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Modifications dans XeBuild GUI 2.09

Version 2.09
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  • * 2.09 *
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  • - Fixed: Changed the option word "videomode" to the correct one "avregion" my bad...
  • - Updated: Now using xeBuild 1.07
  • - Updated: Now using Dashlaunch 3.07
  • - Updated: Now building 2.0.16203.0
Version 2.089
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  • * 2.089 *
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  • - Added: Can now automatically identify DGX type consoles for Freeboot creation (Only for slim with CB 9231 (trinity) or 13181 (corona) and doesn’t work for 4GB consoles still!)
  • - Fixed: Missed some enforcing shit for trinity before, my bad fixed now… hopefully… don’t really care about it seeing as it’s no big deal if you do select RGH 1.0 or 2.0 for trinity, they’re all the same anyways for freeboot
  • - Updated: Now using Dashlaunch 3.06
Version 2.088
  • - Fixed: Vital bug in failsafe, since most of you seem to be able to understand what hack is to be used by your JTAG this bug has been around for a very long time xD (i accidently set the SMC hack when changed to the variable storing Mobo… woops?!)
  • - Fixed: When manually editing settings for Dashlaunch (going back and forth between the manual edit tab and the others) it’ll now properly update the information shown
Version 2.087
  • - Fixed: No longer enforcing RGH 1.0 for trinity, please beware that ECC creation might not work with the RGH 2.0 script, however the RGH 1.x script works perfectly with any trinity version to date (except for 15572+ updated machines of course!)
  • - Updated: Now using xeBuild 1.06
  • - Updated: Now using Dashlaunch 3.05
  • - Updated: Now building 2.0.16202.0
  • - Updated: XML’s have been updated like ussual with the location and MD5 hash of the new update files…
  • - Added: I’ve now written a full tutorial on how to use this GUI to update your JTAG/RGH Console, you can find it here: http://xebuildtut.xeupd.com it’s also linked by the « Tutorial » menu item in the GUI (it’ll open in your default webbrowser
Version 2.086
  • - Removed: No additional checks are made for additional patches (apart from NOHDMI patch, which can really only be applied to any motherboard apart from xenon anyways) this should fix errors here…
  • - Fixed: Finally fixed that display bug with Xell icon not beeing shown properly for RGH 2.0…
  • - Fixed: F*ing jasper failsafe keeps beeing gay… >_< fixed now… once and for all!
  • - Updated: Now using Dashlaunch 3.04
  • - Updated: The system update xml have been updated with the new location for the 16197 update (since it was verified to be final we’ve moved it to the regular folder rather then beta)
  • ** NOTE: Many minor fixes has been done lately, and NO this release does NOT support corona v2, despite what news sites states since last update… it’ll be fully supported in v3.0, but i don’t really feel like updating 2.0 aswell with this shit… i added failsafe disable so pro’s can still be lazy (like myself) **
  • ** NOTE: If anyone of you complain about minor shit that is useless and/or having to wait for 3.0 for proper support for everything, go make your own tool, i do this for free and release my full source… meaning you have everything you need to make your own tool…
Version 2.085
  • - Updated: Now using xeBuild 1.05 – Final
  • - Updated: Now using Dashlaunch 3.03
  • - Updated: Now building 2.0.16197.0
Version 2.084
  • - Fixed: FCRT.bin can now be extracted properly (never did work, why nobody noticed it before i have no idea… )
  • - Added: You can disable the failsafes now, this allows you to build corona nands using the GUI… it’s STILL not able to handle a proper v2 nand (it don’t know how to read a nand without spare) however, xeBuild does
  • - Changed: Updated xeBuild to the new beta…
Version 2.082
  • - Fixed: The patch to disable FCRT.bin is now also beeing used on corona… i forgot to remove a limitation i added before… woopsie!
  • - Fixed: You’ll nolonger be warned about bad motherboard choice when using bigblock machines, sorry about that…
  • ** NOTE: Expect few more of these mini versions… fixes… the bug with nofcrt is considerd « vital » to me thus i release a new version ;) **
Version 2.08
  • - Added: The app now supports identifying Corona motherboards and you can now also choose to build such images if you want...
