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  • Submitted: mars 07 2011 02:29
  • Last Updated: mars 07 2011 02:29
  • File Size: 20,6 Mo
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Download FBANext PS3 r424

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Screenshots

L'émulateur FBANext (basé sur le code source de final burn) vient  de    se mettre à jour dans sa version PS3, et passe donc en révison R423.   N'oubliez pas que ce sont des versions intermédiaires, qui peuvent     comporter encore pas mal de bugs. Pour rappel, cet émulateur est     multi-consoles, c'est à dire qu'il est capable d'émuler sur nos chères     PS3 les consoles suivantes :

 

Capcom CPS-1

Capcom  CPS-2

Capcom CPS-3Cave

Neo  Geo

Sega System 16 (et  systèms identiques), System 18, X-Board,  Y-Board

Toaplan

Taito  68k

Psikyo 68EC020/SH

PGM

Konami

Sega   Megadrive (les savestates ne sont pas supportés)

 

Installation  :

 

-  Placez vos roms dans le dossier  : /dev_hdd0/game/FBAN00000/USRDIR/roms/

-  La première fois que  vous allez lancer FBAnext, un fichier  fbanext-ps3.xml sera généré. Ce  fichier stock vos options.

- Si  vous souhaitez modifier le chemin  d'accès de vos roms, éditez le fichier  fbanext-ps3.xml.

- les  extensions .Zip/.7z/.rar sont prises en  charge.

 

En  jeu :

 

- L2 +  R2 + R1 Pause/Retour au menu

- R3 Service Mode

- L3 Reset Rom actuelle

 

Changelog :

 

- (PS3) Added waterpaint-normalcontrast.cg, waterpaint-normalcontrast-scanline.cg, waterpaint-highcontrast.cg,

waterpaint-highcontrast-scanline.cg shaders

- (PS3) Optimized crt.cg shader - now runs at 60fps (fullspeed) at 1080p (1920x1080). Also added crt-highgamma.cg.

- (PS3) Texture references used - far faster graphics code as a result. Also adapted refreshwithalpha so that it 

looks the same as it did before without texture references.

- (PS3) Added all the shaders added inbetween r423 and the custom versions

- (PS3) Replaced inlineASM in burnint.h with intrinsic so that it can be compiled with SNC. Also commented out

little endian functions in blargg_endian.h to get SNC to work

- (PS3) Commented out all exceptions and try - catch blocks in files such as ticpp.cpp and others - SNC by default

works with exception support disabled - also exceptions have performance overhead - commenting out the exceptions

and the try-catch blocks for both GCC and SNC increased performance.

- (PS3) Got rid of virtual function call overhead in classes that inherited from a base class with virtual function

definitions - such as the Cellframework Audio driver, and FBA's aud_audio.h itself. Led to measurable performance

increases and lag reduction.

- (PS3) Better button responsiveness - in PS3/run.cpp, for some reason button input was only being registered one

out of every three frames - commented that out. There were tons of other branches in the interface code that are

unnecessary - checking for bDrivOkay for instance in video_interface and vid_psgl - that were commented out for

PS3. This could similary be applied to FBA 360 for some performance gains - same with the elimination of virtual

function call overhead.

- (PS3) Menu scrolling with the D-pad/analog stick in the ROM browser/settings menu/ingame menu by pressing and

holding directional keys.

- (PS3) Shaders now receive three additional input params for the main vertex program (main_vertex). This

allows us to offload some more calculations from the fragment shader which leads to increased performance.

- (PS3) Added back ability to go to Service menu by pressing R3 button.

- (Core) - Rygar driver colors are restored again to normal colors - during the update to FBA beta, a swapword

statement was left out.

- (PS3) Makefile works now for either SNC or GCC. Change CELL_BUILD_TOOLS to set either of the two. The best

speed I currently get with GCC for some odd reason.

- (PS3) Makefile and preprocessor statements in the code now let you compile the source and have it detect

your SDK version automatically.

- (PS3) There is a special debug mode you can activate (CELL_DEBUG_CONSOLE = 1) where a Telnet server will

be running in the background which you can telnet into - in this mode, you can track variables and/or dump

screenshots on the HDD.

- (PS3) Better speed, far less lag as a result of all of the above.

PS. Every change above only affects the PS3 version.

 






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