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- Submitted: juil. 07 2009 15:50
- Last Updated: juil. 07 2009 15:50
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Download fMSX-PSP v3.3.1
Welcome to PSPMSX - 1.1.0
Original Author of fMSX
fMSX-SDL port by Vincent van Dam (2001).
Original fMSX by Marat Fayzullin (1994-2001).
YM2413/PSG/SCC emulation by Mitsutaka Okazaki (2001).
Y8950 emulation by Tatsuyuki Satoh (1999/2000).
Author of the PSP port version
Ludovic.Jacomme also known as Zx-81 (zx81.zx81@gmail.com)
Many thanks to Paul Bosselaar (Creepy) for his help on sound improvement,
graphic and keyboard issue, beta testing etc etc ... !
Thanks should goes also to Pou-chan who developped the multiple
keyboard mapping feature !
Big thanks to Malkster for the graphics icons and background images !
Finally i would like to thanks JBurton for his feedback on memory
size and PAL/NTSC issue.
1. INTRODUCTION
------------
fMSX emulates MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+
software on many different platforms including Windows, MacOS, Unix, MSDOS,
AmigaOS, etc. See http://fms.komkon.org/fMSX/ for further informations.
PSPMSX is a port on PSP of the version 2.7.0.40 of fMSX-SDL from Vincent van Dam.
Thanks to Danzel and Jeff Chen for their virtual keyboard,
and to all PSPSDK developpers.
The PSP part of this package is under GPL Copyright, read COPYING file for more
information about it. Original fMSX code is under "Marat Fayzullin's license"
(see http://fms.komkon.org/fMSX/ for details).
2. INSTALLATION
------------
Unzip the zip file, and copy the content of the directory fw2.x or fw1.5
(depending of the version of your firmware) on the psp/game directory.
Put your rom image files on "roms" sub-directory.
It has been developped on linux for Firmware 1.5, and 2.1+ using DevHook
and the great GTA/TIFF eloader (0.99) from http://www.fanjita.org/.
For any comments or questions on this version, please visit
http://zx81.zx81.free.fr, http://www.dcemu.co.uk
3. CONTROL
------------
In the MSX emulator window
Normal mapping :
PSP MSX
Square Delete
Triangle Return
Cross Space
Circle Fire1
Up Up
Down Down
Left Left
Right Right
LTrigger Toogle with L keyboard mapping
RTrigger Toggle with R keyboard mapping
LTrigger & RTrigger mapping :
PSP MSX
Square Escape
Triangle Return
Cross Suppr
Circle Fire1
Up Up
Down Down
Left Left
Right Right
All mapping :
A-Pad Joystick
Press Start+L+R to exit and return to eloader.
Press Select to enter in emulator main menu.
Press Start open/close the On-Screen keyboard
In the main menu
L+R+Start Exit the emulator
R Trigger Reset the MSX console
Triangle Go Up directory
Cross Valid
Circle Valid
Square Go Back to the emulator window
The On-Screen Keyboard of "Danzel" and "Jeff Chen"
Use Analog stick to choose one of the 9 squares, and
use Triangle, Square, Cross and Circle to choose one
of the 4 letters of the highlighted square.
4. LOADING MSX ROM FILES
------------
If you want to load rom image in your emulator, you have to put your rom file
(with .zip, .rom, .mx1 or .mx2 file extension) on your PSP memory stick in the
'roms' directory.
Then, while inside PSPMSX emulator, just press SELECT to enter in
the emulator main menu, and then using the file selector choose one
rom file to load in your emulator.
Back to the emulator window, the rom should stard automatically.
(NOTE): To eject a ROM choose "Eject Rom" inside the emulator menu.
5. LOADING DISK FILES
------------
If you want to load disk image in the virtual drive A or B of your emulator,
you have to put your disk file (with .dsk file extension) on your PSP
memory stick in the 'disk' directory. You proceed as previously described
for ROM files, and your disk is then inserted in the drive 'A' of your
emulator.
To start your disk, you have to choose the "Reset MSX" option and back to
the emulator window, the MSX should reboot and stard your disk automatically.
(NOTE): you must eject any present rom before starting a disk, or only the
ROM will start instead of your disk image.
6. LOADING KEY MAPPING FILES
------------
For given games, the default keyboard mapping between PSP Keys and
MSX keys, is not suitable, and the game can't be played on PSPMSX.
To overcome the issue, you can write your own mapping file. Using notepad for
example you can edit a file with the .kbd extension and put it in the kbd
directory.
For the exact syntax of those mapping files, have a look on sample files already
presents in the kbd directory (default.kbd etc ...).
After writting such keyboard mapping file, you can load them using the main menu
inside the emulator.
If the keyboard filename is the same as the rom filename (.zip etc ...)
then when you load this rom, the corresponding keyboard file is automatically
loaded !
You can now use the Keyboard menu and edit, load and save your
keyboard mapping files inside the emulator. The Save option save the .kbd
file in the kbd directory using the "Game Name" as filename. The game name
is displayed on the right corner in the emulator menu.
7. COMPILATION
------------
It has been developped under Linux using gcc with PSPSDK.
To rebuild the homebrew run the Makefile in the src archive.











