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- Date d'ajout: juin 29 2009 15:56
- Dernière mise à jour: juin 29 2009 15:56
- Taille du fichier: 78,55 Ko
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Télécharger Goomba Color 1-13-2008
Goomba Color 01-13-2008
By Dwedit (Dan Weiss)
It's a Game Boy Color emulator for the Game Boy Advance.
- Why? Because the GB Micro and DS can't play GBC games!
Stay tuned for updates! Check the Pocketheaven forums for a later version!
Background tiles not updated at same time as tile graphics
Savestates are broken, therefore DISABLED in this version.
Timing may be off
No "hi-color mode"
Add real HDMA
Fix the broken games
Add mid-screen palette changes
Before you can use Goomba Color, you need to add some GB roms to the emulator.
You can do this with various tools (Goomba Front etc.).
Or you can do it manual by using a "DOS" shell:
copy /b goomba.gba+game1.gb+game2.gb goombamenu.gba
you can also insert a splashscreen between Goomba Color and the first game if you want to.
Make sure the game's size are correct and that they contain a "real" Nintendo header,
some unlicensed games seem to use their own headers.
Also make sure your flashing software allocates 64kByte/512kbit SRAM for Goomba Color.
Note: If you use a crappy flash cartridge which does not let you use 64K size saves,
then use goomba_save32.gba instead of goomba.gba.
Menu navigation: Press L+R to open the menu, A to choose, B (or L+R again)
Speed modes: L+START switches between throttled/unthrottled/slomo mode.
Quick load: R+START loads the last savestate of the current rom.
Quick save: R+SELECT saves to the last savestate of the current rom (or makes
a new one if none exist).
Sleep: START+SELECT wakes up from sleep mode (activated from menu or 5/10/30
minutes of inactivity)
Gameboy SRAM: Goomba Color automaticly takes care of games which use 8kByte SRAM,
games which use 32kByte SRAM must be saved by returning to the menu with L+R.
Link transfer: Sends Goomba Color to another GBA. The other GBA must be in
multiboot receive mode (no cartridge inserted, powered on and waiting with
the "GAME BOY" logo displayed). Only one game can be sent at a time, and
only if it's small enough to send (128kB or less). A game can only
be sent to 1 (one) Gameboy at a time, disconnect all other gameboys during
Use an original Nintendo cable!
Multi player link play: NOT DONE YET.
Go Multiboot: Allows you to play without a cartridge! For small games only,
128k or less. This feature makes "Link transfer" kinda useless.
Note: You can't eject a cartridge from a Gamecube Game Boy Player while it is running.
Double Speed: Controls whether the emulated GBC runs in double speed mode or not.
There are two modes for this option:
Timers - Only the GBC's internal clock runs at double speed, the processor
stays at single speed, use this for games which play the music at
half speed when double speed mode is turned off.
This is the default mode.
Full - Emulates the GBC at full double speed. This is twice as slow as
emulating it at normal speed. Some games need it.
Pogoshell Plugin: If you wish to use Goomba Color with Pogoshell
just rename goomba.gba to goomba.mb, put it in the plugins directory,
then edit pogoshell's configuration file.
To be able to check for the GameBoy Player one must display the
GameBoy Player logo, the easiest way to get it is by downloading it from my
homepage. Otherwise you can rip it from any other game that displays it
(SMA4 & Pokemon Pinball). This is a must if you want rumble to work.
For more information, go to the Pocketheaven.com message boards
! Thank you:
Red Mage - page hosting, testing
newbie and the nation of Japan - Goomba Front, testing
MarkUK - testing
Markus Oberhumer - LZO compression library
Jeff Frohwein - MBV2
Neal Tew - For PocketNES
Forgotten - For VisualBoy(Advance)
Chishm - For the cool FAT driver