  • - Changed: Replaced the RGH 2.0 build.py with the one made by TX RGH Team which someone leaked, i've slightly modified it tho like previous script
  • - Removed: You can no longer select Jasper256/Jasper512 seperatly, sorry... but they didn't fit anymore when i added Corona, and JasperBB is the same anyways
  • - Added: The app can now handle the new CB_B decryption, so you can extract information CB_B from a 1557x and newer dump along with extracting these bootloaders decrypted
  • - Fixed: Several minor bugs from adding JasperBB, forgot to add jasperbb in the restrictions to jasper256/512 :$ sorry!
  • - Fixed: When reading the wrong file as "fuse" you'll nolonger end up with a key that is "00..." it'll instead set key as empty (none)
  • - Changed: Now using xeBuild 1.04
Version 2.071b
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  • * 2.071b *
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  • - Fixed: Replaced xeBuild with proper one, must’ve hit wrong button when i was fixing up the release package, accidently used one of the beta’s :$
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  • * 2.071 *
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  • - Fixed: When selecting « Current » for Gameregion you’ll nolonger get an error from xebuild…
  • - Fixed: There was a line to much in the retail.ini for 15574 from xeBuild, i’ve fixed it here (it works etheir way but…)
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  • * 2.07 *
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  • - Fixed: Freezing with some rare images when the program is trying to check CB etc.
  • - Fixed: The application is now able to read files directly from optical units aswell (such as CD’s and DVD’s) NOTE: This may cause the program to freeze for a bit due to slow read speed…
  • - Fixed: The SMC Failsafe will now properly use the settings you select instead of just asking you…
  • - Added: Motherboard type « Jasper BB » this can be used if you are not sure if you have a 256MB or 512MB jasper, this is also autoselected if the app can’t decide wether you have 256 or 512mb jasper
  • - Updated: Now using xeBuild 1.03
  • - Updated: Now using Dashlaunch 3.02
  • - Changed: No longer including a Dashlaunch beta…
  • - Fixed: If you don’t have CF/CG in the per versions folder but instead in the commons folder the app will no longer complain about not finding it
  • - Added: Before building a new image the old verbose xeBuild log will be deleted to eliminate confusion
  • - Changed: New icons and a new logo for the app thanks to Aioros!
  • - Added: Support for the new options for xeBuild (disabling the eject button and/or disabling the center LED on the ROL from blinking)
  • - Changed: Re-designed the xeBuild Options tab, moved some stuff around to make more space for the new options
  • - Changed: Re-named « Cygnos UART » to « Set UART Speed for Cygnos »
  • - Changed: Moved the cygnos option from JTAG only to misc options since it’s compatible with both JTAG and Glitch (basically anything that isn’t retail)
  • - Added: Option for setting UART speed for TX Demon (Team Xecuter Demon) (NOTE: This does exactly the same thing as the cygnos option at this time)
  • - Fixed: If FUSE.txt already exist next to your dump the app will now ask if you want to overwrite it, if you say no it’ll simply stay where it was downloaded to, and you’ll be told where that is…
  • - Removed: Cleaned up src a little, removing unused shit that i was starting to work on but never got finnished untill i got the brilliant idea of re-writing the whole thing
  • ** NOTE: This will be the last update for xeBuild GUI 2.xx series unless someone finds a critical bug somewhere… i’ll be working on xeBuild GUI 3.0 for a while following this release… hopefully it’ll be an awesome update! **
Version 2.061
  • - Fixed: The failsafe now properly warns if you are trying to build something funky like JTAG from Glitch type source etc.
