Submitter
File Information
- Submitted: juil. 24 2009 14:38
- Last Updated: juil. 24 2009 14:38
- File Size: 1003,85Â Ko
- Views: 28
- Downloads: 1
Download Halo Map Tools v3
. . By Monoxide and tjc . .
ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
ÚÙ Halo Map Tools: Overview ÚÙ
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ
°³ °³
°³ Halo Map Tools, currently at version 3.0, is a hacking tool for Bungie's °³
°³ masterpiece first person shooter - Halo:Combat Evolved. HMT currently °³
°³ supports all versions of the game. These include: °³
°³ °³
°³ - Xbox, PC Retail, PC Beta, and PC Demo °³
°³ °³
°³ HMT has grown from a simple sound injector to a very complex app that °³
°³ performs a wide variety of tasks. In Version 3, I have teamed up with °³
°³ tjc, a very talented programmer and hacker, to provide more cutting edge °³
°³ features. °³
°³ °³
°³ [Current Feature Set as of Version 3] °³
°³ °³
°³ - Injection and Extraction of all Halo Resource Files °³
°³ This includes compressed and uncompressed texures, ADPCM and OGG °³
°³ sound files, and *NEW* Models. °³
°³ °³
°³ - *NEW* XML-plugin Based Tag Editor °³
°³ This allows for easily extensible editing of a wide variety of game °³
°³ resources (metadata) The current plugin set supports editing of °³
°³ Vehicles, Projectiles, Bipeds, Damage, Game Globals, Physics, Camera °³
°³ Tracks, and Weapons. °³
°³ °³
°³ - Batch Resource Extraction of all resource files and metadata °³
°³ °³
°³ - *NEW* Metadata Import/Export with automatic ident and reflexive °³
°³ offset correction. °³
°³ °³
°³ - Object Placement and Player Spawn editing °³
°³ Allows modification of coordinates, rotation, and object types °³
°³ °³
°³ - Easy Offset Swapping °³
°³ °³
°³ - Search Functions °³
°³ Locate by Meta Offset, Locate By ID °³
°³ °³
°³ - *NEW* Map Rebuilding °³
°³ Allows you to rebuild a map from resource files, allowing for easy °³
°³ additions and deletions of resources from a file. This can be used °³
°³ easily move things from single player maps to multiplayer maps °³
°³ °³
ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
ÚÙ General Instructions ÚÙ
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ
°³ °³
°³ Note - This app requires the .net framework. It can be downloaded from °³
°³ Microsoft via Windows Update or directly from their website. °³
°³ http://msdn.microsof....aspx °³
°³ °³
°³ HMT is fairly simple to use - just open a map and select a resource from °³
°³ the resource browser. If it has a dedicated plugin or an XML plugin, it °³
°³ will load and you will be able to edit certain properties and/or extract °³
°³ resources depending on the type of tag. °³
°³ °³
°³ Map Rebuilding: This feature requires a little basic knowledge to use °³
°³ effectively. Follow these steps in order to rebuild a map. °³
°³ °³
°³ 1. Into it's own folder, batch extract the multiplayer map that you wish °³
°³ to modify. °³
°³ 2. Open the map that you which to extract resources from and choose °³
°³ "Extract Meta" after selecting the proper tag. If you would like to °³
°³ automatically extract all dependencies as well, check the "Recursive" °³
°³ box. Choose a folder to extract the files to. °³
°³ 3. Copy the extracted files/folders to the folder you extracted the °³
°³ multiplayer map to. Overwrite any existing files. °³
°³ 4. Choose "Rebuild Map" from the menu, and choose the Original Map (this °³
°³ is the original multiplayer map that you batch extracted earlier) °³
°³ *Note that the original map MUST be in the same folder as the batch °³
°³ extracted files. °³
°³ 5. Choose "yes" when prompted if you want to auto fill in the other °³
°³ filenames. °³
°³ 6. Now add any new files you wnat to add to the rebuild to the list at °³
°³ the bottom. For example, if you want to add the Sentinal Beam weapon °³
°³ you would choose the Sentinal Beam.proj.meta file from the proper °³
°³ folder. Note, that you only have to add the parent tag - any °³
°³ dependencies will be added automatically during the build. °³
°³ 7. Now, click Rebuild and wait for it to finish. Once it has completed °³
°³ the rebuild, you will have a new map file in the folder named °³
°³ OriginalMapName.map.rebuild.map. °³
°³ 8. Copy this file to your Halo\MAPS\ folder, rename it to replace the °³
°³ appropriate map, and enjoy
°³
°³ °³
°³ [Notice about bugs in certain plugins] °³
°³ tjc recently decided to leave the Halo Modding scene. He is the °³
°³ author of the XML and Model plugins for HMT, and he has left them in an °³
°³ unfinished state. Because of this, you will undoubtedly notice bugs °³
°³ with these plugins. I plan on fixing these problems eventually, but °³
°³ rather than hold off on the release, I've decided to address the issues °³
°³ in a future release. They are still very usable, but you may find some °³
°³ annoynaces. Please don't come crying or talking trash about the fact °³
°³ that these plugins have problems! They will be fixed - do you really °³
°³ wanna wait and have nothing until then?
°³
°³ °³
ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
ÚÙ Greetings and Thanks ÚÙ
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ
°³ °³
°³ There have been a lot of people who have contributed to this project °³
°³ over time. I'd like to give thanks to a few of them individually. °³
°³ °³
°³ [Defenderz] Defenderz left Halo hacking shortly after I joined it but if °³
°³ anyone deserves credit for being the "father of Halo hacking" it's him. °³
°³ A good portion of the most important discoveries were made by Defenderz, °³
°³ and without him, we wouldn't be where we're at now. Thanks man, °³
°³ wherever you are. °³
°³ °³
°³ [tjc] tjc had joined the HMT project recently to help provide more °³
°³ functionalilty. Unfortunately, due to personal reasons, he has decided °³
°³ to leave the scene and will not be taking part in future HMT efforts. °³
°³ Thanks for your contributions tjc.. you will be missed by all of us... °³
°³ °³
°³ [Iron_Forge] Map rebuilding would have never seen the light of day °³
°³ without the massive amount of help Iron_Forge gave me in the form of °³
°³ debugging, testing, and hardcore reverse-engineering. There were many °³
°³ times that I was completely stuck and was only able to progress because °³
°³ of his help. He's also one of the few people in the scene that I really °³
°³ consider a friend, and he has provided me hours of good conversation °³
°³ throughout this project and has helped me to stay motivated. So thanks °³
°³ Forge! ;oP °³
°³ °³
°³ [Grenadiac] While gren hasn't actually contributed to HMT, his awesome °³
°³ app - SparkEdit - has really helped to expand the scene and has inspired °³
°³ me to make Halo Map Tools the best that it can be. Watch for future °³
°³ versions of SE, as it just keeps getting better and better. °³
°³ °³
°³ There are many others who have contributed to the scene in one way or °³
°³ another. Although I rarely see him these days I also wanna thank °³
°³ Pfhorslayer for bringing everyone together for this project and doing a °³
°³ ton of work that has helped all of us. °³
°³ °³
°³ Also, thanks to the HMT Beta team. °³
°³ You guys were a huge help in getting things ready for release. °³
°³ °³
°³ I hope everyone enjoys HMT.V3 and I can't wait to see some of the °³
°³ awesome new mods that are created using it. °³
°³ °³
°³ Have fun and read the manual before you ask questions! °³
°³ -Monoxide °³
°³ °³
ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
ÚÙ Send questions, comments, and bug reports to HaloMapTools@hotmail.com ÚÙ
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ











