE' FTP command
  • (Updated) NovaPlugin Module settings scene to update load/unload button when the plugin changes its load state in the background (FTPCommand SITE NOVA)
  • (Updated) Wallpaper shader effect to allow the shader to set the maximum effect value
  • (Updated) The Wallpaper shader to set the max effect to 5 due to frame rate degradation.
  • (Fixed) range calculation in Wallpaper shader
  • (Fixed) Animation preview glitch occurring when overscan settings are used.
  • (Fixed) Focus loss when pressing Left Trigger in Overscan scene
  • (Added) Lua Support for XuiHtmlElements and XuiHtmlControls in Gizmo scenes
  • (Added) XuiVideoPresenter control (WIP)
  • (Added) SetTextColor and SetDropShadowColor to the XuiObject.Text element for LUA scripting
  • (Updated) HttpManager to handle Canceled state properly
  • (Fixed) Issue where HttManager would not finalize MD5 when HTTP request is canceled or an error occurs
  • (Updated) TitleUpdateManager to force the requirement of MD5 hash checking; requires xboxunity to implement X-Content-Md5 custom header
  • (Fixed) TitleUpdateManager not properly handled the cancel or error state
  • (Updated) HTTP Manager logging to Info type instead of Error type
  • (Updated) ContentManager to verify MD5 hash of boxart prior to accepting download as successful
  • (Updated) HttpEndpoint to track RenameFailed state
  • (Updated) LuaHttpLib to handle rename failed state
  • (Updated) LuaHttpLib to handle all status codes and allow the Lua script to determine what is invalid
  • (Fixed) Issue where POST/DELETE requests was replying with empty string in body instead of no body.
  • (Added) Notification for failed TU hash checks
  • (Fixed) Issue with new HTTP system in lua
  • (Updated) UpdateNotification calls to track with change counter instead of boolean to fix multi-session issues.
  • (Fixed) Achievement text display issue when a line break exists by replacing line breaks with spaces.
  • (Fixed) Issue in /achievement that was breaking json format due to unhandled special characters
  • (Updated) Achievement line break/carriage return replacement to use a zero width space character instead of two spaces.
  • (Removed) FSP WebUI
  • (Added) New NOVA WebUI
  • (Changed) Default wallpaper shader colors
  • (Changed) Version in SMC json template as string instead of number
  • (Changed) Hud 'developer' icon (LiNK)
  • (Added) Screencapture change notification on delete screencapture
  • (Fixed) Screencapture delete return NO CONTENT
  • (Added) Support for mime type SVG in NOVA
  • (Fixed) Some comments and logs (spelling)
  • (Removed) FSD/JQE360 references in comments
  • (Changed) Nova WebUI api number
  • (Changed) Sort method "Title Name" to sort on Title Name, Root (ConnectX last), Disc Number
  • (Added) saywaking in about
  • (Fixed) WebUI menu, notes, boxart and screenshots not showing in Internet Explorer
  • (Fixed) Issue causing the screenshot button combo to not save when modifying the 'Trigger' button.
  • (Added) NTPNumRetries and NTPRetryInterval settings to database.
  • (Updated) NTP class to retry the specified number of times. (Database only setting)
  • (Added) Retry capability to the GameList download. Will try up to 3 additional times before failing completely. (Hard coded).
  • (Added) New Coverflow Layout 'Mininmal' which allows wallpapers to be appreciated more.
  • (Updated) HTTPManager to not crash when no internet connection is provided
  • (Added) 'No Network' log messages to a couple of critical locations
  • (Fixed) Bug in GameOptions scene that kept the Trainers scene from opening
  • (Fixed) Bug in notification pop up for failed Title Update downloads.
  • (Added) Custom header to http requests to determine if security is enabled or not.
  • (Fixed) Issue related to SystemLink HUD menu not working on fresh install
  • (Fixed) QuickView UI not opening to the current view
  • (Fixed) Added X-Security-Enabled header to ALL responses in NOVA api
  • (Fixed) Handle X-Security-Enabled properly in WebUI #949
  • (Fixed) Error on webui logout when a screencapture was selected
  • (Fixed) screencapture size in IE (webui) #950
  • (Updated) SavedGameUpdater message box button text to "OK" instead of "Ok"
  • (Updated) VerifyLinkUI Plugin Loaded text to "NOVA Loaded" instead of "Nova Loaded"
  • (Updated) NTP Client methods to more modern code and error reporting
  • (Removed) Dummy strings from Aurora_Main

 

 

Comme quoi, la 360 n'est toujours pas bonne à enterrer  :crazy:

 


Modifié par stunty999, 14 mai 2018 - 16:54.

NES mod composite + ED-N8 / SNES Switchless + SD2SNES / N64 (NUS-FRA) mod RGB + Everdrive 64

Wii (RVL-001) + USB Loader GX + HDD 1To /Wii U CBHC + HDD 1To /

PS1 (SCPH-7502) + PS-IO / PS2 (SCPH-5004) + FreeHDboot PS3 Slim 1To CFW Rebug 4.81.2

Xbox softmod + UnleashX / Xbox 360 Slim 1To  RGH + Aurora

NDS lite + R4iSDHCNew 3DS XL + Luma3DS 8.1.1

PSP 3004 CFW 6.61 me2.3 infinityPSVITA (PCH-1004) Henkaku Ensô + SD2VITA

Megadrive 50/60Hz + Mega-Everdrive / Recalbox 6.1 sur rpi3

Dreamcast Jap + GDEMU

Xbox One S - PS4 Slim 5.05

2DSXL Luma - Switch SX Pro

... Et pas le temps de jouer!!

 

 

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Posté 17 mai 2018 - 19:45

#2
M@DBoX

M@DBoX

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Merci pour l'info !

 

On peut dire qu'elle sait fait attendre cette màj ^^


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Posté 18 mai 2018 - 10:12

#3
Sansors

Sansors

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Je vais rebrancher la 360 :D 


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Posté 05 août 2018 - 07:12

#4
bugess

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salut a tous

 

tiens pour un retour c'est pas mal , je vais récupérer les consoles de mes petits fils pour tester , car ca me manque un peu depuis le temps !!!!!!!!


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Posté 05 août 2018 - 10:49

#5
daf 05

daf 05

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je vais faire la maj de mes 360


ma chaine  http://www.dailymoti...oge#user_widget            
 
                                                                                                             réparation   vente     modification XBOX 360 ET PS3 CFW         ;)
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Posté 04 février 2019 - 20:32

#6
Honeish

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comment on peut l'installer ?


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Posté 05 février 2019 - 11:39

#7
Fatiguant

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Comme freestyle dashboard.
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