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Wii / Wii U
Reverse engineering of the gamepad Wii U on PC
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Xbox 360
Xbox One : summary of the Microsoft conference and new Xbox 360
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Playstation 3
PS4 : 399€, second hand games and no internet connection required... Bloody Hell !!!...The King is back !
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Wii / Wii U

Here too, some things are moving. Not really the console emulation, but rather the emulation of the gamepad, namely the tablet Nintendo. Pierre Bourdon, known under the pseudonym of delroth_ on Twitter, has posted a video on the progress of reverse engineering.

The display but also gamepads control can now be done via a PC. All controller plugged to the PC can therefore be used as Wii U. The demonstration is done with an Xbox 360 controller. Stunning news that will gradually allow open doors (already partially opened) to the Wii U.
 

https://www.youtube....d&v=Yt2-IRiWd40

Tuesday 18 June 2013, 18:00 by artik. Read 43 times
Wii / Wii U

Quadforce is an emulator developed by Crediar, which allows you to run on Wii (not Wii U / vWii) games such as Mario Kart GP, GP 2 and F-Zero AX, available only in the arcades, but with an embedded Wii (Called Triforce). The novelty of this version is the support of F-Zero AX.
 
update May 13 at 19h30 : New version 4.0, which allows the introduction of Virtua Striker 4. Big thank you to vinz9zd for his video. The demo TriForce starts at 5:40 ^^
 

 

 

v4.0:
*Added Virtua Striker 4 Ver. 2006 JAPAN and EXPORT support with local two
player support.

 

==============================================================================
                 quadforce v 3.0 by crediar - 8th May 2013
==============================================================================
quadforce allows you to run the Trifoce arcarde games Mario Kart GP, GP 2
and F-Zero AX on a Wii from an SD card. It can not run any GameCube games.
No other Triforce games are supported or will be in the future.
There will be no source, this project is not based on DML in any way and
isn't using any GPL code.
Changelog:
------------------------------------------------------------------------------
v3.0:
*Fixed a crash in F-Zero AX that occurred on newer systems
*Added CARD support for Mario Kart GP 1&2
*Added patch for unlimited CARD usage for Mario Kart GP 1&2
*Added Reset/Shutdown via button combo (R + Z + Start) (R + Z + B + D-Pad Down)
has to be enabled via config
*Increased deadzone of L/R for F-Zero AX
v2.0:
*Added F-Zero AX support
*Added cheating/debugging support, requires sd:/sneek/kenobigc.bin
*Added patch for MK1&2 and F-Zero AX to always have 1 credit
*quadforce no longer cares about the config version

Installtion:
------------------------------------------------------------------------------
Real-NAND:
*Simply use any WAD installer of your choice and install the quadforce.wad
EMU-NAND:
*When using SNEEK r195 or higher you can copy the quadforce.bin to:
   sd:/sneek/quadforce.bin
otherwise you have to copy it to:
   sd:/title/00000001/00000100/content/00000008.app (When using MIOSv10)

Information:
------------------------------------------------------------------------------
When starting F-Zero AX it askes you to calibrate the controls,
circle the analog stick around and press A/B after that press Start.
In the case a WaveBird controller isn't working for you simply hold any
button while quadforce is loading until the game shows up.
The name entry in Mario Kart GP 1 is very sensitive try pressing the A button
as short as possible.
When choosing not to continue in Mario Kart GP 1&2 the game will get stuck,
your savedata is not lost if you turn off even though Mario Kart GP 1 says
it is still saving.
Controls:
------------------------------------------------------------------------------
Mario Kart GP 1&2:
    A: Item button, use items, can also be used as OK button
    B: VS Cancel button, can do certain things depending on situation (read on-screen instructions)
    R: Acceleration
    L: Brakes
    Tapping L jumps and activates sliding, during sliding you get a shield.

F-Zero AX:
    A: Acceleration
    B: Brakes
    Y: Boost
    L: Drift left
    R: Drift right
    Digital-Pad: change views

------------------------------------------------------------------------------
Thanks to tmbinc for most of the Triforce related information.
Also a huge thanks to all who donated (in no order):
TomR
8BitWalugi
FZEROMAN
kenshen
Fire-WSP
Rydian
Cyan
hanginggarden
CosmoCortney
LWares87
Garet12
MassiveRican
WHat
scooby74029

 
Download Quadforce v4.0

Tuesday 18 June 2013, 17:27 by artik. Read 24 times
Playstation 3

Iris Manager moves ever closer to its main competitor, the famous MultiMan. While Mulitman offers many features, people find it too complicated to use for finally just run games. This is where Iris Manager changes the game. Always present in the race, it still offers far fewer options allowing it to be relatively simple to use. However, Estwald (Hermes), and D_Skywalk Miralatijera, the Iris Manager developers update it regularly to bring a lot of bug fixes or features.

