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- Submitted: juil. 23 2009 14:33
- Last Updated: juil. 23 2009 14:33
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Download EvoXDTSR 02-06-04
EvoXDTSR
Release: 02-06-04
Bug fixes: 1
New features: 10
Other: 2
ddh: efnet@mphacking, efnet@evolutionx
Thanks to Glom and acidflash for helping me bug test. If there are any problems
please report them.
There were a lot of changes this round, so I may have missed something.
---==[Bug fixes]==---
-Very last copy/paste problem
So I kept missing things..blah blah..Anyway, all copy/paste problems
that I knew of were fixed (which was only one thing). You can now ctrl+c
and ctrl+v in the offset edit boxes as much as you want.
---==[New features]==---
-Main window redesign
The main window has a much cleaner interface now. Things have been
removed, or changed. It may take a little bit to get used to, but it
is nothing drastic.
-BP history window redesign
The breakpoint history window has gotten a redesign as well. Instead
of only being able to see one past breakpoint at a time, you can now
see them all. Also, you can copy the information via a right click menu.
This window can also be resized if you wish.
-Save/Load in queue window
The queue window now has a save/load button (Small and in the top right
corner). This will allow you to save and load "scripts" of sorts that you
can make.
-Independent log window
The log window has been moved off of the main window, and put on its own
window. This allows you to resize the log as large as you like.
-Status line
Will just allow you to see what happened last if you happen to have the log
hidden away.
-Main window always on top
You can have the main window always be on top. This is useful if you want
to go thru the log, but not have the main window lose focus.
-BP color status
Breakpoints now have a colored icon next to them to allow you to easily
see which are enabled, and which are not.
Clear = no breakpoint
Dark green = disabled breakpoint
Bright green = enabled breakpoint
-Multibyte pokeing
You can now poke multiple bytes at once, instead of just having a single
byte poke. If you want to see what will be poked before it happens then
there is a setting that will prompt you with the data before it pokes.
-Reverse/normal order
You can also select if you want the bytes poked in normal or reversed order.
This is available thru the settings.
-Screen log soft limit
The screen log has a soft limit (number of bytes to display) that you may not
change. Before this was hard coded. There is still a hard limit that is assigned
by windows. To disable the soft limit put "0" into the size box.
---==[Other]==---
-Method for setting/changing breakpoints
Now if you want to set or change a breakpoint all you have to do is either
double click in the breakpoint area, or right click the offset in the memory
results area. You get a new window that allows you to set various breakpoint
options.
-Dump window option
The dump window is intentionally grayed out. I am currently working on this, and
at it's current stage it's nothing special. You'll do fine with using what the log
shows you.











