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Wii / Wii U
A first dump game Wii U onto ISO by team Venom
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Playstation 3
CFW Rebug 4.41.2 LITE and CFW Rebug 4.30.2 D-REX available *update*
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Xbox 360
The future R-JTAG hack is finally revealed and is fast approaching * Update *
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Wii / Wii U

Shortly after the l'annonce d'un ODE by the Wiikey team, the WiikeÜ, first dump of Wii U The Avengers - Battle for Earth (EUR) game has been released by the Venom team. The weight of the release is about 23 Gb, and information in the NFO tells us the good: an AES key.

Small tackle also in their NFO about Failoverflow team, adding: "Well then,  where is the team of giants who broke the security console last December?". Remains to wait to know more.

 

______ /\__________________________ __________ __/\ _______
____\ \/ / _ / _ \/ _ \/ \/ /
| \ // / / / / / // \/ / _
| \ / _______/ / // _/ / / // rtx/
| VENOM \\ /\__________/_____/_____/\____\_____/______/_____/ /art: \ /
`——– \ / –> Proudly Presents: The Avengers – Battle for Earth (EUR)
\/


Publisher: Ubisoft Platform: Nintendo WiiU
Developer: Ubisoft Origin: Europe
Release Date: May 2013 Size/Format: *.ISO (WUOD)
Release Info ————————————————————–>


Wow, things are starting to heaten up, eh?
We think a teensy bit of disc image header is cute and courageous.. but
here at VENOM we go for GOLD!
Today we give you the first full WiiU disc image! Nothing more to add, enjoy
For the curious tinkerers, if you EVENTUALLY want to play this disc image
by whatever means, you will probably need this AES key:
>> 027c9557648a1a999aa7848319bb5ef2 << P.S. Where are the sleeping giants who broke this console back in december?


Greetings ————————————————————–>


LEGACY . CAPITAL . RISING SUN . DUAL CREW SHINING . ECHELON . MODE7
KALISTO . MENACE . TRIFORCE . JESUS . SUXXORS . F4CG
COMPLEX . DUPLEX . MONEY . ESPRiT iSO
__
\/ ———————————–>
“The Playmakers”

 

Sunday 05 May 2013, 15:29 by Nickaardo. Read 547 times
Playstation 3

The updates Multiman strung inexorably. This loader, now become a must have for PS3 owners hacked, has for main function to allow you to run your backups of PS3 games. It provides compatibility with a wide range of titles, if not all. Their display in the homebrew is very neat and attractive and above all can be done in different ways. You can then choose between a coverflow style to WiiFlow or a more simplistic style in list form.

 

Besides all this, Multiman has many other functions. A file browser to perform file transfers between hard drives is available as well as a FTP client to allow copies using FTP. Finally, Multiman, it is also the start of all video formats through its association with Showtime video player, the ability to enjoy the game "retro" but also PS1 and PS2 games using integrated emulators, and much more!

 

The novelty of this version is the full support of the CFW of Rebug team: 4.41. To install it, you can whether install the BASE version (full)  or use the update (but you must be minimum 04.30.00).

 

 

* Added support for 4.41 CFW
*All specific features (like BD Movie region Change, BD-Mirror, DYNAREC,
PS1 BIN+ISO backups, PS2 Classics, discless, etc) work.

 

Télécharger Multiman 04.40.00 (update)

Télécharger Multiman 04.40.00 (base)

Sunday 05 May 2013, 15:16 by Nickaardo. Read 481 times
Playstation 3

Developed by djpopol, member of our forums, Ez PSP2PS3 is a program designed to simply convert ISO PSP onto Minis PSP or PSP Remasters. Its major asset is its intelligence because its code was developed so that almost everything is automated. The detection of the ISO is for example made by the program, you do not even need to know if the game requires a signature.
 
There are a lot of other features regarding this application, you will find a non-exhaustive list below. Supported formats are .DAX  .CSO and .ISO, knowing that it is possible to convert .DAX / .CSO games. ISO in the manual mode. Three languages ​​are available: English, French and Spanish. Note that the program requires .NET Framework 4.5 to run.
 
Main functions:


 

Conversion of DAX, CSO or ISO onto PSP Minis or PSP Remasters Choice between 2 modes : automatic mode and manual mode  EBOOT.PBP zip Generation of ISO.BIN and MINIS.BIN from the EBOOT.PBP Save fix Customization of PKG to generate Conversion of DAX/CSO  onto ISO (manual mode) Extraction of ISO (manual mode) Creation and extraction of PKG (manual mode) Creation and extraction of EBOOT.PBP (manual mode) Creation of ISO.BIN (manual mode) Creation of EDAT (manual mode) Choice between 3 languages : french, english and spanish Customization of the UI

 

Version 1.3 released today is characterized by the contribution of many changes, the most notable are the code rewriting and the conversion support of PSP Remasters games.
 
