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Modifications dans RetroArch 360 v0.9.8.3

Version v0.9.8.3
  • RetroArch 360 v0.9.8.3
  • ——————————————————————————
  • * [FBA core] Various changes/fixes
  • - Hook up Armed Police Batrider controls
  • - Afterburner – make fire buttons work
  • - Hook up Bad Dudes controls
  • - Hook up Cyberbots controls
  • - Hook up 1942 controls
  • - Add missing Chase HQ controls
  • - Add missing WWF Wrestlefest controls
  • - EEPROM save should now work (tested with EEPROM-based system such as Capcom CPS2)
  • - Samples are now looked for – should be in ‘samples’ subdirectory
  • - Hiscore files should now be read from/written to.
  • * [SNES9x Next] Added big speed hack for Star Fox 1 – makes it fast enough for it to run at fullspeed on the Wii.
  • * [Genesis Plus GX] Set samplerate back to 44Khz.
  • * [Android] New ‘Calibrate Refresh Rate’ option – use this to get an accurate estimation of your screen refresh rate. NOTE: Touch the screen at all times during calibration for more accurate measurements. You might have to slightly tweak the value later on for the best results.
  • * [Android] Added a ‘Set OS-reported refresh rate’ which should do the same as what ‘Sync refreshrate to Screen’ previously did. Note 2 users might get better results with this than they will with ‘Calibrate refresh rate’.
  • * [Android] Added a built-in help system that should answer a lot of the frequently asked questions.
  • * ]Android] Add iCade profiles – two added for now – iPega and Red Samurai
  • * [Android] Audio resampler now faster
  • * [Android] Input autodetection expanded -
  • * [CONSOLES] Audio resampler is now adjustable – can choose between Sinc resampler (new) and Hermite resampler (old). Sinc is now selected by default, is superior audio-quality wise and will fix a lot of sound issues.
  • * [PS3] Save Preset fixed
  • * [PS3] Starting with Dual Shader/Custom Scaling mode OFF and then turning it ON works now
  • * [Wii] Numerous Wii video mode fixes – including PAL modes that went beyond the internal framebuffer bounds
  • - PC2JAMMA-USB (needs to be tested)
  • - Genius MaxFire G-08XU
  • - Zeemote Steelseries
  • - Saitek Rumblepad
  • - Super Smart Joy
Version 0.9.8
  • RETROARCH CONSOLE
  • ------------------------------------------------------------------------------
  • v0.9.8
  • ------------------------------------------------------------------------------
  • - (Android) Initial release of RetroArch Android.
  • - [LIBRETRO] Added Mednafen NGP and Mednafen VB.
  • - [LIBRETRO] Added NEStopia Undead (1.44).
  • - [LIBRETRO] Updated Mednafen PCE Fast and Mednafen Wonderswan to 0.9.28.
  • - [LIBRETRO] Added PCSX ReARMed for RetroArch Android.
  • - [FBA] Updated Final Burn Alpha to 0.9.27.28.
  • - [Gambatte] Updated Gambatte (now has built-in GBC BIOS color palettes).
  • - [SNES9x Next] Updated SNES9x Next (fixes numerous bugs).
  • - [FCEUmm] Updated FCEUmm to latest version.
  • - [Genesis Plus GX] Updated Genesis Plus GX to latest version.
  • - (360) Gamma correction can now be applied on-the-fly - no longer requires
  • reboots
  • - (360) Added new shaders - mudlord-oldtvshader-variant, crt-curved, and
  • others
  • - (360) Added 'SRAM dir Enable' option - allows you to save all your SRAM to
  • game:/sram instead of the ROM directory
  • - (360) Added 'SRAM dir Enable' option - allows you to save all your states to
  • game:/savestates
  • - (RARCH_CONSOLE) Various stability fixes
  • - (RARCH_CONSOLE) More sane unzipping mode - will temporarily extract file to
  • HDD and then instantly delete it when it's done with it (ie. when another ROM
  • gets loaded or when RetroArch shuts down)
  • - (RARCH_CONSOLE) All console ports now use 59.94Hz for synchronization on
  • the RetroArch side instead of 59.92Hz as before. All consoles use 59.94Hz
  • so this agrees better with them.
