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  • Submitted: juil. 24 2009 14:38
  • Last Updated: juil. 24 2009 14:38
  • File Size: 1003,85 Ko
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Download Halo Map Tools v3

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. . By Monoxide and tjc . .


  ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
  ÚÙ                          Halo Map Tools: Overview                        ÚÙ
  ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ
  °³                                                                          °³
  °³ Halo Map Tools, currently at version 3.0, is a hacking tool for Bungie's °³
  °³ masterpiece first person shooter - Halo:Combat Evolved.  HMT currently   °³
  °³ supports all versions of the game.  These include:                       °³
  °³                                                                          °³
  °³ - Xbox, PC Retail, PC Beta, and PC Demo                                  °³
  °³                                                                          °³
  °³ HMT has grown from a simple sound injector to a very complex app that    °³
  °³ performs a wide variety of tasks.  In Version 3, I have teamed up with   °³
  °³ tjc, a very talented programmer and hacker, to provide more cutting edge °³
  °³ features.                                                                °³
  °³                                                                          °³
  °³ [Current Feature Set as of Version 3]                                    °³
  °³                                                                          °³
  °³ - Injection and Extraction of all Halo Resource Files                    °³
  °³   This includes compressed and uncompressed texures, ADPCM and OGG       °³
  °³   sound files, and *NEW* Models.                                         °³
  °³                                                                          °³
  °³ - *NEW* XML-plugin Based Tag Editor                                      °³
  °³   This allows for easily extensible editing of a wide variety of game    °³
  °³   resources (metadata)  The current plugin set supports editing of       °³
  °³   Vehicles, Projectiles, Bipeds, Damage, Game Globals, Physics, Camera   °³
  °³   Tracks, and Weapons.                                                   °³
  °³                                                                          °³
  °³ - Batch Resource Extraction of all resource files and metadata           °³
  °³                                                                          °³
  °³ - *NEW* Metadata Import/Export with automatic ident and reflexive        °³
  °³   offset correction.                                                     °³
  °³                                                                          °³
  °³ - Object Placement and Player Spawn editing                              °³
  °³   Allows modification of coordinates, rotation, and object types         °³
  °³                                                                          °³
  °³ - Easy Offset Swapping                                                   °³
  °³                                                                          °³
  °³ - Search Functions                                                       °³
  °³   Locate by Meta Offset, Locate By ID                                    °³
  °³                                                                          °³
  °³ - *NEW* Map Rebuilding                                                   °³
  °³   Allows you to rebuild a map from resource files, allowing for easy     °³
  °³   additions and deletions of resources from a file.  This can be used    °³
  °³   easily move things from single player maps to multiplayer maps         °³
  °³                                                                          °³
  ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
  ÚÙ                           General Instructions                           ÚÙ
  ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ
  °³                                                                          °³
  °³ Note - This app requires the .net framework.  It can be downloaded from  °³
  °³ Microsoft via Windows Update or directly from their website.             °³
  °³ http://msdn.microsof....aspx           °³
  °³                                                                          °³
  °³ HMT is fairly simple to use - just open a map and select a resource from °³
  °³ the resource browser.  If it has a dedicated plugin or an XML plugin, it °³
  °³ will load and you will be able to edit certain properties and/or extract °³
  °³ resources depending on the type of tag.                                  °³
  °³                                                                          °³
  °³ Map Rebuilding: This feature requires a little basic knowledge to use    °³
  °³ effectively.  Follow these steps in order to rebuild a map.              °³
  °³                                                                          °³
  °³ 1. Into it's own folder, batch extract the multiplayer map that you wish °³
  °³    to modify.                                                            °³
  °³ 2. Open the map that you which to extract resources from and choose      °³
  °³    "Extract Meta" after selecting the proper tag.  If you would like to  °³
  °³    automatically extract all dependencies as well, check the "Recursive" °³
  °³    box.  Choose a folder to extract the files to.                        °³
  °³ 3. Copy the extracted files/folders to the folder you extracted the      °³
  °³    multiplayer map to.  Overwrite any existing files.                    °³
  °³ 4. Choose "Rebuild Map" from the menu, and choose the Original Map (this °³
  °³    is the original multiplayer map that you batch extracted earlier)     °³
  °³    *Note that the original map MUST be in the same folder as the batch   °³