Changelog :
 

Code entirely rewriting. Support of "remaster" method and ability to choose the  MINIS2.TXT (to create them, see minis2-examples.txt file). Otherwise, the program
uses default options (see MINIS2.TXT) Support of PBP. New manual mode. ISO size checked, that should not be higher than 1775861760 octets. Signing of the ISO which is necessary. In automatic mode, the program will directly do it but not on the original ISO. In manual mode, you are asked whether you want to sign up or not, if yes, it is possible to choose the path of the new ISO (it is possible to take back the original ISO). For manual mode, creating images to the required size, with visual and save wherever you want (except for PIC0.PNG if it does not exceed the MAX (1000x560) dimension. If it exceeds the MAX size, then it will be resized onto the MAX size). Supported formats are: Ability to add ICON1.PAM and SND0.AT3.

 

Automatic Mode

 

Manual Mode

 

Éditeur d'images

Télécharger Ez PSP2PS3 1.3

Sunday 05 May 2013, 14:47 by Nickaardo. Read 196 times
Playstation 3

The Rebug team, especially composed of Evilsperm and cyberskunk, decided to publish her latest custom firmware. For her, it was not as useful to do like everyone, and the team wanted to bring something really different to the CFW, like the former Rebug Selector that has been completely redone and re-lifted.

 

The releases are therefore proposed, including a 4.41.1 and 4.30.2 D-REX compatible with consoles DEX.

 

MD5 :

CFW Rebug 4.41.1 LITE : 26db0c444ebf09c9ad58790d57d7a700
CFW Rebug 4.30.2 D-REX : 43a716b43dd6e920323ed4815c780ef3

 

Updated with the 4.41.2 version which fixes a bug of the install package on consoles of which the QA Flag is not enabled.
MD5 c974aaf02e14ac002cbb9a0d80a40890

 

REBUG 4.41.2 LITE EDITION – MAY. 1ST 2013
FIXED – Bug stopping pkg files installing on non-QA’d PS3


Changelog :
 

REBUG 4.41.1 LITE EDITION – APR. 30TH 2013
FIRST RELEASE - See below for full LITE EDITION features.

 

 

REBUG 4.30.2 D-REX EDITION – APR. 30TH 2013
FIRST RELEASE – All 4.30.2 REX EDITION Features

(Firmware is identical)

FEATURE - Installs on DEX PS3 System

 

FEATURES FOR REBUG LITE EDITION FIRMWARE ONLY

 

FEATURE – QA Token compatibility
FEATURE – OtherOS++ support enabled
(Use Rebug Toolbox to Boot OtherOS with different LV1 patches)
FEATURE – Package Manager
(Replacement for the standard ‘Install Package Files’ option)
INCLUDED – Rebug Toolbox 02.xx.xx
(Install included Rebug Toolbox or higher for full compatibility)
PATCHED – LV1: Disable System Integrity Check
(Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled)
PATCHED – LV1: Undocumented function 114
(Allow mapping of protected memory)
PATCHED – LV1: Skip all ACL Checks
(Needed to allow booting of OtherOS)
PATCHED – LV1: Peek and Poke support
(Unused LV1 call 182 and 183)
PATCHED - LV2: Peek and Poke support
(LV2 Syscall 6 and 7)
PATCHED - LV2: Peek and Poke support for LV1
(LV2 Syscall 8 and 9)
PATCHED - LV2: LV1 CALL System call
(LV2 Syscall 10)
PATCHED - VSH: Allow Unsigned act.dat and *.rif files
PATCHED - VSH: Disable Unlinking/Deleting of act.dat

 

 

FEATURES FOR REBUG REX EDITION FIRMWARE ONLY

 

 

FEATURE – Dual LV2 Kernels CEX/DEX
(Swap your EID0/LV2 kernel using Rebug Toolbox in seconds)

FEATURE – ALL Retail functions available in CEX mode
(No need to install different firmware)

FEATURE – ALL Debug functions available in DEX mode
(No need to install different firmware)

FEATURE – ProDG Connectivity in DEX mode

FEATURE – QA Token compatibility

FEATURE – OtherOS++ support enabled
(Use Rebug Toolbox to Boot OtherOS with different LV1 patches)

FEATURE – 4.31 Version Spoof files
(PSN/SEN Enabled for REBUG 4.21.1 and higher)

FEATURE – Package Manager
(Replacement for the standard ‘Install Package Files’ option)