  • - (PS3) Added PAL60 temporal PAL mode
  • - (PS3) Fixed a lot of path issues - SRAM/savestate dir enable now work,
  • 'Default ROM directory' should now work, etc.
  • - (PS3) Added rewind granularity options
  • - (PS3) Rewrote video driver from scratch (RGL v2). Faster blitting.
  • - (PS3) Onscreen keyboard should work again.
  • - (WII) Made a custom wiiuse input driver and built it in. Slimmed down
  • and should give better results. Also rejigged input in general.
  • - (WII) Added rewind option. NOTE: This feature is CPU intensive - a core
  • might need to at least run at double realtime FPS in order for this option
  • to be useful.
  • - (WII) Button combos can now be done ingame. You can do rewinding, fast
  • forwarding, selecting save state slots and 'save state load/save state save'
  • all ingame without first going to the menu. For more information, read the
  • README.txt for the Wii release.
  • ------------------------------------------------------------------------------
  • v0.9.7.1
  • ------------------------------------------------------------------------------
  • - (FBAcores CPS1) Sound crackling/popping fixed
  • - (FBACores CPS2) Sound crackling/popping fixed
  • - (FBACores NeoGeo) Sound crackling/popping fixed
  • - (WII) Fixed left/right audio channels being in reverse issue
  • - (WII) Filebrowser now filters by core supported extensions
  • - (WII) Fixed filebrowser performance issues in v0.9.7
  • ------------------------------------------------------------------------------
  • v0.9.7
  • ------------------------------------------------------------------------------
  • - (XBOX 1/Wii) Made an Xbox 1/Wii port.
  • - (LIBRETRO) Added Mednafen PCE FAST, and Mednafen Wonderswan cores
  • - (360) Added Genesis Plus GX to official 360 release
  • - (Genesis Plus GX) Updated to v1.7.0
  • - (PS3) Improved GUI
  • - (360) Improved UI
  • - (ALL) Improved stability / error trapping
  • - (ALL) ZIP extract modes expanded - it can extract the contents of a ZIP file to
  • the current directory, and/or extract to current dir and immediately load the
  • first ROM/game file.
  • - Too many things to mention
  • ------------------------------------------------------------------------------
  • v0.9.6
  • ------------------------------------------------------------------------------
  • - (PS3/360) Initial release of RetroArch PS3/360.
Version 0.9.6
  • Themaister, Squarepusher/Twin Aphex
  • After over half a year of development (well, slightly more) and lots of
  • preparation work, we can finally present you with RetroArch for Xbox 360.
  • HOW TO INSTALL THIS
  • -------------------
  • Copy the entire folder to your harddrive.
  • ROMs go into the 'roms' directory, or some subdirectory in the RetroArch-360
  • directory.
  • HOW TO USE THIS
  • ---------------
  • On first startup, RetroArch will select one of the dozen or so
  • emulator/game cores. The name of the core currently loaded will be
  • shown at the bottom side of the screen.
  • You can now select a ROM that this core supports and load it in the Filebrowser.
  • To select a different core - go to 'Change Libretro core' in the Main Menu.
  • Press A to go to a filebrowser where you can select a different core. Press A
  • to switch to the emulator/game core.
  • INGAME CONTROLS
  • ---------------
  • During ingame operation you can do some extra actions:
  • Right Thumb Stick - Down - Fast-forwards the game
  • Right Thumb Stick - Up - Rewinds the game in real-time
  • ('Rewind' has to be enabled in the 'Settings'
  • screen - warning - comes at a slight
  • performance decrease but will be worth it
  • if you love this feature)
  • RStick Left + RT - Decrease save state slot
  • Rtick Right + RT - Increase save state slot
  • RStick Up + RT - Load selected save state slot
  • RStick Down + RT - Save selected save state slot
  • Right Thumb + Left Thumb - Go back to 'Menu'/'Quick Menu'
  • WHAT IS RETROARCH?
  • ------------------
  • RetroArch is a modular multi-system emulator system that is designed to
  • be fast, lightweight and portable. It has features few other emulator
  • frontends have, such as real-time rewinding and game-aware shading.
  • WHAT IS LIBRETRO?
  • -----------------
  • Libretro is the API that RetroArch uses. It makes it easy to port games
  • and emulators to a single core backend, such as RetroArch.