  • - Fixed: You can now properly build nands without using a full dump again, forgot to think about linking some files in 2.05x… fixed already in 2.06 but didn’t update changelog for that last minute changes…
  • - Fixed: You can now build 7371 retail and 9199 JTAG images, that function was broken in previous versions…
  • - Fixed: If you don’t select a dashboard version it’ll no longer allow you to try to build (if it’s required for the type you are trying to build), it’ll now have the build button disabled…
  • - Fixed: You can no longer select any hacked SMC type for retail (previously you could select aud_clamp and aud_clamp + eject altought it would automatically change that to current/retail with the failsafe)
  • - Changed: The log now contains the latest entry in the top rather then at the bottom…
  • - Fixed: Several bugs in the nandpro window again… Hopefully last time i fix bugs here before next major re-write
  • - Added: The app can now tell you about values in your SMC Config (for refference if you want to change these values) for example the Temperatures, fanspeed, MAC Adress etc.
  • - Added: New options to Dashlaunch ini configurator to reflect the new stuff in the new dashlaunch BETA version
  • - Changed: Now using latest Dashlaunch BETA (v3.01 BETA)
  • - Updated: I’ve updated all presets to the standards of 3.01 and updated the launch.ini included with my suggestions for 3.01 Beta
Version 2.052
  • Fixed: Crashing when right after telling you it can’t find the nandpro version you were trying to use…
  • Fixed: Will now wait for nandpro to exit before saying it’s done with ECC/NANDFlashing etc. and not just when dumping the nand…
  • Fixed: Crashing when trying to load setting screen after dumping less then 4 times… it’ll now try to fill in the data possible and the rest will be ignored…
  • Fixed: Selecting ECC (RGH 1.x) now enables the generate button properly, i really really really need to start looking closer at the code before release, don’t i?!
Version 2.051
  • - Fixed: Forgot to make sure it copies xell for the new RGH 2.0 type Freeboot, minor adjustment and it now works the way it should
  • - Fixed: Patching of RGH 2.0 SMC is also fixed now… DAMNIT! i need to start checking more closely :$
Version 2.05
  • - Fixed: I’ve fixed several errors in the nandpro operations causing crashes and/or causing nandpro to trigger errors on commandline
  • - Added: When closing the IPScanner window it’ll automatically save the settings you used last time to %appdata%\Swizzy\xeBuild\ipscan.cfg this file will then be loaded upon opening it again…
  • - Added: Support for extracting FCRT.bin from trinity nand’s (Thanks BestPig for the source!)
  • - Changed: You can now see what mode you are running in (i’ve moved the modeswitch out from tools)
  • - Added: Crashlog, if for whatever reason there is an unhandled exception that occurs you’ll be presented with a message and it’ll hopefully save a crashlog.txt which will contain the information i might need to fix the bug… if for whatever reason it cannot even produce the crashlog you’ll get a message about that aswell before the program closes itself…
  • - Changed: Rewritten ALOT of nand related functions (how it reads your nand, this means it MAY be a little bit slower when loading a bigblock nand, but it’ll also make it easier for me to implement functions i’m working on when i get it all working… and it’ll make it easier for those whom use my source to learn this kind of stuff, i really do hope someone tries to learn from it…)
  • - Updated: Added support for identifying CB’s: 4575, 4577, 5772, 5773, 6752, 6753
  • - Added: Support for building ECC and Freeboot type images for RGH 2.0
  • ** NOTE: I’ve modified the ECC script for RGH 2.0 a little adding a few things and changing some paths aswell as fixing the bug TX had in their script (a minor typo, i had already modified the script and fixed it instead of replacing it) **
  • - Changed: Re-arranged build type a little and renamed all of them the list is now as follows:
  • * Freeboot (JTAG) – This type is meant for JTAG consoles to build Freeboot images.
  • * Freeboot (RGH 1.x) – This type is meant for RGH consoles to build Freeboot images for Glitch type consoles, same as GGBoot/Glitchboot
  • * Freeboot (RGH 2.0) This type is meant for RGH 2.0 Consoles, to build freeboot images for the new type of Glitch consoles
  • * ECC (RGH 1.x) – This type is meant for RGH consoles to build ECC type images (Xell) for Glitch type Console
  • * ECC (RGH 2.0) – This type is meant for RGH 2.0 console to build ECC type images (Xell) for the new type of Glitch consoles
  • * Retail (Stock) – This type is to build original images, non-hacked images, NOTE: These images will NOT be live safe!
  • * Devkit – This type is meant for building Devkit images for devkit consoles, NOTE: Read the readme for more information on this…
  • - Changed: Updated links in dashfiles.xml, added 7371 and re-arranged the types as follows:
  • * Type = 1 – Retail only (used by: 7371)
  • * Type = 2 – JTAG only (used by: 9199, 12611, 12625 and 13146)
  • * Type = 3 – Retail, JTAG and Glitch only (used by: 13599, 13604 and 14699)
  • * Type = 4 – Retail, JTAG, Glitch and Glitch 2 only + Activation of the 3 new special patches (nohdd, notrimnu and nohdmiwait) (used by: 14717 and 14719)
  • * Type = 5 – Devkit (used by: none, reserved for custom versions if you want to build devkit images and want to have it in the drop down list)
  • - Fixed: The app will now auto select output folder upon auto loading flashdmp.bin from app directory
  • - Fixed: Several minor bugs/errors a little bit everywhere…
  • - Added: When NANDPro is running there will be a circle that rolls around in the nandpro operations window to indicate that it’s working…
  • - Added: When building ECC for RGH 2.0 you can specify a custom 1blkey and/or make it use a CPUKey, this is possible due to a minor mod of the build.py script by Team-Xecuter (i’ve made the mod myself)
  • - Added: 3 new patches: nohdmiwait, notrinmu and nohdd nohdmiwait makes the console boot without waiting for HDMI handshake, notrinmu disables onboard memory unit on trinity, nohdd is rather obvious what it does no? anyways, it disables the harddrive…
  • - Changed: Moved custom ini/patch to xeBuild settings due to more special patches beeing added…
  • - Changed: Re-written how the downloader does with dashfiles, it now downloads a systemupdate PIRS file instead of all files extracted, this way it’s much faster and much easier… (this is a new feature in xeBuild that reads this kind of file for dashboard files)
  • - Added: Tool to check versions of a nand (Bootloader versions, LDV, Pairing data etc. similar to 360 Flash Dump Tool or J-Runner) this feature is really only useful for advanced users and in rare cases…
  • - Added: Tool to extract parts of a nand (such as: KV, SMC, SMC_Config, FCRT.bin and some bootloaders) useful if you want to use files from a donor nand (NOTE: This feature is limited to advanced mode only)
  • - Added: External tool to edit the updates and dashfiles xml files with the correct format, meaning you can use this to change md5 and links etc. you can also add new entries if needed…
  • - Added: Dashlaunch ini editor, i’ve moved the old one (tab on the right side -> if you activated advanced mode) to it’s own window instead to keep it as a « tool »
  • - Removed: Dashlaunch tab, it’s now in a new window…
  • - Updated: Dashlaunch ini editor contains all the options which are in xeBuild 3.0 BETA
  • - Added: You can select wether to use DL 3.0 BETA or 2.32 (check the « BETA » box next to include dashlaunch and it’ll use the beta version instead of 2.32…)
  • - Updated: Now using xeBuild 1.02
  • - Changed: Default build version is now 14719 due to Glitch 2 support only beeing possible for 14717+ dashboards
  • - Added: When you don’t have the dashfiles present for the dashboard verison you are trying to build the app will try to download it for you
  • - Added: If the file « su20076000_00000000? exists in the directory for the version you are trying to build it’ll do a quick verification that it’s the correct version and such, it’ll warn you if it finds any error along the check, and also if the version don’t match…
  • - Added: Information about where to get official updates/news about this GUI, visit: www.homebrew-connection.org if you want the latest news about the gui…
  • *** There are probably lot’s and lot’s more changes i’ve made that you’ll find that i’ve simply forgotten to write down, but hell, it’s a huge list already! ***
  • *** NOTE: I’ve only been able to test RGH 2.0 images on 1 falcon, however the xeBuild team has tested their images aswell with success, otherwise they wouldn’t have released it… the GUI ones SHOULD work just fine, but it may always be an error somewhere that nobody has seen yet ***
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