INCLUDED – Rebug Toolbox 02.xx.xx
(Install included Rebug Toolbox or higher for full compatibility)

PATCHED – LV1: Disable System Integrity Check
(Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled)

PATCHED – LV1: Undocumented function 114
(Allow mapping of protected memory)

PATCHED – LV1: Skip all ACL Checks
(Needed to allow booting of OtherOS)

PATCHED – LV1: Peek and Poke support
(Unused LV1 call 182 and 183)

PATCHED - LV2: Peek and Poke support
(LV2 Syscall 6 and 7)

PATCHED - LV2: Peek and Poke support for LV1
(LV2 Syscall 8 and 9)

PATCHED - LV2: LV1 CALL System call
(LV2 Syscall 10)

PATCHED - VSH: Allow Unsigned act.dat and *.rif files

PATCHED - VSH: Disable Unlinking/Deleting of act.dat

FUN FEATURE – Fake Save Data Owner
(Use Game Saves from ANY Owner)

FUN FEATURE – Lock/Unlock Trophies

FUN FEATURE – Cinavia protection disabled

 

Q: WHAT IS D-REX EDITION?
A: Basically D-REX EDITION is REX EDITION that can be installed on a REAL DEX or coverted DEX PS3 System.

Q: WHAT IS LITE EDITION?
A: LITE EDITION is straight up CEX/RETAIL PS3 firmware it has NO DEX/DEBUG features.. AT ALL.

Q: WHY MAKE LITE EDITION?
A:
Because at the moment 4.4x DEX firmware is not in the wild and we 100%
refuse to make a version hybrid (using 4.30 DEX files in 4.41). There is
approx. 70 files that need to replaced in CEX firmware for it to become
a complete DEX firmware. About 40 of those files at least have been
updated in the CEX firmware since 4.30 (if you look at 4.40
PS3PATCH.PUP) and more again with 4.40 and 4.41. With so many file
changes it makes a nice recipe for instability..

NOTE: Remember to update to the latest Rebug Toolbox included in the LITE EDITION firmware.

Enjoy

 

~ Codename: REBUG Team

 
Le ’999′ DOWNGRADER :
 

FEATURE – All 3.55.x REX EDITION Features (Firmware is identical)
FEATURE – Downgrade any firmware version CFW with spkg sig check patched

 
Manager Package :

The package manager has also changed and is no longer called "install package manager." It allows installation and removal of .PKG in dev_hdd0/packages, dev_usb / packages and the "Install Package Files" standard. In addition, the "bubbles" of downloaded PSN content will be visible under this option, rather than in the game menu

In this menu, you will find three options:


PlayStation®Network Content
Manage your PlayStation®Network contents.

Install Package Files
Install PKG from your USB devices

- PS3 Hard Disk (dev_hdd0/packages)
- Package Folder (dev_usb/packages)
- Standard Package Location (Standard Install Package Files locations)

The installation of "All .pkg" is possible by pressing triangle.

Delete Package Files in:

- PS3 Hard Disk (dev_hdd0/packages)
- Package Folder (dev_usb/packages)
- Standard Package Location (Standard Install Package Files locations)

REBUG TOOLBOX :
 

Rebug Toolbox is an application designed to perform all the functions of CFW Rebug REX EDITION. In addition to take into account the EID0 of CEX / DEX and the Kernel swap of LV2, it also offers an FTP client and a few other functions.


 

 
INSTALL:
 

1: In XMB, go to game menu
2: Select Package Manager
3: Then Install Package Files
4: Select PS3 Hard Disk
5: Install REBUG-TOOLBOX-02.01.00.pkg

 
SYSTEM :
 

 

Poster: firmware version, Toolbox version, IP address, current LV2 Kernel and type of ID Target, and the remaining free space on the disk.




QUIT:
Quit Toolbox and return to XMB

RESTART SYSTEM:
Do a soft or full reboot :

- Soft (restart of LV2 only)
- Full (Cycle On/Off)

Boot OtherOS:

Start OtherOS with your current LV1 patches and apply  ou all LV1 patches and boot.

- Boot (with all LV1 patches)
- Boot (with current LV1 patches)

Turn Off System:
Turn off the PS3

SELECTOR :



SYSTEM MODE:
Switch between NORMAL and REBUG mode.

- The NORMAL mode that XMB DEBUG is using is the default mode after the CFW installation.
- The REBUG mode sets your PS3 with the last spoof version available (ability to update later on) and allows you to swap between XMB retail and DEBUG, in order to be able to swap between CEX or DEX mode.

XMB OPERATION MODE:
This option only works onto REBUG mode and allows you to choose between XMB RETAIL or DEBUG.