Update may 16, 11h14am, version 2.42 :
 

Fixed crash when detecting between CFW 4.40 and CFW 4.41.
(Thanks to Rancid-o for the fix and LoboGuara for the notification)

 

1) Italian language update (thanks to AlexanderPs3Mod)
2) Added Simplified and Traditional Chinese languages support ​​(thanks Liqianyu)
3) Added syscall 879 emulation (Bd Media ID) for DiscLess Payload
4) Improved discless mode in 3.55, 4.21 and 4.30 CEX CFW. With a USB device, it mounts on exit; without USB device, use the "PS" in Iris Manager to display the disc. If your CFW requires mounting a USB device for disc-less, remember that pressing START (Global Options) and then SELECT display and record the generated Event ID.
5) Added fixed DEX and CFW 4.41 payloads, corresponding to patches from PS3 ITA Fan Control Manager (thanks to Zz_SACRO_zZ , Rancid- o for contributing and greetings to the rest of the PS3ITA Team for initiating a project based in Iris Manager)
6) Also added the method to fix Error 0x80010009 in CFWs sharing the same keys (from 4.21 to 4.41) when a executable is greater than that of CFW. In this case, I made a custom implementation code from ITA PS3 Team:
The games and updates are patched to use "Check Files" option (Test Game) that in my opinion, is the right choice for this
Instead of using fixed offsets to read the version, its taken from the SELF / SPRX header offset to prevent a possible change in position of the data (which would leave the executable unusable) and simplify the routine, which will serve to all executables.
Instead of patching to version 3.41 which can lead to confusion and perhaps create problems in the future, we patching the same version of the detected CFW. This way, it always informs a compatible version with the same keys.
It manages all file errors that may occur.
7) Using Sandungas suggestion, it uses / dev_hdd0/GAMES/covers and / dev_hdd0/GAMEZ/covers as potential places to find cover art to avoid duplication of data between Iris and Multiman. Iris will not look for covers on external drives because the process will be slow and complicated and we can all easily copy (using the File Manager) content to the internal disk.
Media ID on BD
In anticipation of a possible check BD Media ID (Export 0xEF666B52 in liblv2 and syscall 879) has been carried out for inclusion in the payload Disc emulate Less.
To get it you need to be in "With BDVD Controller" (With BDVD Controller) and insert the disk after running Iris Manager. Failure to do so, the syscall return Error 0x80010005 and it will not be possible to obtain the ID. Press SELECT on the disc icon, we see in the options "BD ID: XX XX ..." in blue because it is a Bluray disc and yellow when it comes to a game on the hard drive to recover the information.
My original disk MGS4 seems to not have BD Media ID and returns all data to 0 and error 0x80010006: This will be the default mode of operation of the emulation, then possibly some old games lack it.
When you insert a disc, you create a file in / dev_hdd0/game/IMANAGER4/config containing the ID and extension. Did. For example, for Kill 00081.did BCES-Zone 2, which is used as temporary store ID.
Later when launching the game dede hard disk (internal or external), or entering their options with SELECT, Disc-Less mode that ID is taken and stored in the file BDMEDIA_ID in your root directory (for example, in my If, on / dev_hdd0/GAMES/Killzone2/BDMEDIA_ID) and stored by the syscall function 7 in the payload 40 to be used from the syscall 879.
In short: if the BD Media ID is 16 bytes to 0, it will return the ID and error 0x80010006. If by syscall 40 keep an ID function 7 average, returned the ID without error.
Thus, if a game is to check if it is running from the original disk using that facility, will give you the correct ID and avoid problems.

 

1) Updated Italian language (thanks AcidBuRn1)
 
2) Fixed error in the definition of a variable in the FTP which made the console will turn off when not using the remote, but was transferring files
 
3) Further improvement for PSX emulator that eliminates the need to modify usleep () changing it to a method that allows syscalls redial as often as desired [chulito] (So ​​we can make calls step that conflicted loop by entering the syscall to change the turning point)
 
4) Added in the menu "Tools" tool "Fan & USB Wakeup Control".
 
- Allows control of satellite payload temperatures, System Manager (sm.self) in Miralatijera 4.40 CFW + Core 3.3.0, by the SYSCON or speed set by the user (option "By User and speed in" User / Shutdown Speed ​​" .
 
- Displays real time information of the temperatures, fan speed mode and current.
 
- Allows you to set the behavior of the Payload / S. Manager adjusting speed / temperature to suit the user and reset defaults and remember the values ​​set ("Set Settings" and record the values ​​fixed)
 
- From System Manager (sm.self) to set a time (or disable) in steps of 10 seconds for the utility writes a file on the USB device in use and avoid "sleep" for lack of activity

 
Download Iris Manager 2.41
Download Iris Manager v2.42

Tuesday 18 June 2013, 17:16 by artik. Read 14 times
Xbox 360

While the Wii, PS3 and Wii U scenes move pretty good, the Xbox 360 scene isn't moving so much. Today, Swizzy releases a new version of its PC application : Dashlaunch Temp Monitor. It helps to know the temperatures (motherboard, RAM, CPU, GPU) of the console, while, you're are playing a game, for example, all from your PC. It also passes on V1.4 with a new visual improvement.