  °³    extracted files.                                                      °³
  °³ 5. Choose "yes" when prompted if you want to auto fill in the other      °³
  °³    filenames.                                                            °³
  °³ 6. Now add any new files you wnat to add to the rebuild to the list at   °³
  °³    the bottom.  For example, if you want to add the Sentinal Beam weapon °³
  °³    you would choose the Sentinal Beam.proj.meta file from the proper     °³
  °³    folder.  Note, that you only have to add the parent tag - any         °³
  °³    dependencies will be added automatically during the build.            °³
  °³ 7. Now, click Rebuild and wait for it to finish.  Once it has completed  °³
  °³    the rebuild, you will have a new map file in the folder named         °³
  °³    OriginalMapName.map.rebuild.map.                                      °³
  °³ 8. Copy this file to your Halo\MAPS\ folder, rename it to replace the    °³
  °³    appropriate map, and enjoy ;)                                         °³
  °³                                                                          °³
  °³ [Notice about bugs in certain plugins]                                   °³
  °³ tjc recently decided to leave the Halo Modding scene.  He is the         °³
  °³ author of the XML and Model plugins for HMT, and he has left them in an  °³
  °³ unfinished state.  Because of this, you will undoubtedly notice bugs     °³
  °³ with these plugins.  I plan on fixing these problems eventually, but     °³
  °³ rather than hold off on the release, I've decided to address the issues  °³
  °³ in a future release. They are still very usable, but you may find some   °³
  °³ annoynaces.  Please don't come crying or talking trash about the fact    °³
  °³ that these plugins have problems!  They will be fixed - do you really    °³
  °³ wanna wait and have nothing until then? :)                               °³
  °³                                                                          °³
  ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
  ÚÙ                           Greetings and Thanks                           ÚÙ
  ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ
  °³                                                                          °³
  °³ There have been a lot of people who have contributed to this project     °³
  °³ over time.  I'd like to give thanks to a few of them individually.       °³
  °³                                                                          °³
  °³ [Defenderz] Defenderz left Halo hacking shortly after I joined it but if °³
  °³ anyone deserves credit for being the "father of Halo hacking" it's him.  °³
  °³ A good portion of the most important discoveries were made by Defenderz, °³
  °³ and without him, we wouldn't be where we're at now.  Thanks man,         °³
  °³ wherever you are.                                                        °³
  °³                                                                          °³
  °³ [tjc] tjc had joined the HMT project recently to help provide more       °³
  °³ functionalilty.  Unfortunately, due to personal reasons, he has decided  °³
  °³ to leave the scene and will not be taking part in future HMT efforts.    °³
  °³ Thanks for your contributions tjc.. you will be missed by all of us...   °³
  °³                                                                          °³
  °³ [Iron_Forge] Map rebuilding would have never seen the light of day       °³
  °³ without the massive amount of help Iron_Forge gave me in the form of     °³
  °³ debugging, testing, and hardcore reverse-engineering.  There were many   °³
  °³ times that I was completely stuck and was only able to progress because  °³
  °³ of his help. He's also one of the few people in the scene that I really  °³
  °³ consider a friend, and he has provided me hours of good conversation     °³
  °³ throughout this project and has helped me to stay motivated.  So thanks  °³
  °³ Forge! ;oP                                                               °³
  °³                                                                          °³
  °³ [Grenadiac]  While gren hasn't actually contributed to HMT, his awesome  °³
  °³ app - SparkEdit - has really helped to expand the scene and has inspired °³
  °³ me to make Halo Map Tools the best that it can be.  Watch for future     °³
  °³ versions of SE, as it just keeps getting better and better.              °³
  °³                                                                          °³
  °³ There are many others who have contributed to the scene in one way or    °³
  °³ another.  Although I rarely see him these days I also wanna thank        °³
  °³ Pfhorslayer for bringing everyone together for this project and doing a  °³
  °³ ton of work that has helped all of us.                                   °³
  °³                                                                          °³
  °³ Also, thanks to the HMT Beta team.                                       °³
  °³ You guys were a huge help in getting things ready for release.           °³
  °³                                                                          °³
  °³ I hope everyone enjoys HMT.V3 and I can't wait to see some of the        °³
  °³ awesome new mods that are created using it.                              °³
  °³                                                                          °³
  °³ Have fun and read the manual before you ask questions!                   °³
  °³ -Monoxide                                                                °³
  °³                                                                          °³
  ÚÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
  ÚÙ  Send questions, comments, and bug reports to HaloMapTools@hotmail.com   ÚÙ
  ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÙ






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