DEBUG MENU TYPE:

Gives you the possibility to display the setting menu CEX or DEX.

PATCHS LV1 :


 

A collection of LV1 patches that can be used for a better compatibility with some PS3 tools. These patches can be applied before the restart of OtherOS.


CEX/DEX :



SWAP LV2 KERNEL:
Swap between LV2 Kernel CEX or DEX. This option only works if the Target ID is set on DEX

REWRITE TARGET ID IN FLASH:
This option requires a valid dump NOR/NAND and correctly named in dev_usb000. Use EXPORT FLASH TO FILE to dump your NOR/NAND in dev_usb000 then use c2d.exe to convert your dump onto DEX.

Rename your original CEX dump under CEX-FLASH.EID0.NORBIN (16mb) or CEX-FLASH.EID0.NANDBIN (239mb ou 256mb)
Rename your converted DEX dump DEX under DEX-FLASH.EID0.NORBIN (16mb) or DEX-FLASH.EID0.NANDBIN (239mb ou 256mb)

Once it's ready, place your dump on a key and connect it to dev_usb000.

Now you have your dumps valid, named and connected to the dev_usb000, it's very easy to select them when requiring. It takes less than 10s when your dumps are ready.
 

USE :



TOGGLE QA:
Activate/deactivate the QA flag. This option is only available with the CFW REBUG 3.55.3 REX EDITION as we can't set the QA from the GameOS on a higher firmware.

TOGGLE RECOVERY MODE:
Activate/deactivate the Recover Mode flag. When it's activated, your console restart under recovery mode.

TOGGLE PRODUCT MODE:
Activate/deactivate the Product Mode flag. When it's activated, your console restarts under Factory Service mode. This option is only available with CFW REBUG 3.55.3 REX EDITION for safety reasons.

LOAD LV2 KERNEL:

Load lv2_kernel.self.[KERNEL_NAME] file from a USB key or /dev_hdd0.


RESIZE VFLASH/NAND REGIONS:
Resize region 5 of VFLASH/NAND to allow the installation of OtherOS.

INSTALL PETITBOOT:
Install Petitboot on region 5 of VFLASH/NAND from the USB.

SET GAMEOS BOOT FLAG:
Activate GameOS boot flag. Use this if your PS3 has problems when running PS2 games after the use of OtherOS or if your PS3 accidentally redirects you to OtherOS while trying to enter in recovery  mode

CREATE PACKAGES FOLDER ON PS3:
Create /dev_hdd0/packages folder on your PS3 to be used with Package Manager.

EXPORT HYPERVISOR LV1 MEMORY:
Save LV1 memory on dev_usb000 or dev_usb006 or dev_hdd0 if no USB devices are detected.

EXPORT HYPERVISOR LV2 MEMORY:
Save LV2 memory on dev_usb000 or dev_usb006 or dev_hdd0 if no USB devices are detected.


CHANGE ACTIVE PS3ID:
Spoof IDPS in the LV2 memory. This option chooses from a list of Target ID or uses the EID5 which will spoof your IDPS of your original CEX so you can connect yourself to the PSN with REBUG 4.21.1 REX EDITION when you are into DEX mode.

Other functions of TOOLBOX :

- L3 changes the temperature / time display
- L2+R2 activate the screensaver
- START+R2 takes a screenshot
- Remote-play via PSP/PSVITA
- Auto-turn-off if nothing happen within an hour
- Telnet on the IP of your PS3, port: 8080
- Access FTP with rights on dev_flash and dev_rebug (port: 21, login : anonymous, password: cequevousvoulez)
 

IMPORTANT INFORMATIONS

 

SUPPORT DE OF OTHEROS++ :
 

OtherOS + + is supported by all CFW Rebug REX EDITIONS and will detect if an OtherOS partition is present on the HDD.


However, no Rebug has the emer_init.self patched (To create a smaller GameOS partition). The team is working on a solution. Meanwhile, if you want to create an OtherOS partition, you can:

1: Use a CFW 3.55 that already has the emer_init.self patched of the required size
2: Patch your REBUG 3.55.3 REX EDITION in the PS3MFW compilor.

 

If you choose the option 2, we suggest you to ONLY patch emer_init.self. Further more, the created PUP will only be able to be installed on a firmware 3.55 as the spkg_hdr won't match.

You will have understood CFW of team rebug is very advanced,and outperforms its competitors in terms of technology. Enjoy installation!

 

Télécharger CFW Rebug 4.30.2 D-REX Editions

Télécharger CFW Rebug 4.41.2 LITE Edition

Sunday 05 May 2013, 14:22 by Nickaardo. Read 308 times
Xbox 360

After nearly four months of wait, the next hack for Xbox 360 is finqlly being released! Named R-JTAG, this hack is developed by the famous Xecuter team, pioneering of the same scene although its philosophy was more or less challenged in those past recent years. The information on this new feat is finally beginning to be more accurate as a ticket has been dedicated to him on the official website of the TX.