Changelog :
 

- Changed: Major code cleanup
- Changed: No longer saving settings to file on disk, it now saves settings to registry
- Changed: The options window no longer have textboxes for numeric input, it now have NumericUpDown, meaning you now have arrows to choose input with
- Added: Graphs, you can now get statistics on how your consoles temperatures changes over time (this uses ZedGraph: http://www.codeproje...library-for-NET )
- Added: Method to convert « old style settings » to new one…
- Added: Corona memory units are now displayed with an easier to read path aswell - Added: Added some more poweron reasons (and changed a little with how they’re displayed)


Here's a preview of the result when testing temperatures Dashlaunch (100% FanSpeed​​) Measured temperatures are not contractual :



Download Dashlaunch Temp Monitor v1.4

Tuesday 18 June 2013, 16:47 by artik. Read 42 times
Xbox 360
After the announcement of R-JTAG with a lot of talk, the Xecuter team presents us todays one of its future products : the QSB V3 Ext. This product allows you, if your console is closed, to read or write the Nand from your console, without the need to Disassemble it. This product contains an internal module composed of the same connector as the Nand-X and a "flat" cable connector to connect it to an external module.
 
Available next week for $ 13, this add-on is not particularly attractive, given that other less expensive solutions can do exactly the same thing.


 
 

Tuesday 18 June 2013, 16:37 by artik. Read 30 times
Playstation 3

The team responsible for 3K3Y just posted a message on Facebook quite interesting. Only the COBRA team announced to be able to extract the key plapyers in 3.55+ OFW, we can only enjoy that competition has advanced on this point.

translation:
 

The 3k3y SATA is ready !

After months of testing, 3k3y SATA is now entered in production.

All SATA models are supported by various daughterboards.
The first daughterboard supports the following models:

-The fat PS3s, the CECHL and higher models.
-The slims 20xx/21xx.

The 3.55 version is still needed for the extraction of keys but we made ​​some interesting discoveries that could eventually lead to a key extraction directly from the player.

Tuesday 18 June 2013, 16:24 by artik. Read 61 times
Playstation 3
Italian developer Francesco Lanzillotta delivers an update 1.3 of its program called Bite. Based on PSP2PS3 1.7.3d from Aldostools, it will allow you to simplify the whole process of converting ISO PSP into PSP Minis. These will be available as PKG to install and launch just from your console.

This version provides better stability, but also the beginning of the treatment of PSP homebrew on PS3. For now, only some work, but the list could grow.
 

Released Bite 1.5 with support Homebrew
The team BiteYourConsole is back in the evening releasing the new version of Bite with support in the realization of homebrew.
In this new version there are two good news, we have added the possibility to create backup with the new method remaster and the second novelty, we can, through steps dictated by Bite, convert PSP homebrew to run them on the PS3.
Interacting with Bite is simple, we can directly use the PSP console, the console because every button has its own function.
Bite Functions:

Down Arrow and Up Arrow: Opens and closes the console, is used for the construction of homebrew.
Left Arrow and Right Arrow: Opens or closes the help function.
Home button: Returns to the menu selection.
Volume function keys: Use the plus and minus buttons can decrease or increase the volume (if you load an mp3 file).
Circle button: Opens the folder where installed Bite.
Musical Note: Open the audio file (mp3)
Select button: Used to upload files cso, iso, eboot.pbp or files pkg.
Start button: This function is not available.
The keys angle handpiece squared circle eg: Generic buttons, used for various functions.
Once created, we can decide whether to pick them up files from the folder where they are created, in this case click on the Select button and copy the files so created, or through the transfer ftp server on PS3, the files will be saved in the package and installed with multiman with the bubble function, this function may still have some small bug, we will try to fix in a future release.
In the tools folder we can find a file backup_bat, use it in case some files can become corrupted, you can intervene by pulling back the batch files used by Bite.
Attention: For proper operation of Bite do not change the installation directory, in the version No Setup Bite extract the folder into the directory 'C: \ Program Files'.

 

Download Bite 1.5
Tuesday 18 June 2013, 16:01 by artik. Read 46 times
Xbox 360
If Microsoft has launched a cat among the pigeons with his announces worldwide criticized, the famous french association "UFC-Que Choisir", published a text saying being ready to face the giant, especially concerning the required connection every 24 hours, indicating that many families do not have even internet:
 

"It appears incomprehensible from a company like Microsoft. It is said that everyone has internet, but this is not the case. And if the operator is changed, it will take time before the new provider open a line, and there may be cuts ...