  • For the user, this means - more ports to play with, more crossplatform
  • portability, less worrying about developers having to reinvent the wheel
  • writing boilerplate UI/port code - so that they can get busy with writing
  • the emulator/porting the emulator/game.
  • WHAT'S THE BIG DEAL?
  • --------------------
  • Right now it's unique in that it runs the same emulator cores on
  • multiple systems (such as Xbox 360, PS3, PC, Wii, etc).
  • For each emulator 'core', RetroArch makes use of a library API that we
  • like to call 'libretro'.
  • Think of libretro as an interface for emulator and game ports. You can
  • make a libretro port once and expect the same code to run on all the
  • platforms that RetroArch supports. It's designed with simplicity and
  • ease of use in mind so that the porter can worry about the port at hand
  • instead of having to wrestle with an obfuscatory API.
  • The purpose of libretro is to help ease the work of the emulator/game
  • porter by giving him an API that allows him to target multiple platforms
  • at once without having to redo any code. He doesn't have to worry about
  • writing input/video/audio drivers - all of that is supplied to him by
  • RetroArch. All he has to do is to have the emulator port hook into the
  • libretro API and that's it - we take care of the rest.
  • PLAYSTATION3 PORT
  • -----------------
  • The 360 port of RetroArch has the following features:
  • - Real-time rewinding
  • - Switching between emulator cores seamlessly, and ability to install
  • new libretro cores
  • Included with RetroArch 360 are a bunch of shaders - including the latest
  • version of the popular xBR shader. It is possible to use two shaders
  • simultaneously to get the best possible graphical look.
  • EMULATOR/GAME CORES GBUNDLED WITH 360 PORT
  • ------------------------------------------
  • The following emulators have been ported to RetroArch and are included in
  • the first 360 release of RetroArch:
  • - Final Burn Alpha (Arcade - various) [version 0.2.97.26]
  • - FCEUmm (Nintendo Entertainment System) [recent SVN version] (*)
  • - Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
  • - SNES9x Next (Super Nintendo/Super Famicom)
  • - VBA Next (Game Boy Advance)
  • - Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
  • All of the emulators listed above are the latest versions currently
  • available. Most of them have been specifically optimized so that
  • they will run better on 360 (some games would not reach fullspeed
  • without these optimizations).
  • * This port was previously called FCEU Next.
  • WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE
  • ------------------------------------------
  • - Prboom: WAD|wad
  • - SNES9x Next: smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|
  • GD7|DX2|SWC
  • - VBA Next: GBA|gba
  • - FCEUmm: nes|NES|unif|UNIF
  • - Gambatte: gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
  • - Final Burn Alpha: zip|ZIP
  • ZIP SUPPORT
  • -----------
  • FOR EACH CORE (except for Final Burn Alpha): When you press 'A' on a ZIP
  • file in the File Browser, its contents will be extracted to the cache:
  • partition.
  • From there, you can load the ROM and play.
  • FOR Final Burn Alpha: Selecting a ZIP file from the Filebrowser will load
  • that game directly.
  • What can you expect in the future?
  • ----------------------------------
  • - A public release of RetroArch Wii that is on the level of RetroArch PS3
  • /RetroArch 360
  • - An official Android port of RetroArch (no, no App Store 'fee' - 'free' as
  • in beer AND as in libre)
  • - Port of NxEngine to libretro - runs Cave Story (PC version is already
  • done, now for the consoles...)
  • - Port of MAME 0.72 to libretro
  • - Port of VICE to libretro
  • - Port of ScummVM to libretro
  • - More emulators, more games that will run on RetroArch
  • - Lots of other crazy ideas that might or might not pan out
  • Credits
  • -------
  • - Mudlord for his Waterpaint/Noise shaders.
  • - Hyllian for the xBR shader.
  • - Opium2k for the nice manual shaders (bundled with PS3 release).
  • - Deank for assistance with RetroArch Salamander on CFW PS3s and
  • Multiman interoperability.
  • - FBA devs for adopting the libretro port.
  • - Ekeeke for help with the Genesis Plus GX port.
  • Websites
  • --------
  • Twitter: http://twitter.com/libretro
  • Source: http://github.com/libretro
  • Homepage: http://www.libretro.org
  • IRC: #retroarch (freenode)