 

Apparently far from being a simple clone or a version 3 of the Reset Glitch Hack, R-JTAG seems to be a feat based on an anachronistic (or almost) JTAG. However, we know that the JTAG requires a very low kernel. The only alternative solution to the launch of unsigned code on the Xbox with dashboard higher than 7371 is then, to this day, the RGH v1 or v2. But as most technicians have found to their delight, the RGH 2.0 on Fat does not give brilliant results, especially with the Falcon motherboards. The Slim are lucky  to be promoted. But then, what to do for these Fat incompatible JTAG and sadly allergic to RGH?

 

Therefore the R-JTAG revolution is coming in. This new feat brings what was sorely lacking to the JTAG format: the support of all kernels. It is also compatible with all motherboards of Fat consoles only. The boot time with this hack are more respectable because they are similar to the ones of JTAG and RGH 1 and therefore are between 0 and 10 seconds. You will surely understand that the Slim is not supported but is it really a tragedy, I do not think so.
 

It only remains to wait quietly until the official release of R-JTAG, the date has not been disclosed but we can assume it will be soon. In the meantime, here are the characteristics of the R-JTAG in list form:

 

- R-JTAG comes in two flavors – a starter kit and an ultimate kit with all the bells and whistles
- The first release will support Zephyr, Opus, Falcon, Jasper
- There will be a Xenon only version
- Boot speeds are similar to JTAG and RGH1 (from instaboot to 10 seconds)
- Full POST Monitoring with RATER and JRP v2
- Dual Nand works fantastic with the DemoN – especially for Stock / Hacked Nand setups
- No more need for RGH1/RGH2
- Works on the very latest dash/kernel versions
- Solid, reliable booting

 

People who have tested this feat seem forward the idea of ​​very promising results, as you can read it below:


 

-
There are a extremely large portion of instant boots! considering RGH1
and RGH2 were beyond useless on this console – Its fu##in awesome!
-
My Jasper has never taken more than 15 seconds to boot. I've been using
it for months now with an older, unrefined version of the hack. So
yeah, its pretty good.
- With RJTAG Falcons are now more reliable than Jaspers…..again. We're back to RGH1-type days.
- My Split CB Falcon would never boot with RGH2 – it now boots between 7 and 15 seconds every time
- Jasper 512 .. wouldn't boot at all with RGH2 – now check out my these Rater timings with RJTAG – WoW

 

Finally, I leave you appreciate this good news with these two shots, one of the starter kit and the other one of the ultimate kit.

 

**MAJ 01/05/13 at 13h20** :

 

The announcement of the team has had a lot of reactions and there are many who say that this feat is actually a mixture of two other hacks: it would be mainly based on the RGH and would operate some features of JTAG. Xecuter let us swim in the dark.

Otherwise, the price of the kits are finally known: R-JTAG Starter Kit MSRP will cost $ 34.95 and R-JTAG Ultimate Kit MSRP $ 54.95!

 

 

Sunday 05 May 2013, 13:17 by Nickaardo. Read 598 times
Wii / Wii U

Quadforce is an emulator developed by Crediar, that allows you to run  Mario Kart GP, GP 2 and
F-Zero AX games on a Wii (and not Wii U/ vWii) , available only in arcades, but with a Wii board (Called Triforce). The novelty of this version is the support of F-Zero AX.
 

============================================================================
    quadforce v 2.0 by crediar - 30th April 2013
============================================================================
quadforce allows you to run the Trifoce arcarde games Mario Kart GP, GP 2
and F-Zero AX on a Wii from an SD card. It can not run any GameCube games.
No other Triforce games are supported or will be in the future.
There will be no source, this project is not based on DML in any way and
isn't using any GPL code.

Changelog:
----------------------------------------------------------------------------
v0.2:
*Added F-Zero AX support
*Added cheating/debugging support, requires sd:/sneek/kenobigc.bin
*Added patch for MK1&2 and F-Zero AX to always have 1 credit
*quadforce no longer cares about the config version

Information:
----------------------------------------------------------------------------
When starting F-Zero AX it askes you to calibrate the controls,
circle the analog stick around and press A/B after that press Start.
In the case a WaveBird controller isn't working for you simply hold any
button while quadforce is loading until the game shows up.

