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  • Submitted: juil. 16 2009 15:21
  • Last Updated: juil. 16 2009 15:21
  • File Size: 112,04 Ko
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Download RCO Editor v1.12b - PSP

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  RCO Editor
  (v1.12)

  .:            By ZiNgA BuRgA             :.
______________________________________________________________________
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URL: http://zingaburga.fr...ead.php?tid=167
  (if you like this program, I'd be grateful if you joined my forums
  and helped out :P [link above]  Thanks for everyone's support!)

  _______________
/  Introduction \
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  So, you may know about editing the topmenu_plugin.rco to give you
custom XMB icons, but did you know that other RCOs also contain icons?
(though "less important")
This program aims to be a generic RCO editor.

  NOTE, THIS WILL _ONLY_ WORK WITH DECRYPTED RCOs! (FW2.50 is
prefered)

  _____________
/  How to Use \
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  Firstly, this has ONLY BEEN TESTED ON 3.03 OE-C and 3.10 OE.  I
believe it _should_ work on all 2.71 SE and 3.0x OE.
For 3.10 OE, customized topmenu_plugin.rco files won't work, but it
seems that customizing other RCOs (eg opening_plugin.rco) still works.

  Also note, ALWAYS keep a backup copy of the RCO, incase either you
or the program stuffs something up.

  Now, that out of the way, it's quite simple to use:
1) Open your DECRYPTED RCO file (get them from a FW2.50 dump; no, 2.60
  will NOT work)
2) Now you can either extract a DAT/MIG/BMP or replace an icon with a
  BMP or DAT.  Note that only 8 and 32bit BMPs are supported.  For
  32bit BMPs however, you'll need to make sure there's 256 colours or
  less; otherwise it won't work.
3) Alternatively, you can select the Text Resources tab and change
  some text.
  Note that only 8bit BMPs are stored in RCOs, however, the alpha
  channel is often used (I've yet to see a program which recognises
  the alpha channel from a 8bit BMP)  For this reason, I've
  implemented the option of saving to 32bit BMP.  However, still only
  a limited number of programs recognise 32bit BMPs :(  Photoshop
  works however.
  Also, when saving in 8bit BMP, often the alpha channel is set to 0,
  so it may turn out bad when converted to MIG.  For this reason, I've
  implemented a checkbox which will invert the alpha channel to fix
  this issue.
  
  Lastly, MAKE SURE YOU KNOW HOW TO USE THE RECOVERY MODE!  I'm not
  guaranteeing that this program generates valid RCOs - if you happen
  to flash an invalid RCO and it stuffs your PSP up, you really need
  to know how to recovery if such an event happens.

  ______________
/  Limitations \
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  This program is written in Visual Basic... :(
Because of this, older versions of Windows (eg 9x) may not come with
the VB6 runtime files - download these from:
http://download.micr...B290887-X86.exe

  __________
/  History \
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RCO Editor v1.12 (11th Mar, 2007)
- Fixed more bugs
- Added a text search function
- There's now an "expert" mode (launch RCOEdit with the 'expert'
  command-line switch or edit the INI).
  This gives a few more options:
  > Access to Page/Anim resources - I'm not sure how these are
  exactly structured, but they are somewhat editable
  > Can change the visible dimensions on MIG resources
  > "Random Info" button just displays some, erm, random info

  
RCO Editor v1.11 (3rd Mar, 2007)
- Fixed yet some more bugs, lol.
- Added a Replace Multiple resources function (for MIG/VAG/OMG
  resources)
- Many bugs fixed with VAG replacing
- Now handles multiple channel (stereo) VAGs properly - you can also
  make stereo sounds too :)

RCO Editor v1.10 (28th Feb, 2007)
- Fixed a few bugs
- Other slight changes
- Support for editing text - note that you can also use _longer_ text
  than the original!
- Name change
- Padding is now disabled as it seems to have no effect any more :)
  
RCO Icon Editor v1.07 (22th Feb, 2007)
- Fixed various things
  > now should generate more "standard" RCOs
  > now should be able to extract a few more icons (note, the program
  doesn't recreate the icon exactly as it was before, so I'm not
  sure if replacing some icons will break the file or not :S)
- Added support for FW2.60 RCOs

RCO Icon Editor v1.06 (19th Feb, 2007)
- Added support for PNG resources
- Fixed a few bugs - should also recognise a few more resources (4bit
  MIG support is yet to be done)

RCO Icon Editor v1.05 (15th Feb, 2007)
- Added an Extract All function
- Will now automatically backup the RCO before editing (makes a .bak
  file)
- Bug fix (was causing issues when loading some custom
  system_plugin_bg.rco files)

RCO Icon Editor v1.04 (14th Feb, 2007)
- A simple hack to make RCOs containing multiple VAGs to be recognised
  correctly
- Minor bugs with the Preview window fixed

RCO Icon Editor v1.03 (14th Feb, 2007)
- Added a Preview window
- Labels should now be correct
- Writes more "standard" RCOs, thanks to Z33's excellent documentation

RCO Icon Editor v1.02 (14th Feb, 2007)
- Added an option to make the colour of the first pixel transparent

RCO Icon Editor v1.01 (13th Feb, 2007)
- Fixes some bugs :)

RCO Icon Editor v1.0 (12th Feb, 2007)
- Fixes some offsets - increases chances of customized RCOs working
  without padding (testing with an opening_plugin.rco, the bootsound
  now works, but the animation is still stuffed :|)
- Can now handle OMG and VAG resources (for VAG, that means you can
  now use bootsounds larger than ~197KB!!!)
  
RCO Icon Editor beta (11th Feb, 2007)
- Added the ability to replace icons
- Fixed some bugs in alpha 2

RCO Icon Editor alpha 2 (10th Feb, 2007)
- Added the ability to extract icons as a MIG, or BMP (8 or 32 bit)
- Added a Preview function

RCO Icon Editor alpha (9th Feb, 2007)
- First Release :)

  __________
/  Credits \
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- LaVolpe for his 32bit BMP render for VB6.  This can be found at:
  http://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=67466&lngWId=1

- Also, everyone involved with the XMB icon editing - your discovery
  helped me in figuring out how everything works :)
  
  _____________
/  Disclaimer \
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Oh, man, do I _have_ to write this?
By using this program, I am NOT responsible for any damage, loss
of fun etc that this program may cause.

Also, you may distribute this program in any way, as long as
it's in its original, unmodified package (ie with this readme), and
it remains free.






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