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  • Submitted: juil. 24 2009 15:09
  • Last Updated: juil. 24 2009 15:09
  • File Size: 245,29 Ko
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Download SparkEdit 2.0

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SparkEdit Version 2.0
created by Grenadiac
www.halomods.com

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INSTALLATION NOTES:

To get PC Maps to load, you need to edit the sparkedit.ini file and set the bitmaps.map file location.

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DESCRIPTION:

Sparkedit is a map viewer and editor for Halo (xbox and PC). It was created to give modders insight into how the maps were constructed by the original developers.

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Controls - see the Help menu.

Coord Finder - Upon entering a x,y,z coordinate into the edit boxes and clicking the "Find Coord" button, SparkEdit will paint a blinking green box at that coordinate. It may be easier to put the rendering mode into point or mesh to make finding the coordinate easier.

Object selection - click on a mode button to enable a certain group (player spawns, mp equipment, etc).  Red boxes indicate selectable items.  Use mouse left-click to select a red box.

New object movement controls:

<PAGE UP>     Move selected object along +Z axis
<PAGE DOWN>   Move selected object along -Z axis
<LEFT ARROW>  Move selected object along +X axis
<RIGHT ARROW> Move selected object along -X axis
<UP ARROW>    Move selected object along +Y axis
<DOWN ARROW>  Move selected object along -Y axis

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NOTE:  make backups of your map files!!!  If you open a compressed file, it will write changes to the existing cache.tmp file in the working directory.
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***Changelog***:
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Version 2.0 (10/25/03)

New Features:
-added HPC map loading functionality
-added multiple BSP loading (SparkEdit now loads all the bsp sections)
-added sparkedit.ini file
-redesigned the BSP loader

Known Bugs:
-Doesn't load all shaders

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Version 1.1 (10/15/03)

New Features:
-Added camera location tracker
-Added camera location reset
-Added a "close file" feature
-Changed file permissions so that "cache.tmp" could be copied during editing
-Fixed a camera bug where tip/tilt would be limited
-Editing teleporter ORIGIN AND destinations
-Editing scenery positions
-Editing weapon, vehicle and powerup spawn points
-Editing rally waypoints
-Editing player spawn points
-Editing king of the hill point
-Shows a description of selected object
-Mesh export to a .obj file (still buggy, doesn't work on all maps)


Fixes:
-changed Flat Shading to include polygon lines drawing
-improved zbuffering problem on low-end video cards
-Fixed dark rendering when textured mode isn't selected during map load


Known Bugs:
-Doesn't load all shaders

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Version 1.0 (9/25/03)

Fixes:
-Changed version numbers to release version

Known Bugs:
-Zbuffering problem on certain videocards (MonoxideC)
-Mesh dislocation problem (MonoxideC)
-Doesn't load all shaders

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Currently supported levels:  All of them ;)

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For support or technical issues, and for making suggestions or reporting bugs, go to the sparkedit forums, or come to our irc channel.

Forums located at: www.halomods.com/forums
Irc channel: irc.freenode.net | #sparkedit-beta (betatesters are voiced (+v))

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Special thanks to PfhorSlayer and the guys at #halo-dev.  Thanks go to kornkob for his help with the scenario structs.  Thanks to the beta testing team:  SourceGuy, MonoxideC, Boll, Gil222, Aztec, icanttype, Mechonreal, Ma_Say_Gac.  Best wishes to Stefander - get well soon.






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