Controls:
----------------------------------------------------------------------------
Mario Kart GP 1&2:
A: Item button, use items, can also be used as OK button
B: VS Cancel button, can do certain things depending on situation (read on-screen instructions)
Analog-Stick: used for steering
R: Acceleration
L: Breaks
Tapping L jumps and activates sliding, during sliding you get a shield.

Controls for F-Zero AX:
A: Acceleration
B: Breaks
Y: Boost
L: Drift left
R: Drift right
Digital-Pad: change views

----------------------------------------------------------------------------
Thanks to tmbinc for most of the Triforce related information.
Also a huge thanks to all who donated (in no order):
8BitWalugi
FZEROMAN
kenshen
Fire-WSP
Rydian
TomR
CosmoCortney
MassiveRican
WHat
scooby74029

 

Télécharger Quadforce v2.0

Thursday 02 May 2013, 01:10 by Nickaardo. Read 246 times
Wii / Wii U

Here is a news that will bring happiness to many owners of Nintendo's new console, the Wii U. The Wiikey team jas just announced via their website, the arrival of an Optical Drive Emulator, understand by this a kind of XKEY, but for Wii U. You can read on their website:

 

Yes,
its real - we have now completely reversed the Wii U drive
authentification, disk encryption, file system, and everything else
needed for this next generation K3y. Stay tuned for updates!

 

Even though the number of game is relatively limited at the moment, this ODE should assume all the features of its predecessors including: launch games from an external hard drive, access to Nintendo LIVE, compatible with all versions of consoles. ..  therefore teams now seem to be turning to this new form of hack, since Linux provides the ability to emulate any player as long as the kernel is developed for.

 

 

- Play your WiiU and Wii games from any USB media!
- Compatible with all WiiU models and regionsD
- User friendly intuitive interface
- No soldering required
- Multi-language support
- Supports most popular file systems, including EXT4/3/2, Max OS X, and NTFS
- Powerful embedded Linux system
- High-speed USB2 interface
- Firmware and FPGA fully in-system updatable from USB media
- Recovery mode - it is always possible to recover from a bad flash
- Stylish USB remote with powered USB hub and charger function
- Bulletproof high quality hardware (not manufactured in China!)

 

 

Thursday 02 May 2013, 01:04 by Nickaardo. Read 376 times
Playstation 3

Following the update of PS3 consoles onto OFW 4.41, the access to PSN was suspended for all CFW users. The team therefore has just offered an update of its CFW via Rebug_Update_Package_0.2.pkg so you can find the joys of the PSN.

 
CAUTION! This update should only be used ONLY if you are onto Rebug CFW 4.21.x and 4.30.X only!
 

- Install Rebug_Update_Package_0.2.pkg from XMB
- Run it
- Follow steps on the screen
- Reboot the console

 
The team states you can delete the file once the installation is done. MD5 of files :

 

4.21.x : 8a988ae38ae4969a80b3f073ec1043a2

4.30.x : 934953ea5eb60eac3732a8ee8a9b1184
 

***** THIS ALLOWS PSN ACCESS *** USE AT YOUR OWN RISK *****
**** FOR REBUG 4.30.x ONLY ** FOR REBUG 4.21.x and 4.30.x ONLY ****
**** YOU MUST BE IN REBUG MODE TO ACCESS PSN ****
 
This will update REBUG’s version spoof files to 4.40 to and allow connection to PSN.
 
UPDATER WILL PERFORM THE FOLLOWING TASKS
Update the current version spoof files to 4.41 with PSN access
INSTALL
 
1: Install Rebug_Update_Package.pkg file from XMB
2: Run Rebug Update Package from the [Games] menu
3: Follow the on screen prompts
4: PS3 will reboot if needed when finished
NOTE: Once the PS3 has rebooted you can delete Rebug Update Package from your XMB as it is not needed.
NOTE:
Please do not email us about game compatibility. Some may just require a
simple PARAM.SFO edit to get past the latest game update, others may
not work at all because the game NEEDS the newer files.

** Please Do Not Hotlink Our Files **
This includes posting links of our links, we rely on visitors to our site to help offset server costs.
LINKS AND MD5 CHECKSUM:
Rebug_Update_Package_0.1_4.30.x.pkg
351ced13daf7ab8807a4619fcd14f9ce

Télécharger
Rebug Update Package 0.2 (4.21.x et 4.30.x)

Thursday 02 May 2013, 00:50 by Nickaardo. Read 120 times
Playstation 3

After the publication of the Rebug Update Package 0.2 (4.21.x and 4.30.x) only intended to CFW Rebug, the Rebug team is offering us the spoof for all CFW. You simply download the 4.41_Version_Spoofer_2.3.pkg file, then install it on your PS3 through the XMB. MD5 of the File: bd4ff7763b8c20b22e9cbba5cd846127.