[...] There is "no way" that we leave the consumers alone to face those troubles.

[...] The user will be penalized in the use of the product they are buying. It is inconceivable.

[...] The player must be able to play when he wants, to share a game to a friend when he wants and then, to sell it when he wants. These restrictions are incomprehensible.

[...] Parents can not discover on the way home that internet is required to make it works. And then, It is not possible to do what you want with the games you payed."


It is unlikely that Microsoft will bend under the pression of a small French defense of consumers association. A little patience to learn the ins and outs. Thanks to Megaoctet for the information
Tuesday 18 June 2013, 15:50 by artik. Read 31 times
Wii / Wii U
One of the best managers is back as FIX94 has released a new version of WiiFlow and thus continues his hard work. This loader to the Graphic User Interface especially focused on a coverflow display has many functions. The main one is obviously the launch of Wii backups via an USB device. Other features are smaller but very useful : the original dump directly into the USB, launching homebrews files and WiiWares games...
 
Updates of its loader are minor and are, in this case, related to the stability of the loader.
 

hey guys, time to update to 4.1.3!
not much changed this time but you know stability updates are important, thats the log:
-added my ntsc-j patch for gc games, meaning you should be able to play japanese gc games on non-japanese properly now
-updated the wii game video patching, now if you set video patching to normal or higher, it will also apply the sneek video patch, this will give you a much higher compatility in patching video modes
-added fwrite patch, just set debugger to OSReport
-fixed up some neek rev checks
-replaced the "Disabled" hooktype by "AUTO", meaning it will automatically set the hooktype VBI for you if you want to use cheats but forgot to select a hooktype
-added debugger pause back, it will be automatically enabled if you just use debugger but no cheats
-added full plugin dol path support, meaning if you use for example
dolFile=usb1:/apps/snes9xgx/boot.dol as dol file path,
wiiflow will also load it from there, if you just specify for example
dolFile=snes9xgx.dol, wiiflow will add the plugin path to it to build like
usb1:/wiiflow/plugins/snes9xgx.dol for loading
-added plugin dol path auto partition searching, meaning if you do
dolFile=apps/snes9xgx/boot.dol, wiiflow will check through
sd:/apps/snes9xgx/boot.dol, then usb1:/apps/snes9xgx/boot.dol, etc.
-updated wiiflows libraries, this should give more stability especially for cover loading
-added quadforce 4+ support
-added a new plugin argument, {name_no_ext}, it will get replaced by the filename, just without its extension
-now required and selected categories are cleared whenever you change source(s)
download on google code, as usal

Download WiiFlow 4.1.3
Tuesday 18 June 2013, 14:06 by artik. Read 29 times
Xbox 360

Xbox One : summary of the Microsoft conference and new Xbox 360



The conference begins with a some video games, then, continues to the presentation of the new Xbox 360, finer than the previous version. Then arrives the Xbox One, with the presentation of Ryse, Son of Rome (only on Xbox One) with a played demo since screenshots are from a playable version, and a variety of games, interesting or not.

Finally, the new console from Microsoft will be available in November 2013 for a price of $ 499 in the usa, and 499 € in Europe. Surprisingly, no clarification about the connection every 24 hours, and the ability to share its games to a friend. Fear of being booed ? Anyway, the games will be sublime, as the videos show, and my screenshots less easily. See you tonight for Sony conf ^^

The new Xbox 360 :




Ryse, Son of Rome (only on Xbox One) :





Here come the new Killer Instinct with a faster demo :





Now, Sunset Override, a crackdown like in a infinite and zany universe :




Forza 5 is presented to show the power of the new Xbox One with a video showing the motor of the new game fron turn10, and another video for the end, only with the 3D motor :




Microsoft says they want to support independent developers. So, three games are presented. The new Minecraft (Xbox One Edition). With pixels always thiner not really interesting. Next, Quantum Break is shown :






Here, we are reaching a next level !...
Here comes D4, a new license using cell shading cell shading. Project Spark, unknown, is also presented, another god game, not so great. the important point is the "open world", offering a real interactivity with a large number of players :




We continue with the compatibility between the Xbox One and tablets running under Windows 8 and new functions such as the "timeline" :



Ou l'Upload Studio who allows you to share videos with your friends :



Then Xbox Broadcast who allows you to stream games via Twitch.tv. Les Microsoft Points are now real money :



Panzer Dragon is now on stage :



Dead Rising 3 (an open world game, too) !




The Witcher 3 :





Battlefield 4 will run at 60 frames per seconds (a little bug during the presentation). Whoa !...that was really amazing... :




A light presentation for Below. A new Halo 5 in 2014 with no less than 60 frames per minutes :




Titanfall :




End of the conference.

Tuesday 18 June 2013, 13:54 by artik. Read 32 times