See below how the installer works:



 

***** THIS ALLOWS PSN ACCESS *** USE AT YOUR OWN RISK *****
*********** THIS WILL NOT WORK ON REBUG FIRMWARE ***********
******** YOU MUST BE SPOOFED TO ACCESS PSN ********
 
4.41
Version Spoofer 2.3 for 4.21 CEX/DEX, 4.30 CEX/DEX, 4.31 CEX, 4.40 CEX.
The app backs up your current files before activating the spoof, then
auto reboots.
 
INSTALL:
Press L1+CROSS to INSTALL 4.41 Version Spoof files to your PS3
 
ACTIVATE/DEACTIVATE:
Press L1+CROSS to ACTIVATE/DEACTIVATE (System will reboot)
 
UNINSTALL:
Press L1+CIRCLE to UNINSTALL (this will deactivate the spoofer, remove the spoof files from dev_flash and reboot if needed)
 
NOTE:
Please do not email us about game compatibility. Some may just require a
simple PARAM.SFO edit to get past the latest game update, others may
not work at all because the game NEEDS the newer files.

 

Carefull ! Does NOT work on CFW REBUG !
Use at your own risk. LS is by no means responsible for any brick of your console.

 

Télécharger 4.41 Version Spoofer 2.3

Thursday 02 May 2013, 00:39 by Nickaardo. Read 221 times
Xbox 360

The team RGLoader released the new version of their nand builder for consoles Jtagged or Glitched, which, unlike xebuild, does not boot on a kernel retail (the standard Microsoft dashboard), but on a Kernel Devkit.
 
With this, you will be able to convert your retail console into devkit and have access to the basic functions of Devkit. Changelog of this version:

 

 

Added 16202
-RGLoader.xex now dynamically targets 14719/15574/or 16202 (16197 may be incomplete)
-Drag and drop load on rgbuild gui
-Reserve space for payloads in FS area(fixes bootanim overwrite by patches)
-RGBuild will now accept any kernel version as valid

 

 

_________________________/ \__________________________
      ___/ - RESET GLITCH LOADER-dev 0v310 - \___
          ________ #RGLoader @ EFnet ________
         _____ // \_________________/ \\ _______
  \________________| RELEASE NOTES |________________/

--------------------------- NOTICE ----------------------------
IF THE LAUNCHER CRASHES ON YOU, UPDATE TO .NET 4.5! This usually happens for non-english language packages.

------------------------ Compatibility ----------------------------
Motherboard
-Xenon Jtag 16MB
-Zephyr Jtag/RGH/RGH2 16MB
-Falcon Jtag/RGH/RGH2 16MB
-Jasper Jtag/RGH/RGH2 16MB
-Trinity RGH 16MB
-Corona RGH 16MB

          _____________________
_________________/ / \ \_____________________
            / - | USAGE | - \

You will need .NET Framework 4.0 or 4.5 installed. May also work with Mono.
-Copy rgloader.ini and bootanim.wmv to the root of the hard drive.
-Copy the contents of hdd-filesystems to 'Hdd:\Filesystems\15574-dev'
-Extract the 0v300 builder rar to a folder.
-Copy 'filesystems' and 'loaders' to the 0v300 builder folder overwriting files/folders.
-Run the launcher and build your nand
-Open the RGBuild Launcher and type in your CPU_Key and select your build options.
-Click the NAND button to browse for your source nand image.
-Click "RGBuilder" button to start the process.
-Output will be next to this file named: Image._____.bin
-Flash this with whatever flash tool you wish.
----------- Prototype NAND Image Editor -----------
Click "RGLoader" button in the launcher, or run rgbuild.exe /ui to open the rgbuild UI, which is a prototype NAND image editor similar to 360 flash tool.
The GUI is still very beta, but should be very functional now. Please reports bugs to #rgloader @ EFNet!
________________________________________
________/ / \ \_____________
  / - | Features | - \

===================Custom Boot Animations=======================
Set 'Boot_Animation_Path = \SystemRoot\RGL_bootanim.xex' in rgloader.ini on your hard drive root, and place a bootanimation wmv on the hard drive root named bootanim.wmv and it will play this movie file when the xbox boots.
NOTICE:
The only way we were able to load wmvs was by waiting for the kernel to fully load before running the boot animation. This doesn't make a lot of sense, and does increase the boot time by a few seconds so we are working on a way of replacing the normal one. If you do not like this delay, feel free to switch back to the regular animation by:
-Delete 'Boot_Animation_Path' from rgloader.ini on the hard drive root.
-Set 'disable_bootanim = 0' in options.ini, and rebuild/flash your nand image.
================================================================

=========================Corona RGH=============================
RGLoader has been updated to work with 16MB corona motherboards.
================================================================

=================Retail Profile Encryption======================
This enables use of retail/live profiles on the RGLoader devkit kernel. The devkit kernel handles profiles differently from retail so there is a chance it will corrupt your profile. This mostly effects live profiles. Do not enable this if you have live profiles on your hard drive! Backup your CONTENT folder first if you want to experiment Wink
NOTE: This is a beta feature and the bugs will be fixed soon.
Usage:
Set Retail_Profile_Encryption = 1 under [Expansion] in rgloader.ini
================================================================

======================JTAG Support==============================
When building a jtag image, you must supply an already jtagged NAND. This way any customizations to your SMC will be kept and also if your crc does not match it will not matter. (this will not be necedsary in final release)
NOTE: When an already patched SMC is supplied, the builder will say (unable to patch). Just ignore this.
XELL HAS BEEN ADDED TO JTAG IMAGES! Smile
================================================================

================Flexible Systemroot Patches=====================
(hard drive free installs!)
We have added a new feature to replace the E90 error that gets thrown when
the hard drive is missing or files have been misnamed. If any errors occur during its attempt to remap systemroot to the hard drive (wrong folder name, hdd unplugged, etc..) it will boot into minimal NAND only mode where the devkit launcher dashboard will still boot. This means that a hard drive is not necessary to run RGLoader! This also means that you can just flash the image on and use minimal mode to copy
and setup the hard drive files for the full installation using xbox neighborhood. It is not recommended to use the minimal mode, but it does work.
================================================================

=====================DUMMY KV Generation========================
To protect you from getting your keyvaults banned, we have added an option to options.ini for creating a temporary dummy KV. This sometimes introduces a lag when going to the dashboard and some xex caused by the xbox live connection timeout. If this annoys you, just disable it in options.ini and we will get it fixed soon.
================================================================

---Things to come---
     RGBuild+

__________________________________________
        ________/ / \ \___________
   / - | RGLoader Runtime Patcher | - \
Features
-----------------
Adds extra patches for xam or any other exe/dll in memory. Gives more runtime access and control on patches. Loads rgloader.ini from the hard drive root and also flash drive root. Block_Live_Dns = Blocks xbox live DNS so you can't "phone home"
Map_USB_Mass = Makes all usb devices show up in xbox neighborhood
Default_Dashboard = Sets the default dashboard
No_Sign_Notice = Disables xbox live signin error notice
Redirect_Xshell_Start_But = Redirects the xshell start button dashboard launch
HUD_Jump_To_XShell = Replaces family settings button in HUD with "Launch XShell"
Retail_Profile_Encryption = Enables retail profiles on devkit kernel (BETA)
*WARNING: This may corrupt live profiles! Do not enable this patch if you have profiles you want to keep clean!
Usage
-----------------
Configure and place rgloader.ini onto the root of your hard drive (Partition 1), or usb thumb drive.
Reboot.
              _______ ________________ _______
                 // \_______\ /_______/ \\
\_____________________|- Known Bugs -|________________________/
-Occasionally slims/trinitys will freeze or reboot on the first boot attempt after a reflash.
This usually only happens the first time, if ever.
-Slims require fcrt for retail dvds to run.
-RGLoader.xex retail profile encryption patch may corrupt live profiles! Do not
enable this patch if you have profiles you want to keep clean!
              _______ _______________ _______
                 // \_______\ /_______/ \\
\_____________________|- Changelog -|_________________________/
0v310
-Added 16202
-RGLoader.xex now dynamically targets 14719/15574/or 16202 (16197 may be incomplete)
-Drag and drop load on rgbuild gui
-Reserve space for payloads in FS area(fixes bootanim overwrite by patches)
-RGBuild will now accept any kernel version as valid
0v305
-Fixed bad block issue (may fix e79 errors for many people)
-Fixed RGH1 on 15574
-Fixed controller desyncing issues in 15574
-Fixed ROL animation during bootanim
-RGLoader.xex
-Added launch xshell to HUD
-Fixed xshell hooking
-Fixed persistent patches
-Fixed boot animation path in ini
0v300
-Xshell start button redirection
-Retail profile encryption support (thanks Dwack!)
-RGLoader.xex
-binary patch loader
-Added system extended partitions to xbox neighborhood
-Xbox live signin notice toggling
-Added corona support
-Updated to 15574 kernel
-Added minimal mode indicator on screen
-Fixed slim/rgh minimal mode
-Added custom boot animations

Télécharger RGLoader 0v310 Beta

Sunday 28 April 2013, 23:31 by Nickaardo. Read 345 times
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